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Forge of Fury/Norse/BG3 Inspired Advice.
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<blockquote data-quote="Zardnaar" data-source="post: 9268620" data-attributes="member: 6716779"><p>Well we wrapped up CoS this week. Strahd lasted 2 rounds. Anyway I'm up next for DM duties. Players picked a Norse theme and I've picked Forge of Fury as the starting adventure. I want to add a starting location to the game basically a town. The adventure does suggest one and I can rename it.</p><p></p><p> Basic idea so far.</p><p></p><p>Start at level 3</p><p></p><p>Norse themed Midgard setting. Adds Rune magic and leylines.</p><p></p><p> Major themes. Giants, Ragnarok, divine strife, winter.</p><p></p><p> Spotlighted (major races)Races Dwarves, Humans, Trollkin, bearfolk, Shadow Elves, Winterfolk Halflings, Goliaths, Firbolgs, Ravenfolk</p><p></p><p> Spotlight classes/backgrounds. Rune, prophecy/divination, circle of stones, forge/smiting, war, storms, Norse pantheon,</p><p></p><p>Basic plot. Three gods are colluding for Ragnarok- Loki, Boreas and Chernobog. Trickery, winter, and death/</p><p>apocalyptic type Deities. Thinking of having heretics preach they're 1 god or will unite (Ebon Triad type deal from Age of Worms AP in 3.5).</p><p></p><p> BG3 Influence.</p><p></p><p> Spotlighted races and classes will gave easier time eg DC 10 instead of 15 checks when appropriate. Some Faustian pacts may be on offer. Instead of Zariel I'll use Mammon and Midgard Deities.</p><p></p><p> Khundrakkar was an outpost of Dwarven kingdoms buried in ice by Boreas. "Prophets" are preaching up a storm about Ragnarok. BBEGs are the Cult of the Apocalypse and evil Giants.</p><p></p><p> Later in they'll pass through Ghostwind pass to the north and head for the 3 buried Realms under glaciers.</p><p></p><p> So very basic stripped down ideas. Thoughts on the idea and any advice for moving forward?</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9268620, member: 6716779"] Well we wrapped up CoS this week. Strahd lasted 2 rounds. Anyway I'm up next for DM duties. Players picked a Norse theme and I've picked Forge of Fury as the starting adventure. I want to add a starting location to the game basically a town. The adventure does suggest one and I can rename it. Basic idea so far. Start at level 3 Norse themed Midgard setting. Adds Rune magic and leylines. Major themes. Giants, Ragnarok, divine strife, winter. Spotlighted (major races)Races Dwarves, Humans, Trollkin, bearfolk, Shadow Elves, Winterfolk Halflings, Goliaths, Firbolgs, Ravenfolk Spotlight classes/backgrounds. Rune, prophecy/divination, circle of stones, forge/smiting, war, storms, Norse pantheon, Basic plot. Three gods are colluding for Ragnarok- Loki, Boreas and Chernobog. Trickery, winter, and death/ apocalyptic type Deities. Thinking of having heretics preach they're 1 god or will unite (Ebon Triad type deal from Age of Worms AP in 3.5). BG3 Influence. Spotlighted races and classes will gave easier time eg DC 10 instead of 15 checks when appropriate. Some Faustian pacts may be on offer. Instead of Zariel I'll use Mammon and Midgard Deities. Khundrakkar was an outpost of Dwarven kingdoms buried in ice by Boreas. "Prophets" are preaching up a storm about Ragnarok. BBEGs are the Cult of the Apocalypse and evil Giants. Later in they'll pass through Ghostwind pass to the north and head for the 3 buried Realms under glaciers. So very basic stripped down ideas. Thoughts on the idea and any advice for moving forward? [/QUOTE]
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