LordEntrails
Hero
My players are soon going to be involved in multiple combats in Stormy and Windy situations (Storm Lord's Wrath etc). Several of the players have the ability to fly (Fly Spell, Cloak of the Bat, and Assimar ability).
What types of rulings can I make for various storm situations to make the encounters fun and challenging? And does the source of the fly speed impact this?
Some thoughts;
Strong directional winds (incl tornadoes/whirlwinds): moves flying creatures in direction of wind (5-25 ft).
Stormy gusting winds: (1d4-1)x5ft upto 1d6x5ft moved in random (1d8) direction.
Do checks or saves make sense? And does a strength (Athletics) check make sense for a Fly Spells or would that be arcana?
What about being knocked prone? And then do they fall?
What types of rulings can I make for various storm situations to make the encounters fun and challenging? And does the source of the fly speed impact this?
Some thoughts;
Strong directional winds (incl tornadoes/whirlwinds): moves flying creatures in direction of wind (5-25 ft).
Stormy gusting winds: (1d4-1)x5ft upto 1d6x5ft moved in random (1d8) direction.
Do checks or saves make sense? And does a strength (Athletics) check make sense for a Fly Spells or would that be arcana?
What about being knocked prone? And then do they fall?