Wik
First Post
In outline of the new adventure path presented in Dragon #138, adventure 3 states "along the way, [the PCs are] forced to deal with.... a perilous side-trek to the ruined city of Tamoachan...."
Hidden Shrine of Tamoachan is probably my all-time favourite module, with Isle of Dread coming pretty damned close. Tamoachan was absolutely great for me, simply because of the time limit placed upon the PCs.
I'm wondering - does this "side-trek" adventure consist of nothing more than an homage, or is it more of a conversion to 3e of one of the best 1e adventures of all-time? Surely, the hidden shrine isn't a very large module (it's designed for tournament play), and I could see a lot of it being used quite successfully as a side-track in the adventure path.
Hopefully, they'll keep the giant slug and bat "Gods" found in Tamoachan - the idea of a giant slug or bat (I can't remember if there was a slug.... I know there was a bat) being considered a god worthy of sacrifice made what would normally be a monster I'd swap out worthwhile. In fact, when I ran the encounter with the "bat-god", I know it was pretty damned cool, and the group was freaking out over the fight... even though it was really just a stupid, giant animal.
I'd also insist on the time limit found in the original Tamoachan. That was what made the adventure so fun to play - we really hammed that up, and Tamoachan just wouldn't be Tamoachan without it.
Finally, I think it'd be cool for whoever is re-making Tamoachan to include the three PCs included in the original - the half-elven mage/thief, the human cleric, and the barbarian fighter (if memory serves). It'd be especially cool if they were found dead throughout the complex - a sort of memorial to all the PCs who must've died through that adventure.
Oh, and cheers for whoever thought to insert Tamoachan into the adventure path - It's a perfect fit-in with the Isle of Dread, and I'm sort of amazed I never thought of that myself.
Hidden Shrine of Tamoachan is probably my all-time favourite module, with Isle of Dread coming pretty damned close. Tamoachan was absolutely great for me, simply because of the time limit placed upon the PCs.
I'm wondering - does this "side-trek" adventure consist of nothing more than an homage, or is it more of a conversion to 3e of one of the best 1e adventures of all-time? Surely, the hidden shrine isn't a very large module (it's designed for tournament play), and I could see a lot of it being used quite successfully as a side-track in the adventure path.
Hopefully, they'll keep the giant slug and bat "Gods" found in Tamoachan - the idea of a giant slug or bat (I can't remember if there was a slug.... I know there was a bat) being considered a god worthy of sacrifice made what would normally be a monster I'd swap out worthwhile. In fact, when I ran the encounter with the "bat-god", I know it was pretty damned cool, and the group was freaking out over the fight... even though it was really just a stupid, giant animal.
I'd also insist on the time limit found in the original Tamoachan. That was what made the adventure so fun to play - we really hammed that up, and Tamoachan just wouldn't be Tamoachan without it.
Finally, I think it'd be cool for whoever is re-making Tamoachan to include the three PCs included in the original - the half-elven mage/thief, the human cleric, and the barbarian fighter (if memory serves). It'd be especially cool if they were found dead throughout the complex - a sort of memorial to all the PCs who must've died through that adventure.
Oh, and cheers for whoever thought to insert Tamoachan into the adventure path - It's a perfect fit-in with the Isle of Dread, and I'm sort of amazed I never thought of that myself.