Historically, What Was The Rate of Fire For Crossbows?

Azlan

First Post
Being strictly historical, what was the average rate of fire per minute for crossbows?

(When posting replies with numbers here, please don't draw from your head. Use actual historical references and sources.)

The Compendium of Weapons and Armor by Palladium Books says, "An average military crossbow with windlass attachment could fire one shot per minute; the average longbow could fire six shots per minute." I assume this book is talking about heavy crossbows here. Elsewhere in the book, it shows medium crossbows, with either a goat's foot or claw & belt, capable of firing two shots per minute, on average.

Another book I have, The Wars of the Roses, says, "If their arrows lacked the penetration of those of the crossbowmen employed by the French, the English archers could shoot ten to twelve arrows a minute against the crossbowmen's two."

Yet another book I have, The Hundred Years War, says this about longbows: "The long-bowmen could shoot ten or even twelve arrows a minute, literally darkening the sky, and had a fighting range of over 150 yards, with plate-armor-piercing range at about 60 yards." Of the crossbow, in comparison to the longbow, this books says: "Its advantages were its greater accuracy and velocity, it disadvantages being its weight (up to 20 lbs) and slow rate of fire - only four quarrels per minute, at best."

The "longbow" this book refers to is 5'8" to 6'4" in length, with draw-weights of 80-100 lbs; using arrows 30" in length, with bodkin heads of case-hardened steel. The "crossbow" this book refers to is the kind fitted with an iron stirrup at its fore end, in which a foot is place to span the bow, while using a belt & claw.

It's interesting that The Hundred Years War says the longbow could pierce plate armor at 60 yards, while The Wars of the Roses says this about the matter: "...the French switched from the chainmail of earlier times (which could be penetrated by arrows) to elaborate and very expensive plate armor, and began experimenting with armoring their horses."

Elsewhere in The Wars of the Roses it says this: "The presence of archers on both sides... often compelled commanders to adopt the French technique of making their calvary dismount. Instead, they fought on foot as heavy infantry, armed with swords and battleaxes, or with maces and flails. These latter weapons were the answer to the increasingly sophisticated fluted (plate) armor, much of it imported from Italy, which was developed during the 15th century. Armor of this kind could often deflect arrow, sword, or spear; the mace or flail could crush both armor and the man within it by sheer impact."

Incidentally, the Hundred Years War took place from the mid 14th century to the mid 15th century, while the Wars of the Roses took place during the late 15th century.

Anyway... I'm wondering about all this because of the house rules I'm putting together for bows and crossbows. With my house rules, I've made crossbows more accurate and better able to penetrate heavy armor, but I'm wanting to make their rates-of-fire slower than the highly unrealistic ones given in 3E D&D. The question is, just how slow to make them? (The rate of fire for bows in 3E D&D already seems to be historically accurate.)

BTW: I didn't post this in the "House Rules" section, because I don't want to discuss house rules so much as I do want to discuss the historical capabilities (and limitations) of bows and crossbows. But if this discussion veers too far into the area of house rules, then I'll understand if a moderater moves it to that section.
 
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Actually, crossbows were VERY inaccurate, and there was no average rate of fire, to tell the truth. A fully trained crossbowman could only reliable fire a bolt at a target and have a CHANCE at hitting when it was within 30 yards, and THEN you could reload. However, not crossbowmen would be dead meat if they reloaded after firing their first bolt, since the time delay of a reload leaves them open to all sorts of dangers, and they would DIE A LOT. Which is why they always carried a broadsword with which they would fight their way to a safe location, where they would reload, and then they would pick a target, fire, and then fight to get to another safe location, etc. etc.

But in terms of mechanics under ideal condititions, the average crossbow could be fired at a rate of about 2-3 bolts a minute, since it takes about 15-20 or so seconds to drop the forward end to the ground, place your foot on the brace, haul the string back into position, put the lock in place, replace the bolt, and get back into firing position.

So in reality, reloading a crossbow is a 2-full round action, assuming that you start reloading after firing a single shot that one round. But they packed a LOT of punch. Full plate folded in like tinfoil.;)

I'd say in historically accurate but complicated terms of game stats crossbows should be:

HEAVY: 2d8 19-20 X2, Negates Armor Bonus when within 30 ft.(deal as touch attack), range increment 10 ft. 2 full round actions to reload
Powerful but inaccurate.

LIGHT: 2d6 19-20 X2, Negates 5 points of Armor when within 30 ft., range increment 15 ft. 1 full round action to reload
A bit less powerful but more accurate than the HEAVY types.

HAND: 2d4 19-20 X2, range increment 20 ft. partial action to reload.
More accurate but less powerful than other crossbows, but can be used in a single hand.
 
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Angcuru said:
Actually, crossbows were VERY inaccurate

Inaccurate, in comparison to what? To firearms? Then, yes, crossbows were very inaccurate. But in comparison to a bow, a crossbow is easier to hit with. (At least, at short ranges.)

So in reality, reloading a crossbow is a 2-full round action, assuming that you start reloading after firing a single shot that one round.

But two full-round actions is only 12 seconds. That means a crossbow can fire as often as five times a minute, and none of the historical sources I quoted have rates of fire that fast for a crossbow.

Hmm... Would two full-round actions for a light crossbow, and four full-round actions for a heavy crossbow, be too extreme? What if, with these reload times, you implemented a new feat, called Quick Load, which allowed you to reduce the reload times to half?

That way, a skilled crossbowman could get off five shots a minute with a heavy crossbow; which may not be totally historically accurate, but at least will be a lot closer to reality than what is given for heavy crossbows in 3E D&D (i.e. ten shots a minute, without any special feat).

I'd say in historically accurate but complicated terms of game stats crossbows should be:

HEAVY: 2d8 19-20 X2, Negates Armor Bonus when within 30 ft.(deal as touch attack), range increment 10 ft. 2 full round actions to reload.

Powerful but inaccurate.

I don't find this complicated. However, I think your damage may be a little too high, and I definitely don't think a heavy crossbow should totally negate armor bonus, as if it were shooting lightsaber-like bolts. Myself, I think it would reduce the target's armor bonus to half when within, oh, I'd say, 60'. A light crossbow would do the same, but only within 30'. (This would be a simplification of reality, of course... and that's what I'm angling for. I don't want to get totally realistic, here.)
 
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I think we're onto something here.

Yes, crossbows are very accurate at close range, due to the incredible speed and power with which they are fired, but due to the non/inadequately-fletched design of most bolts and how INCREDIBLY difficult it is to aim a crossbow, they are virtually useless at long range.
 

Personal experience:

I was at an SCA event (Pennsic War) and participated in the archery competition. I was told right away that there was zero chance of me having any hope of using a regular bow with anything resembling accuracy in a couple of days. So I was given a crossbow. I was given one lesson: how to load it. We didn't have a range available, so I wouldn't have any opportunities to practice beforehand.

The contest involved several targets: 60, 50, 40,30, and 20 feet away. We had a few seconds to aim and shoot at each target. It was suggested I could fire at the 60 if I felt lucky, but to hold out for the 20. I ended up firing at the 60 and the 20. The "regular" archers fired at every target.

The result? I missed the 60 by a mile, but I hit the 20 target! This earned one point for the Midrealm and since the average for the midrealm was 0.95 or so, I did better than most of those longbow people.

That being said, there was one woman who chain smoked cigarettes and was a FEARSOME shot! She hit every target with time to spare.
 

BiggusGeekus said:
That being said, there was one woman who chain smoked cigarettes and was a FEARSOME shot! She hit every target with time to spare.

So, is the logical conclusion that, chain-smoking cigarettes makes one a fearsome shot? Hmm... I may need to ithrow that into the mix...

;)

Seriously, though... Myself, I've fired both bows and crossbows. The fact that you can place a crossbow butt against your shoulder and line up the quarrel-tip with your target in a straight-forward manner, and especially that you're not struggling to hold the bow drawn while aiming, make firing a crossbow much easier than firing a bow.
 

[Turn on Meatwad Voice]

Hell yeah!, I wanna go shoot longbows! You give me a longbow and a target, I'll give that shooting range a workout!

[Turn off Meatwad Voice]
:D

Seriously though, any dip can use a crossbow, but it takes practice to use a longbow to effect. It took me about a week to be able to actually hit a 2'X2' target at 50 feet away, and mind you I was using a worn-out old 50# pull fiberglass recurve and beat-up, badly-fletched aluminum arrows. Now if I were to get my hands on a quality yew bow and some decent ash arrows...:).
 
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It's worth noting that if it takes two full rounds to load a crossbow, this does not allow you to fire 5 times a minute, because it would also require an action to fire the crossbow. As a result you would fire something more like 3 times a minute.

It's probably true that a crossbow shouldn't ignore all armor. First off shields would probably still be somewhat effective, and even if it punched quite well through full plate, that doesn't mean it didn't still provide a little protection or have a chance of deflecting the shot if it hit at the wrong angle. And also just because you can punch through full plate doesn't mean you can punch through the scales of a great wyrm red dragon.

Personaly though I'm happy with crossbows the way they are. But then I don't require alot of historical accuracy in my fantasy games, given that my game worlds usualy have nothing to do with real life history.
 

Azlan said:
Inaccurate, in comparison to what? To firearms? Then, yes, crossbows were very inaccurate. But in comparison to a bow, a crossbow is easier to hit with. (At least, at short ranges.)

A crossbow is easier to hit with, insofar as the weapon is simpler to use. An untrained crossbowman will outshoot an untrained longbowman.

However, the crossbow weapon itself is less accurate. A trained crossbowman will be outshot by a trained longbowman. Mind you, it takes years to become a trained longbowman.
 


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