Zardnaar
Legend
Hello Everyone. I am working on a 5E Darksun game. In one of our games the DM has houseruled that everyone get a feat at level 1 and it seems a popular houserule. It did lead me to a way to make faithful adaptation (hopefully) of the 2E Darksun half giants and Kreen. These are more powerful than the standard PHB races of course (a'la 2E) but every other mundane race is going to get a bonus feat while the Kreen and Half Giant do not. Perfect balance is not required (some PHB races kinda suck) as long as everyone doesn;'t go "I wanna be a Kreen/Half Giant" due to their power.
Half Giants
Half Giant Traits
Ability Score Increase. Your Strength score increases by 4, and your Constitution score increases by 2.
Durable Your hit point maximum increases by 2. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Extraordinary Physique Half giants may increase their constitution and strength scores to 22. Level 20 Half Giant Barbarians can reach 26.
Large Size. Half Giants are large sized and stand between 10’-12’ tall. You may use two handed and heavy weapons in one hand.
Natural Athlete. You have proficiency in the Athletics skill.
Languages. You can speak Common and Giant.
Thri Kreen
Ability Score Increase. Your Dexterity score increases by 2 and your wisdom score increases by 1.
Natural Armor Thri Kreen have a natural AC of 13. They are unable to wear armour but can use shields.
Natural Weapons The Thri Kreens bite deals 1d6 points of piercing damage and the claws deal 1d4 slashing damage. They are treated as finesse weapons that the Thri Kreen is proficient with.
Multiattack. As an action the thri-kreen makes two attacks: one with its bite and one with its claws.
Standing Leap. Once you reach level 3 you may make a standing leap. The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Poisonous Bite A thri-kreen can use a venomous saliva against opponents when he reaches 5th level. Those struck by the thri-kreen's bite must make a constitution save (DC8+proficiency bonus+ constitution modifier) saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns , ending the effect on itself on a success.
Half Giants
Half Giant Traits
Ability Score Increase. Your Strength score increases by 4, and your Constitution score increases by 2.
Durable Your hit point maximum increases by 2. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Extraordinary Physique Half giants may increase their constitution and strength scores to 22. Level 20 Half Giant Barbarians can reach 26.
Large Size. Half Giants are large sized and stand between 10’-12’ tall. You may use two handed and heavy weapons in one hand.
Natural Athlete. You have proficiency in the Athletics skill.
Languages. You can speak Common and Giant.
Thri Kreen
Ability Score Increase. Your Dexterity score increases by 2 and your wisdom score increases by 1.
Natural Armor Thri Kreen have a natural AC of 13. They are unable to wear armour but can use shields.
Natural Weapons The Thri Kreens bite deals 1d6 points of piercing damage and the claws deal 1d4 slashing damage. They are treated as finesse weapons that the Thri Kreen is proficient with.
Multiattack. As an action the thri-kreen makes two attacks: one with its bite and one with its claws.
Standing Leap. Once you reach level 3 you may make a standing leap. The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Poisonous Bite A thri-kreen can use a venomous saliva against opponents when he reaches 5th level. Those struck by the thri-kreen's bite must make a constitution save (DC8+proficiency bonus+ constitution modifier) saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns , ending the effect on itself on a success.