Glade Riven
Adventurer
I've noticed that we roleplayers here on the forums often equate High Fantasy with High Magic. But the pattern of how high fantasy works, especially as established by Tolkien (as Tolkien pretty much defines what modern High Fantasy is) works contrary to that.
High Fantasy fiction is largely a low magic setting, with the exception of the Big Bad Evil and the occassional artifact that is stumbled acrossed (although there is the occassionally ascended hero). Low Fantasy (a.k.a pulp fantasy) throws magic about willy nilly (possibly involving a spell called "dragon slave").
Early 2e, I'd probably call Forgotten Realms high fantasy. At this point (in fact, during 3e/3.5), I'd say that Forgotten Realms has been stuffed with enough magic and pulp that I wouldn't call it "high fantasy" any more - probably more mid-fantasy for 3.5 and into the fondu pot with 4e. Wheel of Time shifted from being high fantasy in the beginning and is now apocalyptic liturature (where things get weird, and it is a different style of liturature).
With that, I can see the appeal of e6 in maintaining a more traditional high fantasy style of play. 3.5 and Pathfinder cover the whole spectrum between the two, depending on level and style of play. 4e is definatly more "pulp" with magic really being everywhere.
High Fantasy fiction is largely a low magic setting, with the exception of the Big Bad Evil and the occassional artifact that is stumbled acrossed (although there is the occassionally ascended hero). Low Fantasy (a.k.a pulp fantasy) throws magic about willy nilly (possibly involving a spell called "dragon slave").
Early 2e, I'd probably call Forgotten Realms high fantasy. At this point (in fact, during 3e/3.5), I'd say that Forgotten Realms has been stuffed with enough magic and pulp that I wouldn't call it "high fantasy" any more - probably more mid-fantasy for 3.5 and into the fondu pot with 4e. Wheel of Time shifted from being high fantasy in the beginning and is now apocalyptic liturature (where things get weird, and it is a different style of liturature).
With that, I can see the appeal of e6 in maintaining a more traditional high fantasy style of play. 3.5 and Pathfinder cover the whole spectrum between the two, depending on level and style of play. 4e is definatly more "pulp" with magic really being everywhere.