kreynolds
First Post
Here's the feat from RoF...
Healing Flames [General] RoF
You can draw energy from open flames to heal yourself.
Prerequisites: Base Will save +3, fire genasi or tanarukk.
   Benefit: When you use your control flame spell-like ability, you may instead touch the flame and heal yourself a number of hit points of damage depending upon the size of the fire. This counts as a use of your control flame ability for the day. Touching the flame causes you no harm when you use this ability, but if you enter the flame, touch more than just its edge, or remain in contact with it for more than 1 round, you take damage from the fire.
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There it is. Now, do any of you consider this feat very weak? Personally, I do. Either that, or the Deepening Darkness feat is strong. Basically, both feats improve upon a genasi's or tiefling's spell-like ability that can be used once per day. It's a small increase in effectiveness. Nothing big. But, Deepening Darkness let's the tiefling use their spell-like ability two additional times per day, while Healing Flames does not.
Does that strike anyone as odd?
Healing Flames [General] RoF
You can draw energy from open flames to heal yourself.
Prerequisites: Base Will save +3, fire genasi or tanarukk.
Code:
[size=2][b]Fire Size Example Hit Points Healed[/b]
Fine Tindertwig 1
Diminutive Torch 1d3
Tiny Small campfire 1d6
Small Large campfire 2d6
Medium-size Forge 3d6
Large Bonfire 4d6
Huge Burning shack or tree 5d6
Gargantuan Burning tavern 6d6
Colossal Burning inn 7d6[/size]
   Benefit: When you use your control flame spell-like ability, you may instead touch the flame and heal yourself a number of hit points of damage depending upon the size of the fire. This counts as a use of your control flame ability for the day. Touching the flame causes you no harm when you use this ability, but if you enter the flame, touch more than just its edge, or remain in contact with it for more than 1 round, you take damage from the fire.
---------------------------------------------------
There it is. Now, do any of you consider this feat very weak? Personally, I do. Either that, or the Deepening Darkness feat is strong. Basically, both feats improve upon a genasi's or tiefling's spell-like ability that can be used once per day. It's a small increase in effectiveness. Nothing big. But, Deepening Darkness let's the tiefling use their spell-like ability two additional times per day, while Healing Flames does not.
Does that strike anyone as odd?
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