I have a player who expressed interest in playing a half-troll character in my next campaign. Since he came up with a cool enough backstory to convince me, I started looking at implementation. I prefer to use Savage Species style racial classes for all ECL>1 races, so everyone can start at 1st level without any EXP wonkiness.
The idea here is a half-human, half-troll character who started out life as a normal human, and was involuntarily subjected to the half-troll template, the full effects of which will be expressed over time (and levels). So this is still a template-style character, but with the template stretched over 5 levels (1 HD creature + 4 LA template).
Sources: MM, FF, SS, PHB
HALF-TROLL (HUMAN)
I'm not a troll! I am a HUMAN BEING! Just kidding, I really am a troll...
This half-human/half-troll character is the result of a permanent transformation inflicted on an otherwise normal human. The character begins play standing at 6 feet tall, and grows to nearly 8 feet tall by 5th level. The character's build is mostly thin and wiry, except in the shoulders, neck, and arms, which are heavy with large muscles. The character's skin is mottled green in color, with a thick, leathery texture, but suffers no other ill-seeming effects. The head is square with a flat face dominated by heavy brow ridges and an inhumanly broad, flat nose. The wide mouth is filled with sharp teeth and framed by black lips and tongue. Hands and feet all end in four long digits with black razor-sharp claws. These natural weapons prevent the character from using fine or diminutive-sized tools effectively. The character has a ravenous appetite, and by 5th level, must consume five times as much food daily as a normal human in order to maintain normal health.
RACIAL TRAITS
• Base type is Giant.
• +2 Strength, -2 Intelligence, –2 Charisma: Half-trolls are strong but dull and beastial in appearance.
• Medium: As Medium creatures, half-trolls (human) have no special bonuses or penalties due to their size.
• 1 extra feat at 1st level, because the character was born human and retains its human personality.
• Half-troll (human) base land speed is 30 feet.
• -8 racial penalty with Open Lock, Sleight of Hand, and Use Rope skills: Half-trolls have weapons for hands.
• Low-light Vision: An half-troll can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
• Darkvision: Half-trolls can see in the dark up to 60 feet. Half-trolls can function just fine with no light at all.
• 4 extra skill points at 1st level and 1 extra skill point at each additional HD/level, since the character was born human and retains its human personality.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Half-Troll.
HALF-MONSTER CLASS
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Spot (Wis), and Swim (Str).
CLASS FEATURES
Weapon and Armor Proficiency: Half-trolls are proficient with any simple or martial weapons, but not with armor or shields.
Natural Armor: Half-trolls gains a natural armor bonus to armor class.
Claws: A half-troll has two claw attacks that are natural weapons dealing 1d4 damage plus Strength bonus.
Bite: A half-troll has a bite attack that is a natural weapon dealing 1d6 damage plus 1/2 Strength bonus.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+(Str bonus) points of damage.
Scent (Ex): This special quality allows the half-troll to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Fast Healing (Ex): A half-troll heals points of damage each round so long as it has at least 1 hit point. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a half-troll to regrow or reattach lost body parts.
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Looking for corrections or comments, thanks!
Edit: corrected rend damage.
The idea here is a half-human, half-troll character who started out life as a normal human, and was involuntarily subjected to the half-troll template, the full effects of which will be expressed over time (and levels). So this is still a template-style character, but with the template stretched over 5 levels (1 HD creature + 4 LA template).
Sources: MM, FF, SS, PHB
HALF-TROLL (HUMAN)
I'm not a troll! I am a HUMAN BEING! Just kidding, I really am a troll...
This half-human/half-troll character is the result of a permanent transformation inflicted on an otherwise normal human. The character begins play standing at 6 feet tall, and grows to nearly 8 feet tall by 5th level. The character's build is mostly thin and wiry, except in the shoulders, neck, and arms, which are heavy with large muscles. The character's skin is mottled green in color, with a thick, leathery texture, but suffers no other ill-seeming effects. The head is square with a flat face dominated by heavy brow ridges and an inhumanly broad, flat nose. The wide mouth is filled with sharp teeth and framed by black lips and tongue. Hands and feet all end in four long digits with black razor-sharp claws. These natural weapons prevent the character from using fine or diminutive-sized tools effectively. The character has a ravenous appetite, and by 5th level, must consume five times as much food daily as a normal human in order to maintain normal health.
RACIAL TRAITS
• Base type is Giant.
• +2 Strength, -2 Intelligence, –2 Charisma: Half-trolls are strong but dull and beastial in appearance.
• Medium: As Medium creatures, half-trolls (human) have no special bonuses or penalties due to their size.
• 1 extra feat at 1st level, because the character was born human and retains its human personality.
• Half-troll (human) base land speed is 30 feet.
• -8 racial penalty with Open Lock, Sleight of Hand, and Use Rope skills: Half-trolls have weapons for hands.
• Low-light Vision: An half-troll can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
• Darkvision: Half-trolls can see in the dark up to 60 feet. Half-trolls can function just fine with no light at all.
• 4 extra skill points at 1st level and 1 extra skill point at each additional HD/level, since the character was born human and retains its human personality.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Half-Troll.
HALF-MONSTER CLASS
Class Skills: Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Spot (Wis), and Swim (Str).
Code:
Lvl HD BAB Fort Rflx Will Skills Special
1 1d8 +0 +2 +0 +0 (2 + Int mod) x 4 +2 Dexterity, 2 claws 1d4, bite 1d6, rend, fast heal 1
2 2d8 +1 +3 +0 +0 2 + Int mod +2 Constitution, scent, +2 natural armor
3 - +1 +3 +0 +0 - +2 Strength, +2 Constitution, fast heal 3
4 3d8 +2 +3 +1 +1 2 + Int mod +2 Constitution, +2 natural armor
5 - +2 +3 +1 +1 - +2 Strength, fast heal 5
Weapon and Armor Proficiency: Half-trolls are proficient with any simple or martial weapons, but not with armor or shields.
Natural Armor: Half-trolls gains a natural armor bonus to armor class.
Claws: A half-troll has two claw attacks that are natural weapons dealing 1d4 damage plus Strength bonus.
Bite: A half-troll has a bite attack that is a natural weapon dealing 1d6 damage plus 1/2 Strength bonus.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+(Str bonus) points of damage.
Scent (Ex): This special quality allows the half-troll to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Fast Healing (Ex): A half-troll heals points of damage each round so long as it has at least 1 hit point. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a half-troll to regrow or reattach lost body parts.
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Looking for corrections or comments, thanks!

Edit: corrected rend damage.
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