It's the third session of the D&D 4e campaign I'm in, run by one of the players from our previous 3.5e campaign, and we're still trying to get the hang of it - especially the DM, who was upset about my Passive Perception being "so high you find everything" (except for traps), which led to my brother telling him he should let me roll if I want to find something, and only use Passive Perception for things like ambushes.
In particular, our level 5 party ended up fighting a group consisting of 3 Ghouls, 2 Mad Wraiths and 1 Helmed Horror, with 1 of the 5 party members staying behind to put on his armor, and another storming into battle without his chainmail. Due to a bunch of bad rolls on the DM's part and using almost all of our daily powers, we were able to win, after which the DM complained that we were supposed to have waited for a group of NPCs to arrive (oddly enough, deciding to rush into battle without your armor because you're Dragonborn isn't worth any roleplaying experience, while lucking your way through a bunch of Bluff rolls with a +1 skill modifier when you're BSing a king is).
Here's the part I have a question about, though: when looting the bodies afterwards, all we got was Helmed Horror's sword, and since my character is the only one who uses greatswords, I'm its new owner. The stats confuse me, though: apparently it's "+20 vs AC; 1d10 + 7 damage plus 1d10 cold, fire, lightning or thunder damage (helmed horror's choice)." There's a few things which confuse me:
In particular, our level 5 party ended up fighting a group consisting of 3 Ghouls, 2 Mad Wraiths and 1 Helmed Horror, with 1 of the 5 party members staying behind to put on his armor, and another storming into battle without his chainmail. Due to a bunch of bad rolls on the DM's part and using almost all of our daily powers, we were able to win, after which the DM complained that we were supposed to have waited for a group of NPCs to arrive (oddly enough, deciding to rush into battle without your armor because you're Dragonborn isn't worth any roleplaying experience, while lucking your way through a bunch of Bluff rolls with a +1 skill modifier when you're BSing a king is).
Here's the part I have a question about, though: when looting the bodies afterwards, all we got was Helmed Horror's sword, and since my character is the only one who uses greatswords, I'm its new owner. The stats confuse me, though: apparently it's "+20 vs AC; 1d10 + 7 damage plus 1d10 cold, fire, lightning or thunder damage (helmed horror's choice)." There's a few things which confuse me:
- First there's the attack and damage rolls: the Helmed Horror gets +13 attack from his Strength+level, there's +3 from Greatsword proficiency, but that still leaves +4 that I don't know the origin of, especially since 1d10 + 7 damage is the base damage plus his raw Strength modifier, so the weapon doesn't seem to be +1, let alone +4.
- Then there's the "1d10 cold, fire, lightning or thunder damage (helmed horror's choice)" bit. The DM thought this meant he had to roll randomly to see what type the damage is, so he thinks I now have a Cold Greatsword, but it seems more like the helmed horror gets to determine the element as he attacks - and if it's that, would I even be able to use that power?