Yes, it's another freedom of movement thread. My players now have an NPC cohort with the Travel domain, and I'm trying to nail down exactly what he's capable of. (By fiat, I am assuming the Travel power to be exactly equivalent to the spell.) I think I know how I want to treat it in regard to natural and nonmagical effects, but I would appreciate some input on how it interacts with other spells.
FoM lets you "move and attack normally, even under the influence of magic that usually impedes movement." Clearly that trumps the effects named in the spell description, plus ones that slow or impede movement in similar ways, like entangle and wind wall. But beyond those, what other effects does it beat?
Can the affected creature walk through a wall of force?
Can he escape a forcecage or Otiluke's resilient sphere?
Is he hedged out by repulsion, antilife shell, or (for summoned creatures) magic circle?
Must he make Balance checks in a greased area?
Is he halted by a Bigby's interposing hand?
If wearing metal armor, is he repulsed by repel metal?
Can he charge or run while affected by touch of fatigue?
Does he take damage for passing through a wall of thorns?
FoM lets you "move and attack normally, even under the influence of magic that usually impedes movement." Clearly that trumps the effects named in the spell description, plus ones that slow or impede movement in similar ways, like entangle and wind wall. But beyond those, what other effects does it beat?
Can the affected creature walk through a wall of force?
Can he escape a forcecage or Otiluke's resilient sphere?
Is he hedged out by repulsion, antilife shell, or (for summoned creatures) magic circle?
Must he make Balance checks in a greased area?
Is he halted by a Bigby's interposing hand?
If wearing metal armor, is he repulsed by repel metal?
Can he charge or run while affected by touch of fatigue?
Does he take damage for passing through a wall of thorns?