doctorhook
Legend
Two 5E spells: hex and bestow curse.
Clearly these spells are treading the same territory. (The text for hex even begins with the description, "You place a curse....") Yet these spells exist as similar but totally separate spells. Hex seems like it's meant to be a warlock-only version of bestow curse, and yet it's a spell rather than a class feature, meaning it's available to all bards (via their Magical Secrets class feature) and anyone who takes the Magic Initiate feat.
I'm scratching my head here. There's a lot going on with these two spells, so it's hard to compare them directly, but there are aspects of them that are dirt simple: hex is easier to cast, lasts longer, and grants two of bestow curse's effects for the price of one (though both are marginally weaker: hex deals an average of 1 less point of damage, and it doesn't apply disadvantage to saving throws).
So many questions: why is hex an enchantment but bestow curse a necromancy? Why doesn't the warlock have bestow curse on its spell list? Should hex have been a warlock class feature instead? Why are these two spells so redundant?
Help me figure out wtf is going on here, gang. Thanks in advance.
- Hex is a 1st-level enchantment spell which only appears on the warlock list.
- Bestow curse is a 3rd-level necromancy spell which is on the bard, cleric, and wizard spell lists; it is not on the warlock spell list, although warlocks have an invocation that allows them to cast bestow curse using one of their spell slots once between long rests.
- Hex only requires a bonus action, but bestow curse requires an action to cast.
- Hex has a range of 90 feet, but bestow curse requires the caster to touch the target.
- Hex causes BOTH of the following conditions:
- The target takes +1d6 necrotic damage from any of the caster's attacks, AND;
- The target has disadvantage on all ability checks with an ability of the caster's choice.
- Bestow curse causes ONE of the following conditions:
- The target takes +1d8 necrotic damage from any of the caster's attacks, OR;
- The target has disadvantage on all ability checks AND saving throws with an ability of the caster's choice, OR;
- The target has disadvantage on all attack rolls against the caster, OR;
- The target must make a Wisdom save each round or do nothing with its action, OR;
- Another effect of similar scope to the preceding effects, subject to the DM's approval.
- Hex allows the caster to reassign the curse to a new target as a bonus action if the original target drops to 0 HP before the spell ends, but bestow curse has no similar mechanic.
- Both hex and bestow curse end when subjected to a remove curse spell.
- Cast as 3rd-level spells, bestow curse lasts for "Concentration, up to 1 minute", while hex has a duration of "Concentration, up to 8 hours".
- Cast as 5th-level spells (the highest spell slot level for warlocks, RAW), bestow curse lasts for 8 hours and no longer requires concentration, while hex has a duration of "Concentration, up to 24 hours".
- The duration of bestow curse can be extended further by casting it as an even higher level spell, up to 9th level, where it gains a duration of "until dispelled" (no concentration required). Hex's duration maximizes at 5th level (see above).
- For whatever it's worth, hex requires a minor material component (a petrified eye of newt) in addition to verbal and somatic components, while bestow curse is strictly verbal and somatic.
Clearly these spells are treading the same territory. (The text for hex even begins with the description, "You place a curse....") Yet these spells exist as similar but totally separate spells. Hex seems like it's meant to be a warlock-only version of bestow curse, and yet it's a spell rather than a class feature, meaning it's available to all bards (via their Magical Secrets class feature) and anyone who takes the Magic Initiate feat.
I'm scratching my head here. There's a lot going on with these two spells, so it's hard to compare them directly, but there are aspects of them that are dirt simple: hex is easier to cast, lasts longer, and grants two of bestow curse's effects for the price of one (though both are marginally weaker: hex deals an average of 1 less point of damage, and it doesn't apply disadvantage to saving throws).
So many questions: why is hex an enchantment but bestow curse a necromancy? Why doesn't the warlock have bestow curse on its spell list? Should hex have been a warlock class feature instead? Why are these two spells so redundant?
Help me figure out wtf is going on here, gang. Thanks in advance.