Four or Five locations to create quickly

Gilladian

Adventurer
IMC the PCs are about to find a book that was written 400 years ago. In the book, records have been kept about places that a large, active mining company trades with, within 30-100 miles of their current locale (Wave Echo Caves in Phandelver in my home-brew campaign. I know one of them will be a coal mine. The region is essentially similar to the coal mining country of West Virginia (old rolling hills, long ridges, narrow valleys, heavy forest, etc...). 400 years ago, it was heavily settled, well-used land, so there could be many different types of facilities present. But I'm not dreaming anything up!

The PCs now, 400 years later, live in a much more lightly settled, lower magic and lower tech (early medieval vs late medieval/renaissance) world, where they use recovered resources to help rebuild their kingdom. All four or five of the locations on the map could be valuable this way, and they also all should have some connection to the underground world that was a thriving part of the old world, though mostly lost now.

Can anyone help me come up with locations, what resources they might have produced, names and brief ideas for what might exist there now?

For example, the coal mine that will be one of the locations. What was it called back then? My naming custom has been that old places have fairly elaborate names, sort of victorian-sounding. Modern names are more anglo-saxon, but the place probably doesn't have a modern name, or I'll just give it one of the names from my random village list. So, in the book/map the PCs find, it might be named something like the Blackwater Mine.

I think the coal mine will be known to the locals, who do a little mining in one of the surface shafts, but don't go down into the depths any more (sealed off somehow?). So why don't they go down?

This is a 5e campaign, and my PCs are around 3rd level now, but might be anywhere upwards of that through probably about 6th level, by the time they get here to explore, if they choose to.
 

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Facilities, huh? I think you can boil facilities down to three functions: producing raw materials, producing food, and serving people.

Related to the coal mine, there might be a distribution center for processing and transporting it in one or more directions along a highway. If the mine is far flung, it could have its own settlement or hamlet. A quay at the nearby river. A stone temple for the ancient miners to worship. And of course, a ruin of a temple used 400 years before that, clearly labeled "cursed" by the early miners.
 

Facilities, huh? I think you can boil facilities down to three functions: producing raw materials, producing food, and serving people.

Related to the coal mine, there might be a distribution center for processing and transporting it in one or more directions along a highway. If the mine is far flung, it could have its own settlement or hamlet. A quay at the nearby river. A stone temple for the ancient miners to worship. And of course, a ruin of a temple used 400 years before that, clearly labeled "cursed" by the early miners.

That sounds like a good one. The mine could have an old/abandoned section, too, that is "haunted" or something. And it could connect to the deeper world part of the campaign setting that I'm interested in highlighting.

How could the site of an ancient farm be made interesting? Or what other sort of food-producing facility could have existed, that might still be discoverable today, 400 years later?
 

Whole towns spread up around mines, just look at all the ghost towns created by the Gold Rush. The miners will need a general store where they can buy supplies, a black smith who can fix tools and shoe horses, a bank where they can trade ore for cash, and a brothel where they can blow their money.
 

The only mine map I have created (and can still find) is a Dwarven mine, though it a bit unrealistic in that there are gold, silver, platinum and gemstones all mined in the same place (in different areas of the mine). What I was really experimenting on, in creating this mine map, was the placement of ore cart tracks. In fact the entire design is based around the logical placement and geometry required for ore cart tracks. This could fit as one of the possible large mines near your location...

dhur-naal.jpg
 

Some sites to find around a mine
- Waste pits, this is where all that extra rock goes, olds are it is just dumped down the side of the hill but it could be shipped off to become gravel for roads.
- Arsenic, it is a side product in mining. You can have a couple locations just from that, the Arsenic swamp/lake.
 

In my old real world hometown of Springhill, Nova Scotia, the defunct coal mines (six in all) are used to produce geothermal energy for some of the businesses in town.

"In Springhill, groundwater is pumped from shallow parts of old mines and runs through heat pumps at the surface. It returns to the mines after use. The resulting energy is powerful enough to heat or cool industrial buildings." [from the CBC digital archives]

What if your townsfolk found a way to make their own geothermal energy for heating? Or better, for geothermal electricity?
 

The only mine map I have created (and can still find) is a Dwarven mine, though it a bit unrealistic in that there are gold, silver, platinum and gemstones all mined in the same place (in different areas of the mine). What I was really experimenting on, in creating this mine map, was the placement of ore cart tracks. In fact the entire design is based around the logical placement and geometry required for ore cart tracks. This could fit as one of the possible large mines near your location...

View attachment 65369

That's a nice looking map; I know I'm being straying towards OT, but may I ask you which software did you use? :-)
 

I use Xara Photo & Graphic Designer 10, a vector drawing application, like Illustrator or CorelDraw, but with powerful bevel and transparency tools, infinite undo. I am currently writing a series of Map Tutorials Guides following a successful Kickstarter last year. The first guidebook should be available publicly shortly after the first of the year, the others to follow. You can visit my map thread here on ENWorld to see more samples of my work - all using the same software to create them. I've done map commissions for many small RPG publishers, as well as having designed the City of Kasai for the Paizo Publishing Jade Regent Adventure Path. Recently I created all the full color, multi-player maps for the Brady Games Call of Duty: Advanced Warfare Strategy Guide.
 
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I use Xara Photo & Graphic Designer 10, a vector drawing application, like Illustrator or CorelDraw, but with powerful bevel and transparency tools, infinite undo. I am currently writing a series of Map Tutorials Guides following a successful Kickstarter last year. The first guidebook should be available publicly shortly after th the first of the year, the others to follow. You can visit my map thread here on ENWorld to see more samples of my work - all using the same software to create them. I've done map commissions for many small RPG publishers, as well as having designed the City of Kasai for the Paizo Publishing Jade Regent Adventure Path. Recently I created all the full color, multi-player maps for the Brady Games Call of Duty: Advanced Warfare Strategy Guide.
Ok, a little bit beyond my current capabilities (especially in regard to time). I'll read your tutorials hungrily though! Thank you so much!
 

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