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First Post
Well I went back and rethought my half-fey races, now they should be a little better balanced and interesting. I also added the half-dryad and half-satyr.
These are all what you get when the non-fey parent is a human, but they should be easily adaptable to the other races. The first is just a generic half-fey creature, the other subtypes have the same features unless their description states otherwise
Half-Fey (Generic)
• Humanoid
• +2 Dex, +2 Cha, -2 Str, -2 Con; Half-Fey possess an unnatural grace both in body and spirit, but their mixed blood makes them frail.
• Fey Blood: For all effects related to race, a half-feys are considered fey.
• Low-Light Vision: All half-fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
• Automatic Languages: Common, Sylvan
• Favored Class: Druid
• ECL +0
Half-Dryad
• +2 Dex, +2 Cha, -2 Str, -2 Con
• Nature Dependant: If a half-dryad is more than 300 yards away from a forested area for over 24 hours, she suffers a -1 penalty to all saving throws. This penalty persists until she spends at least another 24 hours in a forest environment.
• +1 Natural Armor
• Spell-Like Abilities: Speak With Plants 1/day
Half-Grig
• +2 Dex, +2 Cha, -4 Str, -2 Con
• Catchy Fiddle: A half-grig playing a fiddle can cause non-sprites within 30 ft to dance if they fail a Will save of DC 10 + Cha modifier. The distraction of a nearby combat or other dangers prevents this ability from working.
• Skills: Half-Grigs have a +4 racial bonus on Jump checks. They also have a +2 racial bonus on Move Silently checks in a forest setting
• Favored Class: Bard
Half-Nixie
• Aquatic
• +2 Dex, +2 Cha, -4 Str, -2 Con
• Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land.
• Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier.
• Skills: A nixie has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Half-Nixies have a +2 racial bonus on Hide checks when in water. Half Nixies also recieve a +1 racial bonus on Search, Spot, and Listen checks.
• Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check.
• Favored Class: Rogue.
Half-Nymph
• +2 Cha, -2 Str, -2 Con
• Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3 times per day.
• Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who are within sight of the half-nymph are distracted, suffering a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action.
• Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check.
Half-Pixie
• +2 Dex, -2 Str, -2 Con
• Eenduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration.
• Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation, DC 10 + Cha modifier.
• Skills: Half-Pixies recieve a +1 racial bonus on Search, Spot, and Listen checks.
• Favored Class: Ranger.
Half-Satyr
• -2 Str
• Natural Weapons: Head butt (1d6).
• +2 Natural Armor.
• +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
• Favored Class: Bard.
Eagerly awaiting feedback, as always. And if anyone can point me to some other fey to work with I'd appreciate it.
Edit: Changed "Nature Dependent" into "Forest Dependent', and description to match.
These are all what you get when the non-fey parent is a human, but they should be easily adaptable to the other races. The first is just a generic half-fey creature, the other subtypes have the same features unless their description states otherwise
Half-Fey (Generic)
• Humanoid
• +2 Dex, +2 Cha, -2 Str, -2 Con; Half-Fey possess an unnatural grace both in body and spirit, but their mixed blood makes them frail.
• Fey Blood: For all effects related to race, a half-feys are considered fey.
• Low-Light Vision: All half-fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
• Automatic Languages: Common, Sylvan
• Favored Class: Druid
• ECL +0
Half-Dryad
• +2 Dex, +2 Cha, -2 Str, -2 Con
• Nature Dependant: If a half-dryad is more than 300 yards away from a forested area for over 24 hours, she suffers a -1 penalty to all saving throws. This penalty persists until she spends at least another 24 hours in a forest environment.
• +1 Natural Armor
• Spell-Like Abilities: Speak With Plants 1/day
Half-Grig
• +2 Dex, +2 Cha, -4 Str, -2 Con
• Catchy Fiddle: A half-grig playing a fiddle can cause non-sprites within 30 ft to dance if they fail a Will save of DC 10 + Cha modifier. The distraction of a nearby combat or other dangers prevents this ability from working.
• Skills: Half-Grigs have a +4 racial bonus on Jump checks. They also have a +2 racial bonus on Move Silently checks in a forest setting
• Favored Class: Bard
Half-Nixie
• Aquatic
• +2 Dex, +2 Cha, -4 Str, -2 Con
• Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land.
• Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier.
• Skills: A nixie has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Half-Nixies have a +2 racial bonus on Hide checks when in water. Half Nixies also recieve a +1 racial bonus on Search, Spot, and Listen checks.
• Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check.
• Favored Class: Rogue.
Half-Nymph
• +2 Cha, -2 Str, -2 Con
• Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3 times per day.
• Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who are within sight of the half-nymph are distracted, suffering a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action.
• Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check.
Half-Pixie
• +2 Dex, -2 Str, -2 Con
• Eenduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration.
• Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation, DC 10 + Cha modifier.
• Skills: Half-Pixies recieve a +1 racial bonus on Search, Spot, and Listen checks.
• Favored Class: Ranger.
Half-Satyr
• -2 Str
• Natural Weapons: Head butt (1d6).
• +2 Natural Armor.
• +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
• Favored Class: Bard.
Eagerly awaiting feedback, as always. And if anyone can point me to some other fey to work with I'd appreciate it.

Edit: Changed "Nature Dependent" into "Forest Dependent', and description to match.
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