AntiStateQuixote
Enemy of the State
The PCs in our home game recently killed an adult white dragon and have indicated they are planning to skin the dragon to take trophies.
I want to make this more interesting and potentially more rewarding.
With that in mind I've decided that they can use parts of the dragon's corpse to make magic items.
The dragon's corpse will provide enough material for up to three magic items. Having appropriate material is a prerequisite for using downtime to craft magic items.
Possible items:
Hide: magical armor - leather, studded leather, hide or scale. Could be just +1 or higher AC bonus. Could provide cold resistance. Could be Dragon Scale Mail from the DMG.
Wings: cloak of protection; cloak of cold resistance; other?
Claws and teeth: pointy bits for arrows (up to 20 counts as one item), bolts (20 counts as one item), javelins or spears (can craft 2, but each counts as 1 item), daggers (up to 2; each counts as 1 item), a wand (!?!?), staff of frost (!?!?)
Other stuff? I'd love to hear your suggestions. And I'm sure the PCs will have some of their own ideas.
Here's my minigame. I appreciate your critique and input.
In order to "harvest" material the PCs must succeed on three skill checks (one each of Arcana, Medicine and Survival) for each magic item they want to craft. Each skill check takes one hour and can be performed simultaneously if different characters are involved. The DC for each check depends on the rarity of the item to craft. If at the PCs accumulate three failed skill checks total then the corpse is ruined and no more material is available from this dragon.
Legendary magic item: DC 35
Very Rare: 30
Rare: 25
Uncommon: 20
Common: 15
I want to make this more interesting and potentially more rewarding.
With that in mind I've decided that they can use parts of the dragon's corpse to make magic items.
The dragon's corpse will provide enough material for up to three magic items. Having appropriate material is a prerequisite for using downtime to craft magic items.
Possible items:
Hide: magical armor - leather, studded leather, hide or scale. Could be just +1 or higher AC bonus. Could provide cold resistance. Could be Dragon Scale Mail from the DMG.
Wings: cloak of protection; cloak of cold resistance; other?
Claws and teeth: pointy bits for arrows (up to 20 counts as one item), bolts (20 counts as one item), javelins or spears (can craft 2, but each counts as 1 item), daggers (up to 2; each counts as 1 item), a wand (!?!?), staff of frost (!?!?)
Other stuff? I'd love to hear your suggestions. And I'm sure the PCs will have some of their own ideas.
Here's my minigame. I appreciate your critique and input.
In order to "harvest" material the PCs must succeed on three skill checks (one each of Arcana, Medicine and Survival) for each magic item they want to craft. Each skill check takes one hour and can be performed simultaneously if different characters are involved. The DC for each check depends on the rarity of the item to craft. If at the PCs accumulate three failed skill checks total then the corpse is ruined and no more material is available from this dragon.
Legendary magic item: DC 35
Very Rare: 30
Rare: 25
Uncommon: 20
Common: 15