I'll talk you through building a fighter/ranger hybrid if you like. It's one of my favourite builds.
I'm assuming you are Human right? The best fighter/ranger is a half-orc but that doesn't fit with 'son of a king' really unless your playing in a rather strange campaign world.
So let's go with human. I can make you mediocre with bows but unfortunately you're going to have to be kick arse with swords, and in particular short swords.
====== Created Using Wizards of the Coast D&D Character Builder ======
level 1
Human, Ranger|Fighter
Hybrid Ranger: Hybrid Ranger Reflex
Hybrid Talent: Fighter Combat Talent
Fighter Combat Talent: Tempest Technique (Hybrid) [Martial Power book]
With ShortSwords and light armour this gives you a +1 Atk +2 dmg to all your melee attacks which is perfect for your 2 At Will powers that rely on having good static damage and +1 AC from the Two Weapon Defense feat which it gives you for free
Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Is this the sign you were born under that heralded the downfall of your family? Were you in some way the catylist of their destruction? Well if this is the case, then you base your HPs off Strength instead of CONstitution, and begin with +6 HP. When you raise STR at lvl 4, 8, 11, 12 etc each time you raise STR you gain one more HP. It doesn't affect HSurges, which are still based off CON.
FINAL ABILITY SCORES
Str 18, Con 12, Dex 16, Int 10, Wis 12, Cha 8.
I see you have gone for raising all your stats a little. For this build you will need to have good STR and DEX. Str is most important. Which leaves only 4 points to spread around. WIS and CON are the next most important. I dumped CHA. That can fit well with a rebellious nobleman's son who perhaps has a very bad temper and is still dealing with being spoilt rotten as a kid.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8.
AC: 17 Fort: 16 Reflex: 16 Will: 12
HP: 31 Surges: 8 Surge Value: 7
TRAINED SKILLS
Endurance +6, Stealth +8, Perception +6, Athletics +9, Dungeoneering +6
As a Hybrid you will gain 1 less trained skill. From those you chose, I left out Heal. Hopefully your leader will do the healing.
UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff -1, Diplomacy -1, Heal +1, History, Insight +1, Intimidate -1, Nature +1, Religion, Streetwise -1, Thievery +3
FEATS
Human: Weapon Focus (Light Blade) Your main attacks rely on building your static damage up as much as possible.
Level 1: Hybrid Talent (Totally necessary: This gives you Tempest Technique)
POWERS
Hybrid at-will 1: Dual Strike [fighter, MP]
(Defender attack. 2 different targets. Hit or miss they are both marked)
Hybrid at-will 1: Twin Strike [ranger, PHB]
(Stiker Attack, any 2 targets, Quarry Damage. Can use your Longbow with this power as well)
Hybrid encounter 1: Off-Hand Strike [Ranger, MP]
(Minor action Attack for a 3 attacks in one round combo. This also lets you combine your Fighter attacks when you want to mark, with a Ranger attack which means if it hits you can deal Quarry damage as well. Quarry damage only works with your ranger attacks.
Hybrid daily 1: Skirmishing Stance [ranger, MP2]
When you move 4 squares you get a +2 AC and REF bonus and your next attack deals +1d8 damage. When you pick up Pass Forward fighter utility at lvl 2 you can dance around your target fearlessly and cut him to pieces!
ITEMS
Hide Armour
2x Shortsword
Longbow
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Ok, just so you know how the math works you have gained a +1 to FORT from the fighter side and +1 to REF from the ranger side.
Each level you will gain 5 hp
You have 8 healing surges.
You get Hunter's Quarry but it only works with Ranger powers
You get Combat Challenge and all your fighter powers Mark your enemy. If they shift next to you or attack someone else when you have them marked, you get a free attack on them
I have not chosen the 3rd atwill power you are entitled to as a human, because I don't think any of them are particularly vital for this build, so choose one to use with your bow, or maybe Foot Work Lure for when you need to move some enemy somewhere. Whatever you like. Personally I would take the new human racial power that has come out with essentials that grant a +4 to any given roll.
Lvl 2 Utility Pass Forward [fighter, MP] (this makes Skirmishing Stance awesome, and it's great to get into flanking position without being hurt in any case)
Feat: Two-Weapon Fighting: Gives you another +1 damage when using two weapons. This has recently been updated to apply to both weapons. It also opens up all the cool feats you will take further along
Lvl 3 Rain of Blows [fighter, PHB]
Wow, your dex and the fact you use a light blade means this gives you 3 attacks with this power, and they mark. This in combination with Off hand Strike gives you 4 attacks in one round and the chance to apply Quarry damage to Off Hand Strike. Check out what happens at level 4 with this combo!
Lvl 4 +1 STR and +1 WIS
(this gives you 13 WIS and hence the possibility to Multi class into Avenger!)
Feat: Disciple of Divine Wrath [PHB2]
(You train in Religion but mre importantly you can use the Avenger's oath 1/encounter. That means for 2 rounds vs your Oath target, for every attack you make you roll 2d20 and keep the highest one. Now think about how that works when you do Rain of Blows + Offhand Strike ACTION POINT and Twin Strike !!!
Lvl 5 Dervish's Challenge [fighter, MP2]
(3w dmg power and you enter a stance that when you make an opportunity attack or a creature triggers your combat challenge, insted of one melee basic attack, you get a second as well with your off hand. Legendary!)
Lvl 6 Utility: Serpentine Dodge [MP]/Weave through the Fray [PHB]
Feat: Swift Blade Style [Dragon Magazine 368]
If both attacks hit when you use Twin Strike you do extra damge = DEX Mod (+4)
if both attacks hit using Dual Strike you get a +2 atk and dmg bonus to OAtks until the end of your next turn
Lvl 7 Opportunist's Rend [fighter, MP2]
Dual attack that can be used instead of a Melee basic attack, so when you get an OAtk, or you charge or you get an attack triggered by Combat Challenge.
Lvl 8 +1 Str +1 DEX
Feat: Midnight Blade Student [MP2]
Dual strike now targets REF or AC. You aren't going to miss much with this power ever again!
Level 9 Fighter's Recovery [figher, MP]
good damage and recharge Rain of Blows!
Lvl 10 Resume the Hunt [ranger, MP2]
Kill someone with the first attack of Twin Strike, move over to another target and attack with the second attack; will most likely need DM approval on that interpretation!
Feat: Whatever you fancy.
I like Mobile Challenge [Dragon 378]. That really locks down ranged enemies. But it's also a good place to slot in expertise if your DM doesn't award it for free. With Essentials from what I hear, the Expertise feats (+1 Atk/tier) with chosen weapon type (Light Blade of course) comes with some neat bonus. I don't know what light blades gets, possibly a bonus to AC vs OAtks, no idea. Your accuracy is already decent but still worth considering.
Lvl 11 +1 to all ability scores
Paragon Path: Pit Fighter [PHB]
+1 AC and when you spend an action point you attacks deal extra damage = 1/2 your level (+5); put that into context with Rain of Blows. New encounter dual attack that dazes target.
Feat: Two Weapon Opening [PHB2]
When you crit with your main hand you get a free attack with your Off hand. Think about all those attacks you get with Rain of Bows, Off hand Strike etc and you Avenger Oath double rolls! You will get more crits than most people and more attacks than anyone!!!
This maybe too talented a fighter for what you are looking for. He can shoot a bow. But when he gets into combat, he is a whirlwind of destruction!
If you are worried about not having all the books to access all the powers and feats, a one month subscription to DDI gives you the Character Builder, and hence access to everything. Worth considering. Makes Hybrids a lot easier to create for sure!