mach1.9pants
Hero
The extra proficiency in Heavy Armour in the life domain makes no sense to me. For War? Sure but Life? Why I am sure you are preserving your own life, but not quite what I'd like to see. Having messaged with a friend with the PHB it seems there are a few odd choices for the domains in the PHB too.
Knowledge: Seems right, knowledge based proficiencies.
Life: Heavy Armour Proficiency (replace with Medicine Proficiency)
Light: Good stuff!
Nature: Heavy Armour Proficiency (get another of Animal Handling, Nature, or Survival proficiencies)
Tempest: Heavy Armour and Martial Weapons (replace Elemental Adept Thunder or Lightning Feat)
Trickery: Lose Medium Armour Proficiency (replace Stealth and Deception Proficiency)
War: Armour and weapons oh yeah!
It just seems they went with Heavy Armour and/or Martial Weapons as a cop out. My favourite thing from 2E was Speciality Priests and I want that sort of differentiation in 5E by the use of domains.
Anyone else agree?
Knowledge: Seems right, knowledge based proficiencies.
Life: Heavy Armour Proficiency (replace with Medicine Proficiency)
Light: Good stuff!
Nature: Heavy Armour Proficiency (get another of Animal Handling, Nature, or Survival proficiencies)
Tempest: Heavy Armour and Martial Weapons (replace Elemental Adept Thunder or Lightning Feat)
Trickery: Lose Medium Armour Proficiency (replace Stealth and Deception Proficiency)
War: Armour and weapons oh yeah!
It just seems they went with Heavy Armour and/or Martial Weapons as a cop out. My favourite thing from 2E was Speciality Priests and I want that sort of differentiation in 5E by the use of domains.
Anyone else agree?