D&D 5E Forced movement and obstacles


log in or register to remove this ad

The only forced movement rule I know of is that it can not cause an attack of opportunity.

Some house rule ideas.
Forced movement into a solid object causes 1d6 damage per 15' of distance pushed.
-The idea behind this is that it should probably be less than falling damage and I wouldn't want to deal with it on a regular basis so this takes it out of use with things like the warlock evocation and shield master feat.

Forced movement into a dangerous environment, like a lava stream or off a cliff allows for Dexterity save DC (distance pushed) if successful you fall prone in the last available space before the danger instead of finishing the forced movement.
-The idea from this is from 4e and not wanting people to easily get shoved to their deaths.
 


I like the 1d6 per 15' rule. Hurtling through the air toward a stone wall should do something.

In a similar vein, let's say a character was grappling an enemy next to a wall, table, etc. and decides to slam the enemies head into the object. Does that count as an improvised weapon or an un-armed attack? Seems like something that a Tavern Brawler character would love to do.
 

If you go with a falling damage analogue (and I must admit I'm not entirely sold on that idea), I would propose to base the damage on the push distance prevented instead of the total distance. The impact is greater if the subject retains more kinetic energy.

Let's say someone is pushed back 50' somehow.

If that person meets a wall after 45' then only 5' of pushing has been prevented, and the damage is slim to none.
If that person meets a wall after 5' then a whole 45' of pushing has been prevented, and the damage would be considerably higher.


Do note that Warlocks can get quite a bit more powerful if you implement a push->falling damage houserule.
 

Yeah, anything added to the push would be adding straight to the warlock. One of the main reasons why I decided to rule conservatively, anything / anyone in the way stops the push. I feel if the devs wanted any effects for being pushed into something, they would have included it. The air elemental has an example of an ability that does have repercussions for being flung into an obstacle / creature.
 

I houserule a force/distance traveled.

The "force" is the distance the effect causes the target to move, then subtract the actual distance moved. I apply a d6 of damage for each square beyond 1 that wasn't moved. So knocking a guy 1 square back into a wall doesn't warrant extra damage. Attempting to knock them back 20 feet and they only move 5 is 3d6.
 

Remove ads

Top