Sacrosanct
Legend
Text:
You add your WIS modifier (+2) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Dread Ambusher: (No Action)
Scenario: orc in watchtower. PC is stealthy and hasn’t been detected, so combat hasn’t started, and no initiative has been rolled yet. PC wants to take a shot at orc. Does dread ambusher apply? Or does it only apply after official combat starts?
PC wants to go around the perimeter, picking off orcs using dread ambusher, and wonders that if he can kill an orc in one shot, it goes unnoticed, and combat doesn’t really start until orcs realize they have an enemy.
You add your WIS modifier (+2) to initiative rolls. At the start of your first turn of each combat, your walking speed increases by 10 ft., which lasts until the end of that turn. If you take the Attack action, you can make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Dread Ambusher: (No Action)
Scenario: orc in watchtower. PC is stealthy and hasn’t been detected, so combat hasn’t started, and no initiative has been rolled yet. PC wants to take a shot at orc. Does dread ambusher apply? Or does it only apply after official combat starts?
PC wants to go around the perimeter, picking off orcs using dread ambusher, and wonders that if he can kill an orc in one shot, it goes unnoticed, and combat doesn’t really start until orcs realize they have an enemy.