MikeAlphaTangoTango
First Post
Can you use the Ring of Force Shield while using a bow?
isoChron said:I always thought there is no time between rounds and your action each round. I think it's a continual flow.
I can't imagine someone standing there 5 seconds motionless (even between running movements) and then he is acting like hell, fireing up to 6 arrows in one second ... (hast + rapidshot + 4 attacks/round).
. . . .
Wasn't there a controversial post about using a buckler and a greatsword some time ago ?
That was the same thing about letting go the left hand at the end of the round to get full use of the buckler.
But that's all just my little world.![]()
BYE
AuraSeer said:Anditch, read the item description again, you've got it totally wrong.
The ring creates an object identical to a large shield, except that it is made of force instead of wood or metal. It grants a +2 armor bonus to AC, just like a shield does. It grants no other benefit; unlike a full-size wall of force, it does not help against targeted spells, breath weapons, or anything that doesn't use an attack roll.
The ring can be activated or deactivated as a free action, so it doesn't interfere with anything else you do. IMC, our ranger routinely shuts the field off, makes full attacks with his bow, and then reactivates it at the end of his turn. That gives him the benefit of the higher AC, without preventing use of a two-handed weapon. (However, if he were attacked while the field was off-- for instance, if he drew an AoO by firing the bow in a threatened square-- he would not get the benefit.)
I'll agree that's totally reasonable. I don't see much potential for abuse in this particular item, though.Artoomis said:
In general, I find that it is quite reasonable (and prevents abuse) to only allow one free action that turns an item "on" or "off." No "on" AND "off" in a single round, at least with me as DM.
Artoomis said:In general, I find that it is quite reasonable (and prevents abuse) to only allow one free action that turns an item "on" or "off." No "on" AND "off" in a single round, at least with me as DM. As far as I am concerned, the "free action" bonus of being able to turn an item "on" or "off" without costing an action is quite enough of a bonus.
Abilities that have drawbacks built-in cannot be circumvented by turning them both "on" and "off" during your turn - at least not when I am DM.