Help My Campaign: Gluttony!

I'm A Banana

Potassium-Rich
IT's that time again! :)

Since you guys rocked the house on Lust (which my players are still loving), I've come to ask for help again, this time for Gluttony. Here's the usual list of things:

1) What plane should Gluttony be on? I'd like it to be an endless, fetid, icy marsh of some sort ideally....something like a landfill of sewage. IF all else fails, I'll stick it in the Abyss, but is there someplace cooler?

2) Color = Orange, Animal = Pig, Planet = Jupiter. The more these can be incoroporated into the monsters, the better. Ideally, I need something of around CR 14-15 to be an effective BBEM for Gluttony. What monsters already fit this type? What can be made to fit it? Also consider Cerberus...what kind of three-headed canines can I find to hit that CR range abouts (around 10 for the minor foes is fine)?

3) The contrary virtue to Gluttony is Abstinence/Temperence. If this can be worked into some winning item or plot point, great!

4) Speaking of the plot point, how will a celestial have fallen to Gluttony? How do I give the PC's something to ponder on the nature of Good and Evil when they fight against it? For Lust, for instance, I did 'bodily love' vs. 'spiritual love' (the celestial fell because of the former overriding the latter). How did the celestial fall to Gluttony? And how can the PC's make him see the error of his ways?

Thanks in advance, I know you guys won't let me down!

And if you're interested in how Lust went in detail, I'll be happy to tell ya. :)
 

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The Famine Spirit out of MM2 is probably a bit tough at CR19, but you could always drop him down a couple of hit dice to match your needs, as with the rest of him.

Quite a cool baddie I thought.
 




Kamikaze Midget said:
1) What plane should Gluttony be on?

2) Color = Orange, Animal = Pig, Planet = Jupiter. Also consider Cerberus...

3) The contrary virtue to Gluttony is Abstinence/Temperence.

4) Speaking of the plot point, how will a celestial have fallen to Gluttony?

1) Carceri, on an Orb in the 2nd layer that is a lurid, luscious garden. The fruit of this Orb give magical powers (a +2 Enhancement bonus to all stats for 24 hours), but are highly addictive (if you're using BoVD addiction rules, they're fine -- otherwise, treat as a Bestow Curse every day that you don't eat a fruit).

2) Guardian: 3-headed Dire Boar with 3 breath weapons (Stinking Cloud, cone of Acid gas, and Hunger Gas -- treat Hunger as Fatigue, but you have to eat instead of sleep).

3) If you eat the fruit, you're at -6 for all saves against the Angel of Gluttony, who crafted the plant life to serve him.

4) "Man does not live on bread alone." Spiritual hunger is loneliness, and it can only be quenched by faith (in whatever god you have). The glutton is one who has turned from spiritual pleasure to base physical (similar to Lust), one who mistakes the victory feast for the victory itself.

-- N
 

So far so good...I like the idea about that jungle on Carceri....Cathrys is filled with fetid jungles and swamps, so that's a perfect place for it (plus, it's one plane down from Pandemonium, so that's a cool segue...)

I don't have CC revised, but I think I'll look at the unrevised for some inspiration, at least, on how to alter the fatling.

Alright, I'm liking this! Anything more out there? It still needs to solidify in my brain.....any and all suggestions welcome!

Also, in general, Bruno is good, and I'm using elements of that for sure (the addictive pseudo-food that leaves you hungry is great!)
 

Spinning further on Nifft's fourth point, perhaps the celestial fell because he failed to provide spiritual shelter (comfort) to a group of faithful during their time of need/loss. This of course caused some great evil to occur, and the celestial to fall from grace. Some temptation or delay involving the aforementioned food.
 

You could build upon the idea of a the self constructed trees of addictive fruit and have the first part of the adventure in a swampy jungle in Carceri but have the actual inner sanctum of the fallen celestial as his own twisted rendition of paradise where every need is catered to in excess. If you were being particularly cruel you could have this inner sanctum only available through a portal which means the PCs can't be sure if they are still in Carceri or have actually discovered a portal out of there to a decadant part of the heavens. After a while they will probably realise the darkness that lies at the heart of the place.

I would most likely make the celestial fallen to gluttony come from Arborea originally and has taken the consumptive (like the sensates) ideal too far at some point to the harm and detriment of a duty they should have kept to. Maybe they even ate fruit off of a forbidden tree...

As to characterising the sin more fully I would go with the sembelance of a good life with the good things being more important than the truth of those things. How about making the celestial a master of illusion, he(or she) even kids themselves that the most important thing is living life to the fullest. Therefore they have a paradisal demiplane but they know that in reality they are trapped in Carceri and that all of the luxury and feasts they have are sprung from a curse that means all the gluttanous pleasures that surround them are illusions. The food across the tabels looks divine yet is rotting to any that can pierce the veil, the fruits on the verdant trees look alluring but in reality the trees are withered and though the fruits grant power the power fades but addiction remains. Carry it through to the celestial itself, in truth it is a corpulent, oderous, massively fat and ugly creature but it builds a glamer around itself of the Eladrin Lord it once was.

Just free fall thinking, sorry if that's a bit over the top :D
 

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