Healing Belt underpriced?

0-hr

Starship Cartographer
Since it Potion of Cure Serious Wounds (which does far less than this belt, and only once - ever) costs 750gp, I'm thinking that this item is incorrectly priced. On the other hand there is eratta out for the Magic Item Compendium and no correction is listed.

Does the price seem low to you? If so, what would be a better cost?



[size=15pt]Healing Belt[/size]
Price (Item Level): 750Gp (3rd)
Body Slot: Waist
Caster Level: 3rd
Aura: Faint (DC 16) Conjuration
Activation: -- and standard (command)
Weight: 1 lb

This broad leather belt is studded with three moonstones.

While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation.

In addition, the belt has three charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch. (you can also use this ability to harm undead, dealing them an equivalent amount of damage instead.

1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

Prerequisites: Craft Wondrous Item, Cure Moderate Wounds.
Cost to Create: 500gp, 40 XP 1 Day
 

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A potion of cure serious wounds is overpriced. Also, I suspect WotC wanted to make it easier for PCs to adventure longer without stopping to rest, so they made healing cheap.
 

RangerWickett said:
A potion of cure serious wounds is overpriced. Also, I suspect WotC wanted to make it easier for PCs to adventure longer without stopping to rest, so they made healing cheap.
Yeah. Consider it a 4E preview. :)
 

Following the "guidelines" in the DMG, I came up with 6200gp for an item that added +4 to Heal and let you cast Cure Serious Wounds once per day.

It just seems more likely that they meant 7500gp rather than 750gp. But heck, if it's right I guess I shouldn't complain - I should just rush down to Ye Olde Majik Shoppe and buy a pack full.
 
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