D&D General give me your ideas for plant people.


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Podlings - grown from a "mother" plant that comes into contact with the flesh of humanoids; whereupon a sprout forms and grows into fully fledged plant-based creature that looks identical to the humanoid whose flesh spawned it. When fully developed, they feel an intense drive to kill and replace their humanoid parent. Podlings possess a cold, logical sentience. Though they feel an inherent and unwavering loyalty to the mother plant, podlings are independent creatures with their own inscrutable goals. Underneath their skin, Podlings possess dense wooden stalks instead of bones, and masses of hairy, vine-like tendril instead of muscles.

Emotionless: Immune to charm and fear effects, as well as any other effect (beneficial or deleterious) that relies upon emotions. Including Bardic Inspiration, Divine Favor, Bless, Heroism, the Battlemaster(fighter)'s rally ability, etc.

Shriek: Capable of emitting a high-pitched shriek that can be heard from long distances. 1/day can focus this into an effect that mimics the spell Thunderwave with a DC equal to 8 + the Podling's proficiency bonus + the Podling's constitution modifier. At 3rd level, a podling can also focus this into an effect that replicates the Shatter spell 1/day, again using Constitution as a casting stat.

Rootlets: When barefoot on nutrient rich soil, podlings can extend rootlets into the ground, drawing sustenance as if they had eaten a full day's meal and had consumed a full day's worth of water (if water is also present in the ground). This ability also requires a process much like photosynthesis and only functions if the Podling has been exposed for at least 1 hour that day to either sunlight or faerzress.
 
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Anything like the leshy from Pathfinder? And from Starfinder, and the wilden, player handbook 3 (D&D 4th Ed), or the volodni (3.5 Unaproachable East).



 


Its a plenty popular topic, just, very inconsistant. Also 'plant' is a huge thing with all sorts of variants.

Anywho

Cactus people. From the desert, obviously. Probably Con based and prone to standing around and being chill
Carniverous plants. Got plenty of fun choices here, between pitcher plants and their sit and wait thing, to the almost animalistic jaws of a flytrap, or just, sundews and their everything. I actually made a bunch of these in Minecraft for some reason
Flowers is another always workable one and probably tied to believed/perceived nobility, per the beliefs we give flowers. And, well, just having a so-called Queen of Roses who's literately just a rose person. With an army of rose knights. Naturally these would have to be small
 

  • Sentient vines that wrap themselves around a "skeleton" formed from fallen branches or whatever other light structures they can find. When living in proximity to tool using races, they often commission specially made frames for better mobility.
  • Sentient moss that grow onto and into the bodies of other sentient life. Referred to at times by the names Death's Door Moss, Mercy Moss or (uncharitably) Zombie Moss , they are technically parasites, but have formed a somewhat mutualistic existence with some cultures due to the specifics of how they adapt to their host. When taken into a host's body, either through an orifice or open wound, they release a combination anesthetic and hallucinogen, leading to them being offered to the dying, sending them off in a pleasant dream in exchange for the moss' use of the body afterward. Indeed, families and friends of a moss' host body often welcome them and help them acclimate to their new life, as a moss will over time recall memories and develop mannerisms of the host, which brings some people to see the moss as a way of remembering loved ones. For this reason, the moss have collectively taken to calling themselves the Mnemos.
 
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Plants don't move in nature. Obviously that's a nonstarter for a race that goes adventuring, but they could be more homebodies than other races (literally having to uproot themselves).

They 'eat' sunlight, but need nutrients from the soil. Presumably if you want them to be more humanoid they could just 'eat' dirt. Plant creatures would have bonuses in sunlight and penalties in darkness, and might even have resistance to radiant damage (perhaps a low level of it gets absorbed and added to HP).

They really hate vegans. "We don't mind when the blood-bags eat each other..."
 


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