wayne62682
First Post
Wotc should learn to start advocating simple yet good and effective builds which actually work, rather than traps (ie: stuff which sound good on paper but stink in actual gameplay) like great-weapon fighter or paragon multiclassing. It is like you are already lame in one foot, and are intent on shooting yourself in the other!
Emphasis mine. I'm curious why this is considered a trap; great weapon used to be the only way to play a Fighter in 3.x. Did that change for 4e? I was going to be making a Dragonborn Fighter who uses a glaive, so if it's a "trap" then I'm really interested in why so I don't gimp myself (especially seeing as I'm going to be the party's only defender)
