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Adventurer
Working on this for a fellow DM. I do not want it to be too front loaded or overshadow the Dragon Disciple Prestige Class. Opinions welcomed.
Half-Dragon Racial Traits:
•Medium-sized and a base speed of 30 feet.
•+2 to any one ability score.
•+1 to natural armor bonus.
•Darkvision of 60' and low-light vision of 60'.
•Immunity to sleep spells and effects
•Heritage benefits:
•Metallic:
•Brass: resist fire 5, Skill Focus (Feat) in Bluff, Diplomacy or Survival.
•Bronze: resist electricity 5, Skill Focus (Feat) in Disguise, Survival or Swim.
•Copper: resist acid 5, Skill Focus (Feat) in Athletics, Bluff or Stealth.
•Gold: resist fire 5, Skill Focus (Feat) in Disguise, Heal or Swim.
•Silver: resist cold 5, Skill Focus (Feat) in Athletics, Bluff or Disguise.
•Chromatic:
•Black: resist acid 5, Skill Focus (Feat) in Stealth, Survival or Swim.
•Blue: resist electricity 5, Skill Focus (Feat) in Bluff, Stealth or Spellcraft.
•Green: resist acid 5, Skill Focus (Feat) in Bluff, Knowledge (Nature) or Stealth.
•Red: resist fire 5, Skill Focus (Feat) in Appraise, Athletics or Bluff.
•White: resist cold 5, Skill Focus (Feat) in Acrobatics, Stealth or Swim.
•Half-Dragons begin speaking Common and Draconic. Half-Dragons with high Itelligence scores can choose any languages they want (except secret languages, such as Druidic).
Feats:
•Breath of the Ancestors: Prerequisite: Half-Dragon.
•Benefit: you gain a breath weapon useable once per day.
•Effect: This energy is released in a 20' line of effect and does 1d6 points of damage for every 4 character levels. Reflex save for 1/2 damage. Save DC is equal to 10 plus 1/2 character level plus Constitution modifier .
•Acid: Black, Copper and Green.
•Cold: Silver and White.
•Electricity: Blue and Bronze.
•Fire: Brass, Gold and Red.
•Special: each time you take this feat you can use this breath weapon one additional time per day. You must, however, wait at least 1 minute between each use of this breath.
•Draconic Presence: Prerequisite: Half-Dragon.
•Benefit: you become immune to fear effects and intimidation. Once per day you can generate a 30' fear aura causing all enemies within the aura to become Shaken. Willpower save negates. Save DC is equal to 10 plus 1/2 character level plus Charisma modifier .
•Special: each time you take this feat you can use this aura one additional time per day.
•Greater Draconic Resistances: Prerequisite: Half-Dragon.
•Benefit: your current energy resistance increases by 5.
•Special: you can take this feat multiple times, up to an energy resistance of 20.
•Might of Tooth and Claw: Prerequisite: Half-Dragon.
•Benefit: your gain natural claw attacks (1d4 + Strength) and a bite attack (1d6 + Strength).
•Steel Scales: Prerequisite: Half-Dragon.
•Benefit: your skin thickens and hardens, increasing your natural armor class by one.
•Special: you can take this feat multiple times, up to a natural armor class of 03.
Half-Dragon Racial Traits:
•Medium-sized and a base speed of 30 feet.
•+2 to any one ability score.
•+1 to natural armor bonus.
•Darkvision of 60' and low-light vision of 60'.
•Immunity to sleep spells and effects
•Heritage benefits:
•Metallic:
•Brass: resist fire 5, Skill Focus (Feat) in Bluff, Diplomacy or Survival.
•Bronze: resist electricity 5, Skill Focus (Feat) in Disguise, Survival or Swim.
•Copper: resist acid 5, Skill Focus (Feat) in Athletics, Bluff or Stealth.
•Gold: resist fire 5, Skill Focus (Feat) in Disguise, Heal or Swim.
•Silver: resist cold 5, Skill Focus (Feat) in Athletics, Bluff or Disguise.
•Chromatic:
•Black: resist acid 5, Skill Focus (Feat) in Stealth, Survival or Swim.
•Blue: resist electricity 5, Skill Focus (Feat) in Bluff, Stealth or Spellcraft.
•Green: resist acid 5, Skill Focus (Feat) in Bluff, Knowledge (Nature) or Stealth.
•Red: resist fire 5, Skill Focus (Feat) in Appraise, Athletics or Bluff.
•White: resist cold 5, Skill Focus (Feat) in Acrobatics, Stealth or Swim.
•Half-Dragons begin speaking Common and Draconic. Half-Dragons with high Itelligence scores can choose any languages they want (except secret languages, such as Druidic).
Feats:
•Breath of the Ancestors: Prerequisite: Half-Dragon.
•Benefit: you gain a breath weapon useable once per day.
•Effect: This energy is released in a 20' line of effect and does 1d6 points of damage for every 4 character levels. Reflex save for 1/2 damage. Save DC is equal to 10 plus 1/2 character level plus Constitution modifier .
•Acid: Black, Copper and Green.
•Cold: Silver and White.
•Electricity: Blue and Bronze.
•Fire: Brass, Gold and Red.
•Special: each time you take this feat you can use this breath weapon one additional time per day. You must, however, wait at least 1 minute between each use of this breath.
•Draconic Presence: Prerequisite: Half-Dragon.
•Benefit: you become immune to fear effects and intimidation. Once per day you can generate a 30' fear aura causing all enemies within the aura to become Shaken. Willpower save negates. Save DC is equal to 10 plus 1/2 character level plus Charisma modifier .
•Special: each time you take this feat you can use this aura one additional time per day.
•Greater Draconic Resistances: Prerequisite: Half-Dragon.
•Benefit: your current energy resistance increases by 5.
•Special: you can take this feat multiple times, up to an energy resistance of 20.
•Might of Tooth and Claw: Prerequisite: Half-Dragon.
•Benefit: your gain natural claw attacks (1d4 + Strength) and a bite attack (1d6 + Strength).
•Steel Scales: Prerequisite: Half-Dragon.
•Benefit: your skin thickens and hardens, increasing your natural armor class by one.
•Special: you can take this feat multiple times, up to a natural armor class of 03.