The_DarkAngel
First Post
Forgotten Realms 4E Word Map Alternate
This is my world map alternate created for my campaign. Feel free to use or discard.
Map 1: ImageShack® - Online Photo and Video Hosting
Map 2: ImageShack® - Online Photo and Video Hosting
Map 3: ImageShack® - Online Photo and Video Hosting
Sorry if it takes a little time to down load but wanted to keep the map detailed
The Dark Angels Realms World Map
Tows/Cities/Regions (Added or altered)
The North
• Citadel Felbar
• Ruins of Ascore
• Myth Glaurach
• Myth Adofhaer (Spell Plague ends the magical status of the old Siluvanede city, returning her back to Faerun and the Delimbiyr Vale)
• Fey Wood (Forest that in conjunction with the Deep Maw is heavily laden with Fey of all kinds along with unearthed ruins of lower Nethril).
• Ostoria
North East
• The Colossal Kingdom (The Land of Titans)
• A Thousand Caves (Home of the Spider Goblins)
The Moonsea/Sembia Region
• Myth Elenath (a city/adventure created by “The_High_Blademage” however I have a different backdrop and obviously a different location to fit in with my 4E campaign)
• Tesswave
• Zentil Keep (removed ruins)
• Ravaeriss (changed from a city circle to a square, since it’s a ruined fort)
• Sakkors
The Middle Realms
• The Land Under (Replaces Land’s mouth. Even During a bright lit day the land seems to be cast in shadow. It is a land contested by those above and below, particularly Dwarves who seek passage to their ruined realm of Deep Shanatar).
• Xain (Altered)
• Surkh (The Lizard-folk realm)
• Nathlan (Removed: has been taken out and replaced with the Nentir Vale from D&D4e Dungeon Masters Guide. See “Special” ).
• Hlodeth (Always a fan of this city, not sure why they took it out in the first place)
• Ormpetarr (moved)
• Vilhon Wilds (adjusted)
• Plague Wrought Lands (moved)
• Nagawater
The South
• Ss’inthee’ssaree
• Mhair Archipelago (including Black and Mhair Jungles. Overall I think it adds a lot to the map)
• Serpentes (How dare the try get rid of Serpentes)
• The Sharr
• Underchasm (Significantly changed/Altered)
• Amatar Forst (altered)
• The Sharr Desolate (Altered)
• The Black Hills (Hobogoblin and there triceratop like mounts)
• East Rift
• Deep Watch Keep (Dwarven Keep, guarding/overlooking the Underchasim)
• Underhome (made it a city alive and well)
• Sadrach’s Splinter (Altered)
• Rathgaunt’s Mote (Altered)
• Northern Lluirwood
• Isle of Luiren (Isle of Halfling Tribes)
• Selunarria
• Selunarra (City of Devas. Floating Netherese City saved by Selune. The Spellplaugue forced it back into Toral’s space and time)
• The Ruins of Halruaa (Altered)
• Akhkaur Swamp (Altered)
Lots of other Map Changes. You have to look around to find all of them
Special: I left it open so you can create your own thing or leave it as the old “The Shinning Plains, or Nathlan (which I hate).” If someone has a creative idea and I like it, perhaps I can put it in at some point. As of now, I kinda like the Nentir Vale.
This is my world map alternate created for my campaign. Feel free to use or discard.
Map 1: ImageShack® - Online Photo and Video Hosting
Map 2: ImageShack® - Online Photo and Video Hosting
Map 3: ImageShack® - Online Photo and Video Hosting
Sorry if it takes a little time to down load but wanted to keep the map detailed
The Dark Angels Realms World Map
Tows/Cities/Regions (Added or altered)
The North
• Citadel Felbar
• Ruins of Ascore
• Myth Glaurach
• Myth Adofhaer (Spell Plague ends the magical status of the old Siluvanede city, returning her back to Faerun and the Delimbiyr Vale)
• Fey Wood (Forest that in conjunction with the Deep Maw is heavily laden with Fey of all kinds along with unearthed ruins of lower Nethril).
• Ostoria
North East
• The Colossal Kingdom (The Land of Titans)
• A Thousand Caves (Home of the Spider Goblins)
The Moonsea/Sembia Region
• Myth Elenath (a city/adventure created by “The_High_Blademage” however I have a different backdrop and obviously a different location to fit in with my 4E campaign)
• Tesswave
• Zentil Keep (removed ruins)
• Ravaeriss (changed from a city circle to a square, since it’s a ruined fort)
• Sakkors
The Middle Realms
• The Land Under (Replaces Land’s mouth. Even During a bright lit day the land seems to be cast in shadow. It is a land contested by those above and below, particularly Dwarves who seek passage to their ruined realm of Deep Shanatar).
• Xain (Altered)
• Surkh (The Lizard-folk realm)
• Nathlan (Removed: has been taken out and replaced with the Nentir Vale from D&D4e Dungeon Masters Guide. See “Special” ).
• Hlodeth (Always a fan of this city, not sure why they took it out in the first place)
• Ormpetarr (moved)
• Vilhon Wilds (adjusted)
• Plague Wrought Lands (moved)
• Nagawater
The South
• Ss’inthee’ssaree
• Mhair Archipelago (including Black and Mhair Jungles. Overall I think it adds a lot to the map)
• Serpentes (How dare the try get rid of Serpentes)
• The Sharr
• Underchasm (Significantly changed/Altered)
• Amatar Forst (altered)
• The Sharr Desolate (Altered)
• The Black Hills (Hobogoblin and there triceratop like mounts)
• East Rift
• Deep Watch Keep (Dwarven Keep, guarding/overlooking the Underchasim)
• Underhome (made it a city alive and well)
• Sadrach’s Splinter (Altered)
• Rathgaunt’s Mote (Altered)
• Northern Lluirwood
• Isle of Luiren (Isle of Halfling Tribes)
• Selunarria
• Selunarra (City of Devas. Floating Netherese City saved by Selune. The Spellplaugue forced it back into Toral’s space and time)
• The Ruins of Halruaa (Altered)
• Akhkaur Swamp (Altered)
Lots of other Map Changes. You have to look around to find all of them
Special: I left it open so you can create your own thing or leave it as the old “The Shinning Plains, or Nathlan (which I hate).” If someone has a creative idea and I like it, perhaps I can put it in at some point. As of now, I kinda like the Nentir Vale.