Ancalagon
Dusty Dragon
Hello
So I'm making this high level barbarian (11). He doesn't have great stats, so to get the great weapon master feat, he will have to sacrifice 20 strength. I tried to calculate the math and it's a bit... complicated. It depends on the enemy AC and if he has advantage or not (which is easy for a barbarian to get).
I will note that these estimates do not take into account critical damage, but they do not take into account auto-miss on a 1 either. The character has a +2 great axe, and is assumed to be raging. Average raw damage (16.5 or 25.5... it's a 9 difference, not 10 because of the strength difference) is multiplied by the % to hit chance. In the "difference" columns, a positive number indicates that the feat leads to higher damage on average.

Without advantage, unless the character is hitting very poorly defended characters, the feat is not worth it. With advantage however, the question is less clear. As mentioned, barbarians can easily gain advantage by attacking recklessly, but this makes them more vulnerable in return.
I will note that the "hit someone else if critical or kill" effect of the feat is not a factor in this decision, as the character already has that power as a subclass feature (it's a playtest).
My gut feeling is to go without the feat as I enjoy the notion of maximum brawn, but after doing the math I'm a bit unsure...
So I'm making this high level barbarian (11). He doesn't have great stats, so to get the great weapon master feat, he will have to sacrifice 20 strength. I tried to calculate the math and it's a bit... complicated. It depends on the enemy AC and if he has advantage or not (which is easy for a barbarian to get).
I will note that these estimates do not take into account critical damage, but they do not take into account auto-miss on a 1 either. The character has a +2 great axe, and is assumed to be raging. Average raw damage (16.5 or 25.5... it's a 9 difference, not 10 because of the strength difference) is multiplied by the % to hit chance. In the "difference" columns, a positive number indicates that the feat leads to higher damage on average.

Without advantage, unless the character is hitting very poorly defended characters, the feat is not worth it. With advantage however, the question is less clear. As mentioned, barbarians can easily gain advantage by attacking recklessly, but this makes them more vulnerable in return.
I will note that the "hit someone else if critical or kill" effect of the feat is not a factor in this decision, as the character already has that power as a subclass feature (it's a playtest).
My gut feeling is to go without the feat as I enjoy the notion of maximum brawn, but after doing the math I'm a bit unsure...