Heal skill used for actual healing of hit points?

dreaded_beast

First Post
I'm running a solo-campaign and I was thinking about making the heal skill more "useful" for my player.

Here is a rough breakdown:

After one combat encounter a character can use the Heal skill to heal 1 hit point of damage received from that particular encounter at DC 10. For every 10 points the character rolls above 10, the character heals another hit point of damage. For example, 2 points at DC 20, 3 points at DC 30, etc.

This can be done up to 8 hours after the intial combat encounter. However, this must be done before another combat encounter occurs. If the character has not already attempted the Heal check before another combat encounter occurs, the character can only attempt a Heal check for the most recent combat encounter.

Comments and if anyone can explain this in a more "understable" way, that would be helpful.

Thanks!
 

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It really depends on your players (player?). Certainly I think it is fine from a gameplay standpoint; however, some people might complain that it makes no sense from a realism standpoint to group all damage by encounters.
 

This is the modified Heal skill that I use IMC. We rarely have healers and tend to be stingy on healing potions, so the Heal skill compensates a bit for this.

Healing (Wis; special "trained-only")
Check: The DC and effect depend on the task you attempt.
  • First Aid (DC15)
  • Heal Minor Wounds* (DC 10 + smallest dmg taken in past 4 hours)
  • Long-term care (DC15)
  • Treat Wound from caltrop, etc (DC15)
  • Treat Poison (poison's save DC)
  • Treat Disease (disease's save DC)
First Aid: As PHB, basically stabilizing a character while hovering on death's door.
Heal Minor Wounds:* You can attempt to heal the smallest wound that a target has received in the past 4 hours. If a successful Heal check (DC 10+dmg of smallest wound) is performed, you heal half of the damage dealt. This action may only be performed while the healer and patient are not in a stressful situation. The healer must utilize the tools within a Healer's Bag (2lbs, 50gp). (The healer cannot perform this action on himself.)
Long-term care: As PHB, with regards to doubling of normal healing rates, but every +5 over DC 15, patient receives healing equal to healer's Wisdom modifier.
Treat Wound from Caltrop, etc: As PHB.
Treat Poison: As PHB.
Treat Disease: As PHB.

* A healer may perform this check on a number of wounds equal to 1/3 of the number of Heal ranks that she has trained, with a minimum of 1 use. (Hence, this skill may only be used Trained.)

Kazinsky.
 

Some posibilities to consider:

From the Star Wars RPG. Success at a DC 15 check heals a number of points equal to the number of ranks in heal the person doing the healing has. IE: if you have 4 ranks in heal you can heal a person for 4 points of damage with a DC 15 check. You can do this once per day.


From the Conan RPG. Success at a DC 15 check heals (1 per character level) + Con mod HP. You may do this once per combat (takes 10 minutes to make the check).

Also, if this is a solo campagin you might want to consider increasing the rate of natural healing. At the low end, 2 per character level per day will go a long way towards getting the character back on his feet between adventures. At the high end 1 per character level per hour will give you a heroic feel without throwing off combat (you don't have any more HP inside combat, you just recover quicker between combats). Good luck.
 

Our rule is that as long as magical healing has not been applied, 5 minutes may be spent on a heal check; DC25 restores 1d3 hit points. Only one heal check may be attempted and it must be started within 5 minutes of the end of the battle.

It isn't brilliant, but every little bit helps.
 

IMC the Heal check can be used to convert real damage to subdual (then healed at subdual rate ie 1hr per) the DC is 15+Damage healed so if the PC is trying to heal 3 points of damage DC = 18 if he is trying to heal 10 points then the DC is 25 etc etc

Also using Heal to convert to Subdual means that damage still causes the character pain and suffering but at least it heals more quickly than otherwise
 

Since 1e AD&D my group has played with a houserule where the actual binding of a wound restores 1d4 HP.

In 3e, where everybody has more HP, I've upped the healing to 1d4 + wis bonus of healer. Currently the DC is 20 and it requires 5 ranks in Heal.
 

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