IronWolf
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updated on 22-NOV-02
OK... before we begin, let us first look at the advertizing copy:
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins and hidden wonders. -- True. This is not your typical run-of-the-mill campaign setting. It has a lot of stuff going on within those covers. A lot of stuff. And it is all very interesting to read.
The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described! -- Debatable. I have also gotten a copy of Kingdoms of Kalamar, and it is pretty damn good too (see my review on these pages). Is FR more "comprehensive" than KoK? How about the Living Greyhawk campaign? To be honest, I don't know but each of these has a lot going on. I suppose it would be tough to disprove the statement in court, so let us move on...
So you just paid US$40 for a hardback book. What did you get?
In other words, they packed in a lot of material. And this is not even a good indication of the other sorts of stuff in the book. Important NPCs, for example, are scattered throughout the book. They are not, as I first feared, hard to find. They are well placed and fit with the text they are integrated with quite well. The layout is much better than the Player's Handbook, Dungeon Master's Guide and Monster Manual (although it suffers from a few of the same pitfalls of letting short sections, like feats, cross page lines needlessly).
The map is perfect and readable. The material in the book is well presented. This is the way most all of the D&D books should have been put together. Some people have complained about the cover. It does seem more flexible than previous books, but seems no less sturdy. I think that the quality of the production was excellent.
Do I have any complaints? Yes. A few. But those are more to do with the setting itself -- not the quality of this book. FR is not for everyone. But if you have enjoyed it i the past -- you will enjoy this latest incarnation very well. If you disliked it in the past -- there is not much here to make you change your mind. But the book is still worth getting (and that means it is worth it even at the full price, in my opinion) just for ideas that can be mined from it, some very cool feats, spells, races, monsters and classes. Take a look -- I think you will like it.
OK... before we begin, let us first look at the advertizing copy:
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins and hidden wonders. -- True. This is not your typical run-of-the-mill campaign setting. It has a lot of stuff going on within those covers. A lot of stuff. And it is all very interesting to read.
The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described! -- Debatable. I have also gotten a copy of Kingdoms of Kalamar, and it is pretty damn good too (see my review on these pages). Is FR more "comprehensive" than KoK? How about the Living Greyhawk campaign? To be honest, I don't know but each of these has a lot going on. I suppose it would be tough to disprove the statement in court, so let us move on...
So you just paid US$40 for a hardback book. What did you get?
- A double-folded full color map of Faerûn
- 320 pages of material that includes:
- Two full pages of Table of Contents
- Introduction (2 pages)
- Chapter 1: Characters (46 pages)
- Chapter 2: Magic (22 pages)
- Chapter 3: Life in Faerûn (22 pages)
- Chapter 4: Geography (134 pages)
- Chapter 5: Deities (28 pages)
- Chapter 6: History (12 pages)
- Chapter 7: Organizations (12 pages)
- Adventure: Color of Ambition (4 pages)
- Chapter 8: Running the Realms (13 pages)
- Adventure: Green Bones (6 pages)
- Chapter 9: Monsters (7 pages)
In other words, they packed in a lot of material. And this is not even a good indication of the other sorts of stuff in the book. Important NPCs, for example, are scattered throughout the book. They are not, as I first feared, hard to find. They are well placed and fit with the text they are integrated with quite well. The layout is much better than the Player's Handbook, Dungeon Master's Guide and Monster Manual (although it suffers from a few of the same pitfalls of letting short sections, like feats, cross page lines needlessly).
The map is perfect and readable. The material in the book is well presented. This is the way most all of the D&D books should have been put together. Some people have complained about the cover. It does seem more flexible than previous books, but seems no less sturdy. I think that the quality of the production was excellent.
Do I have any complaints? Yes. A few. But those are more to do with the setting itself -- not the quality of this book. FR is not for everyone. But if you have enjoyed it i the past -- you will enjoy this latest incarnation very well. If you disliked it in the past -- there is not much here to make you change your mind. But the book is still worth getting (and that means it is worth it even at the full price, in my opinion) just for ideas that can be mined from it, some very cool feats, spells, races, monsters and classes. Take a look -- I think you will like it.