Green Slime!

Some slimy questions:

1) Does green slime do its initial damage on contact or after it has been on someone for a round? In other words, if someone scrapes it off during that first round when they are able to do so, does the victim take Con damage from the slime?

2) How do you adjudicate spotting green slime, since it tries to drop on unsuspecting foes?

3) Related to question 2, what size is a patch of green slime?

4) How much heat or cold are needed to kill a patch of green slime? Will a candle flame kill it? How about a torch? Burning Hands? Fireball? The latter two are obvious, but the point is how many points of fire/cold damage do you need to inflict? This is important because if you have to damage the slime's victim at the same time, you want to make do with an attack that inflicts the minimum damage while killing the slime.

P.S. I really think this should have been a monster, not a hazard, as in previous editions of D&D. Too many questions that would be answered if it were statted properly in the MM.
 
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I didn't see green slime anywhere in the MM, maybe it is in the MM2, I'm not sure, but I do know that it does do initial damage as I think all slimes, oozes, and jellies do.

Spotting it is difficult, I think you'd have to make a Spot check.

A torch would kill it, but it'd be difficult. They don't have many HP's IIRC.

Green Slime is Medium-sized.

I can't remember all the specifics but it doesn't take much to kill a green slime.
 


I didn't see green slime anywhere in the MM, maybe it is in the MM2, I'm not sure, but I do know that it does do initial damage as I think all slimes, oozes, and jellies do.
Green slime isn't a monster, but a "hazard" in 3e, as I said. I'm not sure how any rules about oozes specifically relate.
Spotting it is difficult, I think you'd have to make a Spot check.
When I asked about adjudicating spotting it, I meant adjudicating a Spot check, yes. Let me try being more specific: what would the DC be? What factors would apply to the Spot check?
A torch would kill it, but it'd be difficult. They don't have many HP's IIRC.
I'm looking for numbers. I already assume "difficult," but how does that play out in the game? To my knowledge there are no hp for green slime, because it's not a monster, which begs the question of how much fire/cold/whatever is needed to kill it.
Green Slime is Medium-sized.
Can you point me to a source for this? I would assume medium-sized by default but I was wondering whether there is an official word out there.

Thanks. Anyone else have ideas on this?
 

1) Green slime attacks by touching its victim. So when it falls on a victim, its "attacking it" and starts dealing damage right away. To simplify things, i'd say that counts as a surprise round, and everyone has to roll initiative (the slime too, i wouldn't give it an initiative bonus). If the slime doesn't "act" first, it can be scrapped off. If not, then the other methods of getting rid of it must be used. I'm totally for the idea that green slime be transformed into an actual creature (ooze) since it actively attacks things.

2) That's a toughie. It says in the DMG that slime can be found anywhere. The problem would be to distinguish normal slime from deadly green slime. You could play it like a gray ooze that has the Camouflage ability (Spot DC 15) or you could consider it a trap and let it be discovered like so.

3) Well my source tells me its small (2'-4'). Then again, my source is the 2nd Ed MM :)

4) Hmmm... what would be considered "Extreme cold or heat"? Anything magical, thats for sure (whatever the damage rolled). Probably alchemical also... A candle isnt extremely hot. A torch? hm... that's a toughie. You could rule that it takes 2 rounds to kill a patch of green slime with a torch... Then again, there are no clear rules on this... A 2nd Ed Green slime had 2HD, to give you an idea...

Maitre D
 

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