Hypersmurf
Moderatarrrrh...
These three spells have always felt particularly pointless to me.
Virtue especially... 1 temporary hit point for 1 minute?
Guidance and Resistance - admittedly, they're 0 level, so one can't expect high power. But with a 1 minute duration, they're fairly definitely cast-when-required... and there are usually better things to cast when trouble strikes.
I've been thinking about an alternative spell... something I can see going on Witch and Adept lists.
In other words, if an attack roll totalled 15 vs AC 16, the bonus would kick in, the attack would hit, and the spell would discharge. A roll of 7 or a roll of 19 would not trigger the spell. Unlike Guidance, the subject does not choose to add the bonus before the roll is made.
Now, the duration might be better at 1 hour/level, but it feels like a "good luck day" type of spell.
I'm considering a "can only benefit from this spell once per day" restriction.
I'm not sure if it should be Divination for a competence bonus (like Guidance), Enchantment (Compulsion) [Mind-Affecting] for a morale bonus (like Bless), or an unnamed bonus.
There's also the reverse spell, Ill Omen, which gives the subject a -1 penalty to the first roll they make that would otherwise succeed, Will negates.
Comments? And thoughts on an appropriate level?
-Hyp.
Virtue especially... 1 temporary hit point for 1 minute?
Guidance and Resistance - admittedly, they're 0 level, so one can't expect high power. But with a 1 minute duration, they're fairly definitely cast-when-required... and there are usually better things to cast when trouble strikes.
I've been thinking about an alternative spell... something I can see going on Witch and Adept lists.
Good Omen
Duration: 24 hours or until discharged
The subject of the spell receives a +1 bonus to the first saving throw, attack roll, skill check, or ability check he would otherwise fail.
In other words, if an attack roll totalled 15 vs AC 16, the bonus would kick in, the attack would hit, and the spell would discharge. A roll of 7 or a roll of 19 would not trigger the spell. Unlike Guidance, the subject does not choose to add the bonus before the roll is made.
Now, the duration might be better at 1 hour/level, but it feels like a "good luck day" type of spell.
I'm considering a "can only benefit from this spell once per day" restriction.
I'm not sure if it should be Divination for a competence bonus (like Guidance), Enchantment (Compulsion) [Mind-Affecting] for a morale bonus (like Bless), or an unnamed bonus.
There's also the reverse spell, Ill Omen, which gives the subject a -1 penalty to the first roll they make that would otherwise succeed, Will negates.
Comments? And thoughts on an appropriate level?
-Hyp.