So I'm joining a campaign this weekend. Starts at level 12, goes through 20. I wanted to build a Conjuration Wizard around the Focused Conjuration (can't lose concentration on conjuration spells) and Durable Summons features (+30 temp HP to each conjured creature). The various conjure creature spells usually allow for many creatures of a lower CR to be summoned, so they would benefit more from the temp HP.
Note that Conjuration Wizards don't get some of the conjure creature spells by default. But they can cast pretty much all of them via Wish at level 17. Note again that casting them via Wish means they're being cast with a 9th level slot--it just specifies that a spell of 8th level or lower be cast, which is pretty much every conjure creature spell.
The downside to this build is that the conjured creatures are up to the DM and that it says the words "or lower" when choosing a CR rating...
Still, if the DM is game, the potential is there for some serious damage. If I use Wish to cast Conjure Animals and pick CR 1/4 and the DM gives me 8 * 4 = 32 Giant Poisonous Snakes, I'd have summoned 32 * (11 HP + 30 tempHP) = 1312 HP worth of creatures that do an average of 6.5 piercing + 7.5 poison = 14 damage * 32 = 448 damage a round, and they all have +6 to hit mind you... And with Focused Conjuration, I can't lose concentration on them... I can kite and, if an enemy chases me, they take 32 attacks of opportunity... Anyway, I digress.
I'm assuming the DM will pick random animals, minor elementals, fey, woodland beings, and celestials, so I doubt I'll get so lucky. But even an army of 24 crappy pixies can wreak a hell of a lot of havoc, and they'd have 31x their standard HP lol. And of course, I'd always have Conjure Elemental available too. Not sure if it's worth it with the other conjuration options around, but at least the DM can't call the shot there.
I do have a question though: are there any ways to improve upon this build? Is there a non-concentration spell I'm not thinking of that would make an enemy take extra damage from all sources? Or maybe a class feature worth multiclassing into? With this many summoned creatures attacking an enemy, even an extra 1d4 damage from all sources would make a big difference.
Note that Conjuration Wizards don't get some of the conjure creature spells by default. But they can cast pretty much all of them via Wish at level 17. Note again that casting them via Wish means they're being cast with a 9th level slot--it just specifies that a spell of 8th level or lower be cast, which is pretty much every conjure creature spell.
The downside to this build is that the conjured creatures are up to the DM and that it says the words "or lower" when choosing a CR rating...
Still, if the DM is game, the potential is there for some serious damage. If I use Wish to cast Conjure Animals and pick CR 1/4 and the DM gives me 8 * 4 = 32 Giant Poisonous Snakes, I'd have summoned 32 * (11 HP + 30 tempHP) = 1312 HP worth of creatures that do an average of 6.5 piercing + 7.5 poison = 14 damage * 32 = 448 damage a round, and they all have +6 to hit mind you... And with Focused Conjuration, I can't lose concentration on them... I can kite and, if an enemy chases me, they take 32 attacks of opportunity... Anyway, I digress.
I'm assuming the DM will pick random animals, minor elementals, fey, woodland beings, and celestials, so I doubt I'll get so lucky. But even an army of 24 crappy pixies can wreak a hell of a lot of havoc, and they'd have 31x their standard HP lol. And of course, I'd always have Conjure Elemental available too. Not sure if it's worth it with the other conjuration options around, but at least the DM can't call the shot there.
I do have a question though: are there any ways to improve upon this build? Is there a non-concentration spell I'm not thinking of that would make an enemy take extra damage from all sources? Or maybe a class feature worth multiclassing into? With this many summoned creatures attacking an enemy, even an extra 1d4 damage from all sources would make a big difference.