D&D 5E Gems and Art Objects GP Value - For the Horde! Er, Hoard!

Henry

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Looking for something, hoping I'm just missing it or it's been called out online:

When finding a treasure hoard containing gems or art, is the gold piece value the sale price, or is the sale price half that?

Is there a RAW in the books for this?
If not, has there been a RAI by Crawford or Mearls on twitter?
If neither, how have the DMs actively playing 5e right now been handling it?

Second question: i want to prep a random treasure hoard for Challenge 3.
I turn to page 137 of the DMG,
I roll 6D6 x 100 for coppers in the hoard,
I also roll 3D6 x 100 for silver coins in the hoard,
I also roll 2D6 x 10 for gold coins in this hoard,
I then roll d100, for example I get a 71, and roll for 2D6 50 gp gemstones, and then on that same line I roll 1D4 and randomly roll for that many items on Magic Item table B.

Is the above 100% correct, and if not, where's my errors?

Thanks all in advance!
 
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Looking for something, hoping I'm just missing it or it's been called out online:

When finding a treasure hoard containing gems or art, is the gold piece value the sale price, or is the sale price half that?

Is there a RAW in the books for this?
If not, has there been a RAI by Crawford or Mearls on twitter?
If neither, how have the DMs actively playing 5e right now been handling it?

Second question: i want to prep a random treasure hoard for Challenge 3.
I turn to page 137 of the DMG,
I roll 6D6 x 100 for coppers in the hoard,
I also roll 3D6 x 100 for silver coins in the hoard,
I also roll 2D6 x 10 for gold coins in this hoard,
I then roll d100, for example I get a 71, and roll for 2D6 50 gp gemstones, and then on that same line I roll 1D4 and randomly roll for that many items on Magic Item table B.

Is the above 100%, and if not, where's my errors?

Thanks all in advance!

First question
I'm not aware of anywhere it's been explicitly stated, but I've just assumed it is the sale price for the gem.

Second question
Yes, that is correct.
 

SELLING TREASURE

Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.

Arms, Armor, and Other Equipment. As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Magic Items. Selling magic items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.

Gems, Jewelry, and Art Objects. These items retain their full value in the marketplace, and you can either trade them in for coin or use them as currency for other transactions. For exceptionally valuable treasures, the DM might require you to find a buyer in a large town or larger community first.

Trade Goods. On the borderlands, many people conduct transactions through barter. Like gems and art objects, trade goods—bars of iron, bags of salt, livestock, and so on—retain their full value in the market and can be used as currency.


Looks like you are rolling for treasure correctly, if you have internet access while playing I use this instead of messing with the charts. http://donjon.bin.sh/5e/random/#treasure
 

[MENTION=13009]Paraxis[/MENTION], [MENTION=53980]Fanaelialae[/MENTION] thanks for the responses, and the random generator!

I'm tempted to put 1500 lbs. of salt in the next ogre den i stat up. ;)
 

I'm tempted to put 1500 lbs. of salt in the next ogre den i stat up. ;)

Trade good can make excellent loot in the right situation.

My players came across an isolated town that had been plagued by orcs from nearby mountains for the last several decades. After a particularly viscious attack thirty years previous, the town was forced to abandon their iron mine because it was too close to the mountains and no one wanted to risk being that close to the orcs. Trade with the town had fallen since then, giving them no choice but to reopen the mine, and the party was hired to clear it out. Inside they found a number of 20lb iron ingots that were worth their weight in copper pieces to the town (5sp/lb instead of 1sp/lb, each ingot worth 10gp).

As long as there is a reason why the players would find the goods valuable enough to transport back to town it makes a nice alternative to piles of coins and gems.

Mounts can be worth taking along too. Captured riding horses are worth 75gp each, warhorses are 400gp, and a good carriage is 100gp.
 

It's to easy to give out even numbered amounts of "pieces" of whatever (2000cp etc...). Like the monsters have them all in coin rolls for bank deposits...

Trade goods bring some reality to the game and a really interesting variety that most PCs appreciate. Pelts, furs, equipment, pack animals, spices, salt, silks and other textiles, embroidery, incenses, foodstuffs, fine wines, rare books, sugar, rare lumbers, interesting furniture, cutlery, tea, coffee, bars of metal, unrefined ores, deeds to land, scrimshaw, taxidermy, tools, clothing, whaleoil etc.... So many things have value depending on the marketplace and what the items are used for. Limes may have great value in a maritime community whereas a bag of charcoal would be very valuable to smiths and others who make steel from iron. Even honeycombs would be valuable to candlemakers etc....
Lots of cool variety if you want to go there.
 

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