VelvetViolet
Adventurer
Annoyed at the fact that the official D&D cosmology is closed content, I wanted to create my own great wheel for publishers to play around with. But I wanted to ask for suggestions on how to detail the various planes. The Pathfinder outer planes are OGC, as are the planes in Classic Play: Book of Planes, so both those sources will be used.
Right now I've got the basic geometry of the great wheel done:

There are 25 planes for every alignment: the standard nine as well as the neutral alignments with one or more tendencies. This model helps to differentiate it from the traditional great wheel.
Now, I'm going for a Gygaxian feel, so what planes should I fill these spaces out with?
Note that there are not a fixed number of outer planes, so there may be more than one plane for each alignment. These may be considered layers of the same plane for game mechanics, but a given layer can be dramatically different from another layer to the point of seeming like a different plane with the same alignment. For example, the Lawful Evil plane includes both Dante's Nine Hells and the Chinese's Ten Courts of Hell.
Right now I've got the basic geometry of the great wheel done:

There are 25 planes for every alignment: the standard nine as well as the neutral alignments with one or more tendencies. This model helps to differentiate it from the traditional great wheel.
Now, I'm going for a Gygaxian feel, so what planes should I fill these spaces out with?
Note that there are not a fixed number of outer planes, so there may be more than one plane for each alignment. These may be considered layers of the same plane for game mechanics, but a given layer can be dramatically different from another layer to the point of seeming like a different plane with the same alignment. For example, the Lawful Evil plane includes both Dante's Nine Hells and the Chinese's Ten Courts of Hell.