Not a Hobbit
Explorer
Dear ENworlders:
One day, my bard cast a Heroism spell on a member of the party. According to the spell, the creature ... "gains hit points equal to you spellcasting ability modifier at the start of each of its turns." But the rest of the group said that since temporary hit points don't stack, the character didn't really gain temporary hit points unless he had lost an equal amount the round before. So I'm wondering what is the real way this spell grants temporary hit points?
So, for example: Character has 20 hit points.
-On its first turn, it gains +3 (for example) temporary hit points from the bard (23 hit points)
-Before its next turn, it gets hit for 1 point of damage (22 hit points)
-On its next turn, how many temporary hit points does it get? +3 (the modifier)? +1 (to take it back to +3 temp HP)? 0 (because it hasn't used up all of its temporary hit points from last turn)?
The group consensus is that the stacking rule "IF you have temporary hit points and receive more of them, you decide whether to keep the ones you have or gain the new ones," means that the character can never have more than +3 temporary hit points. My thought is that since the character is gaining temp HP from the same source, and the spell specifically says that the temp HP are gained every turn, they would "stack". The temp HP are lost then at the end of the spell.
So any clarification would be appreciated. I didn't make a big deal of it when it happened, but I was just wondering whether I was thinking about it wrong.
Thanks for any help.
--Scott
One day, my bard cast a Heroism spell on a member of the party. According to the spell, the creature ... "gains hit points equal to you spellcasting ability modifier at the start of each of its turns." But the rest of the group said that since temporary hit points don't stack, the character didn't really gain temporary hit points unless he had lost an equal amount the round before. So I'm wondering what is the real way this spell grants temporary hit points?
So, for example: Character has 20 hit points.
-On its first turn, it gains +3 (for example) temporary hit points from the bard (23 hit points)
-Before its next turn, it gets hit for 1 point of damage (22 hit points)
-On its next turn, how many temporary hit points does it get? +3 (the modifier)? +1 (to take it back to +3 temp HP)? 0 (because it hasn't used up all of its temporary hit points from last turn)?
The group consensus is that the stacking rule "IF you have temporary hit points and receive more of them, you decide whether to keep the ones you have or gain the new ones," means that the character can never have more than +3 temporary hit points. My thought is that since the character is gaining temp HP from the same source, and the spell specifically says that the temp HP are gained every turn, they would "stack". The temp HP are lost then at the end of the spell.
So any clarification would be appreciated. I didn't make a big deal of it when it happened, but I was just wondering whether I was thinking about it wrong.
Thanks for any help.
--Scott