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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="DarkCrisis" data-source="post: 9024211" data-attributes="member: 1788"><p>I love how people thnk 5E is somehow less complicated. It's still complicated just in a different fashion.</p><p></p><p>Reading AD&D 1E once I looked past all the chaff was such a simple system (yeah yeah charts for attacks). Need a skill check? Would you race/class know that? If so make a check against the most relatable stat. EASY!</p><p></p><p>There are so many OSR's out there that just make it "easier".</p><p></p><p>Yeah you won't have subclasses. And 400 species to play as. And all that crunch you DONT NEED.</p><p></p><p>Heck, the old Rules Cyclopedia is so EASY and it's still D&D.</p><p></p><p>And now, Shadowdark. 5th ed with a splash of old school and all the fat trimmed off. Perfection.</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9024211, member: 1788"] I love how people thnk 5E is somehow less complicated. It's still complicated just in a different fashion. Reading AD&D 1E once I looked past all the chaff was such a simple system (yeah yeah charts for attacks). Need a skill check? Would you race/class know that? If so make a check against the most relatable stat. EASY! There are so many OSR's out there that just make it "easier". Yeah you won't have subclasses. And 400 species to play as. And all that crunch you DONT NEED. Heck, the old Rules Cyclopedia is so EASY and it's still D&D. And now, Shadowdark. 5th ed with a splash of old school and all the fat trimmed off. Perfection. [/QUOTE]
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FKR: How Fewer Rules Can Make D&D Better
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