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Help for the Environment rules for a Black Hole 3.5E/PF1
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<blockquote data-quote="Obly99" data-source="post: 8565915" data-attributes="member: 7035194"><p>Hello boy, you have some rules for the environment of a Black Hole? Upper_Krust many years ago, in his blog (<a href="https://www.immortalshandbook.com/sermon1.1.htm" target="_blank">Immortality</a>) put what the sun, the fire plane and many others would have done in a constant way. Does anyone have rules for the environment of a black hole, the DC to avoid being sucked in, the distance from which to start role the dice, the damage if you get sucked into it and all the rest? If there are no rules already in place, I am open to advice on how to put them. Regulation is 3.5E / PF1 and if possible it should be a challenge for Greater Deity and below (Intermediate Deity and below should fail apart from special cases, Greater Deity have a lot of difficulty but if they are built well they can make it with some difficulty and luck, while the Elder One and above Sidereals can do it without too much effort). Sorry for any poor English grammar.</p><p>EDIT: </p><p>Necessary specification, in my setting the deities are not automatically immune to all natural effects.</p><p>Demi-Deity and below: They are not automatically immune to all natural effects.</p><p>Lesser-Greater Deity: Immune to all natural planetary effects (eruptions, earthquakes, arctic cold, etc.) + cold of the outer space but not to effect from space (meteors, gamma rays from solar eruption, etc.)</p><p>Sidereals: Immune to most "space" effects but with a limit based on their power (Elder One and Old One are immune to solar radiation but not to a black hole, First One are immune to a black hole but not to a supernova) .</p><p>Demiurge: Immune to all effects of a single dimension except the most catastrophic ones such as the Big Bang.</p><p>Time Lord +: Totally immune to natural effects of the smaller dimensions but not to those of the Pleroma.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8565915, member: 7035194"] Hello boy, you have some rules for the environment of a Black Hole? Upper_Krust many years ago, in his blog ([URL='https://www.immortalshandbook.com/sermon1.1.htm']Immortality[/URL]) put what the sun, the fire plane and many others would have done in a constant way. Does anyone have rules for the environment of a black hole, the DC to avoid being sucked in, the distance from which to start role the dice, the damage if you get sucked into it and all the rest? If there are no rules already in place, I am open to advice on how to put them. Regulation is 3.5E / PF1 and if possible it should be a challenge for Greater Deity and below (Intermediate Deity and below should fail apart from special cases, Greater Deity have a lot of difficulty but if they are built well they can make it with some difficulty and luck, while the Elder One and above Sidereals can do it without too much effort). Sorry for any poor English grammar. EDIT: Necessary specification, in my setting the deities are not automatically immune to all natural effects. Demi-Deity and below: They are not automatically immune to all natural effects. Lesser-Greater Deity: Immune to all natural planetary effects (eruptions, earthquakes, arctic cold, etc.) + cold of the outer space but not to effect from space (meteors, gamma rays from solar eruption, etc.) Sidereals: Immune to most "space" effects but with a limit based on their power (Elder One and Old One are immune to solar radiation but not to a black hole, First One are immune to a black hole but not to a supernova) . Demiurge: Immune to all effects of a single dimension except the most catastrophic ones such as the Big Bang. Time Lord +: Totally immune to natural effects of the smaller dimensions but not to those of the Pleroma. [/QUOTE]
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Help for the Environment rules for a Black Hole 3.5E/PF1
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