Heavy Mace of Morningstar?

greycastle

First Post
Question...

Heavy Mace or Morningstar?

Consider also
- Heavy Mace weighs more, costs more, and is only bludgeoning.
- Morningstar is cheaper, weighs less, does same damage, and also does piercing damage *meaning you can have Keen AND maybe even Impact enchanted upon such a weapon*

But are Morningstars considered 'evilish' weapons? Also consider the character in question is a Nuetral Good Cleric of Lathander.

So which to choose?
 

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Morningstars don't have any "evil" connotations as far as I know, unless of course the weapon's made out of a human skull or something.

That said, I'd go with a heavy mace. The morningstar's bludgeoning and piercing designation means that skeletons will take half-damage from it, while there are few (if any) things that are immune to bludgeoning damage. Sure, it's a few gold more, but that's hardly enough to make a difference after first level, and probably not even then.

And any DM that allows Keen and Impact on the same weapon is on crack, so I doubt that will play into the decision.
 

Lord Pendragon said:

And any DM that allows Keen and Impact on the same weapon is on crack, so I doubt that will play into the decision.

Especially since the Impact description disallows it.

If you're stupid enough to waste magic bonuses increasing the crit range of a 20/x2 weapon, the DM should probably allow it, as there's no balance problems.

Geoff.
 


The morningstar's bludgeoning and piercing designation means that skeletons will take half-damage from it.

Untrue.

PHB p97: "If a weapon is of two types, a creature would have to be immune to both types of damage to have damage dealt by this weapon be ignored."

Skeletons take half damage from piercing weapons... but a morningstar is also a bludgeoning weapon, and skeletons have no special protection against those.

-Hyp.
 

Huh. I suppose I'm guilty of assumption based on weapon balance. Looking at the Heavy Mace and Morningstar, and noting that the Morningstar is the same weapon, only cheaper and lighter, I immediately saw the "piercing and bludgeoning" as a negative, when it's really a positive.

Now that that's cleared up, the only reasons a cleric would take a heavy mace are flavor, and possibly if the cleric had the war domain of a god with heavy mace as a favored weapon...
 


well, i guess it Is harder to break...destroy...etc....and it's only affected to metal affecting spells :S....still...

Why then Heavy Mace instead of a Morningstar?

Though i guess i'm 'screwed' anyway, since Lathanders Favorite weapon is a Mace (light or Heavy)...

Advice?
 
Last edited:

greycastle said:
well, i guess it Is harder to break...destroy...etc....and it's only affected to metal affecting spells :S....still...

Why then Heavy Mace instead of a Morningstar?

Though i guess i'm 'screwed' anyway, since Lathanders Favorite weapon is a Mace (light or Heavy)...

Advice?

My advice is: stop pissing your pants over differences that are completely trivial, and pick the weapon that best suits your character concept. We aren't comparing a pointy stick with an ICBM here.
 

greycastle said:
Though i guess i'm 'screwed' anyway, since Lathanders Favorite weapon is a Mace (light or Heavy)...

Advice?

As far as I know, this shouldn't be particularly worrisome, since the only time this really comes into play is if you take the War domain, in which case you get a free Martial Weapon Proficiency and Weapon Focus with the deity's favored weapon. Since I'm pretty sure Lathander doesn't offer the War domain, there should be no ramifications (religiously) for choosing either weapon.
 

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