I'm preparing the climatic battle of my campaign, and the party must face theire nemesis: a pit fiend. The problem is that the party is only 15th level at this point and the pit fiend is CR 20. So I want to level the playing field a bit. What would help the party succeed at this goal?
I want the pit fiend (who was gated in, not summoned) to be killed not just banished back to Baator. So the pit fiend will be wearing a special amulet of dimensional anchoring that will also prevent him from teleporting. The amulet makes sense so the fiend can accomplish his mission on the prime without being wisked away by the first holy word that penatrates his SR.
The pit fiend's blasphemy attack would be a problem if it weren't for the fact that half the party is evil. The pit fiend's fireballs and meteor storms are pretty easy to guard against as well, and the fear aura and poison can be done in by a simple prep spells as well. But the thing's AC, DR, SR, and attacks are quite scary to a 15th level party.
I want the pit fiend (who was gated in, not summoned) to be killed not just banished back to Baator. So the pit fiend will be wearing a special amulet of dimensional anchoring that will also prevent him from teleporting. The amulet makes sense so the fiend can accomplish his mission on the prime without being wisked away by the first holy word that penatrates his SR.
The pit fiend's blasphemy attack would be a problem if it weren't for the fact that half the party is evil. The pit fiend's fireballs and meteor storms are pretty easy to guard against as well, and the fear aura and poison can be done in by a simple prep spells as well. But the thing's AC, DR, SR, and attacks are quite scary to a 15th level party.