Foiling the Silence spell

DM_Jeff

Explorer
Have any DMs or players had interesting experiences or success in foiling a Silence spell cast on their spellcasters or the area? Besides Silent Spell feat, and guessing at which direction the spell ends quickest and running there, I mean. :)

My players of late have been blanketing areas with Silence, cornering spellcasters in and basically mopping the floor with them, as without their spells they're pretty darn helpless...

Silence
Illusion (Glamer)
Level: Brd 2, Clr 2
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.

-DM Jeff
 

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Wands of Teleportation, Dim Door, Dimension Hop, Dimension Step To get the caster out of the area still work.

Ventriqism to move his voice outside the area (if you rule that works).

Lots of Charged items work. Since you have it have low charges to prevent.

There's also the easy method of what's good for them is great for you....have them walk into a room where the only spot not silenced is the place where the caster is.

Or just a wand of Silence to return the favor. Conitigent Spells are wonderful ideas too. As well as magic tatoos. Or Rune magic.

Shadowcasters don't have Components for there Spell-like and Su abilities.
 

Silence is such a powerful anti-caster spell that it's obvious that, in a setting where magic is at all prevalent, there would have been considerable research into countering it's effects.

The fact that no anti-silence spells exist in the PHB is obviously an oversight. ^_^ Here's an attempt to remedy this:

Truesound

Abjuration
Level: Brd 1, Clr 2, Sor/Wiz 2
Components: S, F
Casting Time: 1 swift action
Area: 10-ft. radius burst centred on you
Duration: Instantaneous
Upon casting, this spell dispels all auditory glamers (such as silence) within the area of effect. Additionally, the auditory components of figments are supressed for 1 round.
Focus: A small, finely made bell of cold iron, costing 5gp.
 


On a tangent: I fail to see why silence isn't a wizard spell. The only reason seems to be "that's the way it always was" from way back when clerics had virtually no damaging spells.
 

This would be a nice spell to have on permament magic item or a just on the caster himself.


JOYFUL NOISE
Abjuration
Level: Bard 1
Components: S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation
centered on you
Duration: Concentration; see text
Saving Throw: None
Spell Resistance: No
You stomp your foot on the ground, creating
a ripple of noise that unleashes suppressed
sounds behind it.
You create sonic vibrations that negate
any magical silence effect in the area.
This zone of negation moves with you
and lasts as long as you continue to
concentrate.
The silence effect is not dispelled but
simply held in abeyance; it remains
in effect outside the area of the joyful
noise effect.
 

This spell would work too.

Ventriloquism
Illusion (Figment)
Level: Brd 1, Sor/Wiz 1
Components: V, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Intelligible sound, usually speech
Duration: 1 min./level (D)
Saving Throw: Will disbelief (if interacted
with)
Spell Resistance: No
You can make your voice (or any sound
that you can normally make vocally) seem
to issue from someplace else, such as from
another creature, a statue, from behind a
door, down a passage, etc. You can speak in
any language you know. With respect to
such voices and sounds, anyone who hears
the sound and rolls a successful save
recognizes it as illusory (but still hears it).
Focus: A parchment rolled up into a
small cone.
 


FWIW, we've house ruled silence. Spellcasters can still use verbal components (used but not heard) if they make a Will save.
 

nightjackal1977 said:
Wands of Teleportation, Dim Door, Dimension Hop, Dimension Step To get the caster out of the area still work.

Ventriqism to move his voice outside the area (if you rule that works).

Lots of Charged items work. Since you have it have low charges to prevent.

There's also the easy method of what's good for them is great for you....have them walk into a room where the only spot not silenced is the place where the caster is.

Or just a wand of Silence to return the favor. Conitigent Spells are wonderful ideas too. As well as magic tatoos. Or Rune magic.

Shadowcasters don't have Components for there Spell-like and Su abilities.

Can't see how command word activated items are useful in a silence if you can't vocalize the command word...
And wait 'till they cast Evard's Black Tentacles into the silence ... that's a mess !
 

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