GMMichael
Guide of Modos
Introducing Dark Amulet: the GM-less dungeon crawl that pits the warrior, elf, valkyrie, and wizard against endless, monstrous hordes in pursuit of treasure, survival, and more. This game requires a dungeon map, standard roleplaying dice (with several d20s), character sheets, and the tables in the game book to play.
Note that this game is:
- a type of fan-fiction, provided free for the enjoyment of all
- a rules module for Modos RPG, so a working knowledge of the game is helpful
- under construction, so it's in need of ideas, artwork, and playtesting.
Here's the gist of gameplay:
For what it's worth, the rules of the game are fairly simple to use, but it's taking on a level of complexity that would really benefit from various types of playtesters - solo players, small groups, large groups, high-score seekers, roleplayers, and optimizers...to name a few. Drop a line here or PM if you'd like to help, add your ideas, or ask questions.
Note that this game is:
- a type of fan-fiction, provided free for the enjoyment of all
- a rules module for Modos RPG, so a working knowledge of the game is helpful
- under construction, so it's in need of ideas, artwork, and playtesting.
Here's the gist of gameplay:
One or more heroes wander room-to-room until they find an exit to the next, deeper, dungeon level. Each step of the game is taken by the action - the standard unit of time. The first player to enter a room rolls on tables to determine the room's contents, monsters present, and exits. This player also begins the action sequence of turns that proceed around the table to the left. Players use their actions to attack, defend, or maneuver, killing off the monsters in the room (the "horde") until all monsters, and any monster-generators, are destroyed.
This is where it gets fun.
After each player has taken a turn, the first player then takes the role of the monsters, four at a time. Play proceeds to the left until each monster in the horde has acted. As players get deeper into the dungeon (recycling the same map if they don't have more than one), the monsters get more dangerous, the treasure gets more plentiful, and food (for healing) becomes more scarce. To relieve the sense of impending doom, players earn hero points for making game announcements as certain events occur, such as "Red Wizard needs food, badly," or "Yellow Elf shot the food!" These hero points can be used to improve roll results, unlock doors, and perhaps most importantly, buy another credit (resurrect) for your character.
For what it's worth, the rules of the game are fairly simple to use, but it's taking on a level of complexity that would really benefit from various types of playtesters - solo players, small groups, large groups, high-score seekers, roleplayers, and optimizers...to name a few. Drop a line here or PM if you'd like to help, add your ideas, or ask questions.