CapnZapp
Legend
(I did a forum search but couldn't find any really relevant discussion, so I'm turning to y'all)
Have anyone created a variant where you revert back to how saves were organized in the previous two editions? Anyone playtested such a variant, preferably for parties of level 11 or above?
I'm talking about how the paradigm for 5E saves break down as you reach the higher levels, since most of your saves will remain at +1 or thereabouts. Making a DC 15 save might be suspenseful and exciting with a +1 bonus. After all, even if you don't make it directly, you probably will get a new try next round.
But when the DC creeps above 20, it stops being funny.
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Instead it seems worthwhile to test out something like the following:
Make a "Fortitude" save whenever the game calls for either a Strength save or a Constitution save.
Make a "Reflex" save whenever the game calls for either a Dexterity save or a Intelligence save.
Make a "Will" save whenever the game calls for either a Wisdom save or a Charisma save.
This goes for player characters, NPCs and monsters alike.
Your Fortitude save is the better of your Strength and Constitution save bonuses.
Your Reflex save is the better of your Dexterity and Intelligence save bonuses.
Your Will save is the better of your Wisdom and Charisma save bonuses.
So that, when the DM calls for a "Charisma save", everybody makes a Will save. If somebody casts Feeblemind, the target makes a Reflex save. etc
Have anyone created a variant where you revert back to how saves were organized in the previous two editions? Anyone playtested such a variant, preferably for parties of level 11 or above?
I'm talking about how the paradigm for 5E saves break down as you reach the higher levels, since most of your saves will remain at +1 or thereabouts. Making a DC 15 save might be suspenseful and exciting with a +1 bonus. After all, even if you don't make it directly, you probably will get a new try next round.
But when the DC creeps above 20, it stops being funny.
---
Instead it seems worthwhile to test out something like the following:
Make a "Fortitude" save whenever the game calls for either a Strength save or a Constitution save.
Make a "Reflex" save whenever the game calls for either a Dexterity save or a Intelligence save.
Make a "Will" save whenever the game calls for either a Wisdom save or a Charisma save.
This goes for player characters, NPCs and monsters alike.
Your Fortitude save is the better of your Strength and Constitution save bonuses.
Your Reflex save is the better of your Dexterity and Intelligence save bonuses.
Your Will save is the better of your Wisdom and Charisma save bonuses.
So that, when the DM calls for a "Charisma save", everybody makes a Will save. If somebody casts Feeblemind, the target makes a Reflex save. etc
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