D&D 5E Goodberry Rollover

Riley37

First Post
Goodberry rollover: before going to bed, cast Goodberry with any/all remaining spell slots. Sleep (or trance) for 5+ hours, which counts as a Long Rest.

In the morning, you have full spell slots again, and you also have a large pile of Goodberries, which are usable any time that day and well into the evening. Repeat daily.


When in Phlan, my PC does this, and around sundown gives away the surplus, which is usually all of it, to a soup kitchen, since each berry is a full day's nutrition. That fends off starvation for up to 70 people, and in Phlan there's many people hungry, displaced by civil strife and so forth.

While adventuring, having a sack of berries for total 70 HP worth of healing can be rather convenient at the end of a battle.

Downside: for those 5 hours, you don't have spell slots available for midnight emergencies.

Have I missed anything? (Would any charitable Bard or Druid *not* do this, daily?)
 

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One of the big changes between editions is that Goodberry no longer requires you to have berries beforehand, which was always a limiting factor for this scenario (especially in any city where starvation was already an issue - anything edible would have already been eaten). The other limitation would have been the need to prepare the spell at the beginning of the day, instead of just casting it spontaneously at the end of the day.

That's a good catch! The only potential issue might be that the spell doesn't necessarily make you feel full. It can give you energy for the day, so you won't starve, but your stomach still only has a berry in it; you would need faith to believe in it, and willpower to not act on your perceived hunger.
 

Nice ideas. Goodberry is also nice because it allows you to micromanage hitpoint recovery, getting people to their max with no overflow -- since players know how far they are from max, there's no overage (waste) that you might encounter with a cure wounds spell.
 


There has been a combo around to multiclass to a life cleric for even more sick goodberry shenanigans.

If that is using
DISCIPLE OF LIFE
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2+ the spell's level.

I would check with individual DM's about that combining, I am a pretty lenient guy and usually side on the player's side when it comes to rules exploits and I think this is a stretch. The goodberry spell itself is not restoring the hit points, the spell creates magical berries that when someone uses an action to eat one they are healed. I think that is a pretty significant difference and wouldn't allow a single goodberry to heal 1+2+1= 4 h.p each.
 

We have been using good berry rollovers for a while now even with the Cleric of Life splash level. The land Druids/cleric1 is probably the best healer in the game as you can recall your spells.
 

Downside: for those 5 hours, you don't have spell slots available for midnight emergencies.

Have I missed anything? (Would any charitable Bard or Druid *not* do this, daily?)

I think by default only Druid and Rangers (not Bard) has access to this spell.
Also if a player thinks he might be wasting a known spell slot, he might opt not to pick this spell (for a Ranger?).
 

If that is using
DISCIPLE OF LIFE
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2+ the spell's level.

I would check with individual DM's about that combining, I am a pretty lenient guy and usually side on the player's side when it comes to rules exploits and I think this is a stretch. The goodberry spell itself is not restoring the hit points, the spell creates magical berries that when someone uses an action to eat one they are healed. I think that is a pretty significant difference and wouldn't allow a single goodberry to heal 1+2+1= 4 h.p each.

Yeah there was a thread about it. Some approved it, some didnt. It is really overpowered to heal 40 hp per level 1 spell.
 

I would check with individual DM's about that combining, I am a pretty lenient guy and usually side on the player's side when it comes to rules exploits and I think this is a stretch. The goodberry spell itself is not restoring the hit points, the spell creates magical berries that when someone uses an action to eat one they are healed. I think that is a pretty significant difference and wouldn't allow a single goodberry to heal 1+2+1= 4 h.p each.
The "Spirit of the Rules" compromise, proposed on Twitter, is that the Life cleric would create three additional berries per casting.
 

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