BASHMAN
Basic Action Games
So, I am wanting to build a Dhampir Character, based on Alucard from Castlevania: Symphony of the Night.
Let's say I'm building for 12th level.
What (base) race do I go with? What class? What items? Feats? Which will best emulate the ABILITIES of the original?
Likely Classes:
Warlock (Infernal)-- lots of dark, necro, & vampiric type powers. Esp. useful are vampire-like utilities like spider scuttle. Downside: little emphasis on his fighting ability (multiclass rogue & pickup a rapier pact blade?)
Rogue-- I can emphasize the fencing aspect & his agility. Downside: Not very supernatural. Perhaps items & multiclassing can aid this.
Fighter-- Definately emphasizes his fighting fitness & toughness, but doesn't seem to fit right.
Ranger-- Again, good for the fencing/agility aspect, not so good for the supernatural.
Swordmage-- Good for the swordsmanship & supernatural aspect, but the flavor is wrong-- too elemental, not dark enough...
Likely Races:
Human (closest to the original story, but probably not best for what I am trying to do)
Half-Elf: good if I go warlock(infernal)
Elf: Good if I go Rogue or Ranger.
Eladrin: Not sure on this one.
Shadar-Kai-- seems to fit the theme-- would be mediocre for Rogue or Warlock though-- though I would like to be Infernal warlock if I went that way.
Tiefling: No-- I will not have horns. Only way I would pick this is if the GM allows me to take tiefling and "reskin" as human.
What do you guys think? Can someone suggest a build for 12th level?
Let's say I'm building for 12th level.
What (base) race do I go with? What class? What items? Feats? Which will best emulate the ABILITIES of the original?
Likely Classes:
Warlock (Infernal)-- lots of dark, necro, & vampiric type powers. Esp. useful are vampire-like utilities like spider scuttle. Downside: little emphasis on his fighting ability (multiclass rogue & pickup a rapier pact blade?)
Rogue-- I can emphasize the fencing aspect & his agility. Downside: Not very supernatural. Perhaps items & multiclassing can aid this.
Fighter-- Definately emphasizes his fighting fitness & toughness, but doesn't seem to fit right.
Ranger-- Again, good for the fencing/agility aspect, not so good for the supernatural.
Swordmage-- Good for the swordsmanship & supernatural aspect, but the flavor is wrong-- too elemental, not dark enough...
Likely Races:
Human (closest to the original story, but probably not best for what I am trying to do)
Half-Elf: good if I go warlock(infernal)
Elf: Good if I go Rogue or Ranger.
Eladrin: Not sure on this one.
Shadar-Kai-- seems to fit the theme-- would be mediocre for Rogue or Warlock though-- though I would like to be Infernal warlock if I went that way.
Tiefling: No-- I will not have horns. Only way I would pick this is if the GM allows me to take tiefling and "reskin" as human.
What do you guys think? Can someone suggest a build for 12th level?