Mistwell
Crusty Old Meatwad
I have a homebrew setting called Mistwell University that I've run on and off for a decade or so now.
The school is for adventurers of all types, not just spellcasters. All students have an array of general courses, and then some class-specific courses (sort of like the college split between general courses and courses in your major).
Each student also has a work experience class, where they are required to complete a minor quest on a regular basis. That class is split into group work (adventuring party) and is either the same quest for the whole class, party-based quests, or open quests that any professor might need that qualifies for the work experience class.
In practice, while there is an underlying "A Story" that weaves itself in and out of various game sessions, many game sessions are one-off quests that can be completed in just that session or perhaps in two sessions.
I need some ideas for these one-off quests. Here is the sort of thing I am thinking of:
1. The herbalism professor needs some herbs that are only found locally n the Dark Forest, a region rife with dangerous creatures (any of a variety of monsters)
2. One of the wizarding professors needs some fur from a death-dog, found only in the Dark Forest.
3. The herbalism professor has a problem; a student accidentally released a store of arcana energy in her shrubs of wolfsbane, and now the shrubs have come alive. She needs someone to pacify the shrubs, without killing them (awakend shrubs monster and twig blight)
4. A student tried to cheat at wizards chess, and tried to animate the knights to move diagonally when his opponent wasn't looking. Unfortunately, the knights turned on him, and now he's being held at sword-point to play the role of one of the fallen pawns. Someone needs to destroy those knights, without harming the captured student. (animated armor monster)
5. The Beasts and Monsters professor has a problem; his pack of blink dogs have escaped and run up the mountain, and he needs someone to go up there and retrieve them. (any mountainous creatures)
6. Goblins have been breaking into the giant pumpkin patch, and the school gardener needs someone to help him chase them off. (goblins)
7. Harpies have been attacking the milk cows and carrying them off to their lair in the mountains. Someone needs to go up there and kill the filthy creatures. Perhaps the giant eagles can be persuaded to help. (harpies, giant eagles)
8. Something is spooking the school hippogriff flock. They've been flying off, kicking in outbuildings, and generally destroying things lately. Find out what it is and make it stop, and calm the hippogriffs down while you're at it. Hippogriffs, possibly undead)
9. A delegation of lizardfolk visited the school recently to open trade negotiations from a nearby swamp. They have asked that students visit their village to reciprocate, and the Bard professor needs a group to go out there and behave themselves while visiting the village. The village has a problem with some giant crocs and they could use a hand. (lizardfolk, giant swamp creatures like croc)
10. There's been in accident in the graveyards, and some necromantic energy caused some skeletons to rise. They're penned in the gated graveyard, but the Necromancy professor needs someone to go in there and deal with the problem. (skeletons, zombies)
Can anyone contribute some more ideas? They are starting at level 1, but I will need to keep up this sort of thing for probably the first 4 levels or so.
The school is for adventurers of all types, not just spellcasters. All students have an array of general courses, and then some class-specific courses (sort of like the college split between general courses and courses in your major).
Each student also has a work experience class, where they are required to complete a minor quest on a regular basis. That class is split into group work (adventuring party) and is either the same quest for the whole class, party-based quests, or open quests that any professor might need that qualifies for the work experience class.
In practice, while there is an underlying "A Story" that weaves itself in and out of various game sessions, many game sessions are one-off quests that can be completed in just that session or perhaps in two sessions.
I need some ideas for these one-off quests. Here is the sort of thing I am thinking of:
1. The herbalism professor needs some herbs that are only found locally n the Dark Forest, a region rife with dangerous creatures (any of a variety of monsters)
2. One of the wizarding professors needs some fur from a death-dog, found only in the Dark Forest.
3. The herbalism professor has a problem; a student accidentally released a store of arcana energy in her shrubs of wolfsbane, and now the shrubs have come alive. She needs someone to pacify the shrubs, without killing them (awakend shrubs monster and twig blight)
4. A student tried to cheat at wizards chess, and tried to animate the knights to move diagonally when his opponent wasn't looking. Unfortunately, the knights turned on him, and now he's being held at sword-point to play the role of one of the fallen pawns. Someone needs to destroy those knights, without harming the captured student. (animated armor monster)
5. The Beasts and Monsters professor has a problem; his pack of blink dogs have escaped and run up the mountain, and he needs someone to go up there and retrieve them. (any mountainous creatures)
6. Goblins have been breaking into the giant pumpkin patch, and the school gardener needs someone to help him chase them off. (goblins)
7. Harpies have been attacking the milk cows and carrying them off to their lair in the mountains. Someone needs to go up there and kill the filthy creatures. Perhaps the giant eagles can be persuaded to help. (harpies, giant eagles)
8. Something is spooking the school hippogriff flock. They've been flying off, kicking in outbuildings, and generally destroying things lately. Find out what it is and make it stop, and calm the hippogriffs down while you're at it. Hippogriffs, possibly undead)
9. A delegation of lizardfolk visited the school recently to open trade negotiations from a nearby swamp. They have asked that students visit their village to reciprocate, and the Bard professor needs a group to go out there and behave themselves while visiting the village. The village has a problem with some giant crocs and they could use a hand. (lizardfolk, giant swamp creatures like croc)
10. There's been in accident in the graveyards, and some necromantic energy caused some skeletons to rise. They're penned in the gated graveyard, but the Necromancy professor needs someone to go in there and deal with the problem. (skeletons, zombies)
Can anyone contribute some more ideas? They are starting at level 1, but I will need to keep up this sort of thing for probably the first 4 levels or so.
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