Game Day mini = Spined Devil

jodyjohnson

Adventurer

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I see what they mean about simplified stat blocks!

AC 20, R/F/W18 but Str +7, all the other stats +5. Is AC based on Str?

"Poisoned 5" - damage per round?

"Nethersight" Different varieties of darkvision?

Obviously the same one mentioned here, verifies the poster in Germany, and makes his theory about stats bonuses more interesting.
 

Some other oddities...It's stat bonuses are listed as +7 for Strength, and +5 for the rest, but the actual stats are 19 and a bunch of 15's.

Nethersight is listed as a special ability. It has +5 Perception and +10 Spot, which are evidently different skills.

It's heavily resistant to fire, but doesn't have the truckfull of minor immunities the 3rd Edition Devil gets. No damage reduction either.

It also doesn't have a long list of spell-like abilities or the old pain ability, but it's ranged spine attack has been beefed up considerably, making it a real ranged threat.

As an overall monster, it's much more streamlined and easy to grasp. Decently quick flyer with fire resistance, a powerful (and crippling) but short ranged attack, and decent melee skills. Fits the skirmisher name perfectly.
 
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Melee attack is listed Attack vs. AC

Ranged attack is listed Attack vs. Ref.

Not sure how the bonuses match the stats - 19 >> +7 for Str yet 14 and 15 track to +5

Damage bonus is +4 which matches to #.x str 19 not +7 as listed on the card.

He does NOT get his level as a bonus on damage like SAGA.

Without seeing another stat block it's hard to tell what the presense of the +7/+5 on a level 6 creature is. Seems like good bonus = level +1, others is level -1.

(See Spd 5/Fly 7, and all the stat bonuses are +5 except Str at +7)
 
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