Nifft
Penguin Herder
I finally realized what I hated about Magic Missile, and what to do to fix it.
The guide to 1st level spells says that they should cap out at 5 dice of damage. That's fine for many spells, but it's based on an underlying assumption -- one die per level.
What the designers should have said is that 1st level spells should cap out at 5th level. Then, spells which graded differently due to the power of their effect -- such as Magic Missile, which increases at one die per 2 levels -- don't outstrip other spells of their spell-level.
Therefore, I'm going to cap Magic Missile at 3 missiles (5th level), where it is still balanced against Shocking Grasp and Burning Hands.
-- Nifft
The guide to 1st level spells says that they should cap out at 5 dice of damage. That's fine for many spells, but it's based on an underlying assumption -- one die per level.
What the designers should have said is that 1st level spells should cap out at 5th level. Then, spells which graded differently due to the power of their effect -- such as Magic Missile, which increases at one die per 2 levels -- don't outstrip other spells of their spell-level.
Therefore, I'm going to cap Magic Missile at 3 missiles (5th level), where it is still balanced against Shocking Grasp and Burning Hands.
-- Nifft
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