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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="darjr" data-source="post: 8735306" data-attributes="member: 52905"><p>For the first playtest talks. Character Origins.</p><p></p><p>[MEDIA=youtube]mOQ_Exh0DmY[/MEDIA]</p><p></p><p>Get the playtest here.</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/claim/source/one-dnd[/URL]</p><p></p><p>See the spoiler block for the transcript</p><p>[spoiler]</p><p> Do</p><p>0:12</p><p>We Begin we we begin with Origins right appropriately enough we begin at the</p><p>0:18</p><p>beginning and so this under tarkana is the first and what's going to be a</p><p>0:25</p><p>series of Unearthed Arcana articles that come out every month or so over the</p><p>0:30</p><p>course of not only the next year but probably the next year and a half or so where we're</p><p>0:36</p><p>going to present different pieces of the player's handbook but with brand new</p><p>0:43</p><p>content then also familiar content but with new elements</p><p>0:49</p><p>updates and this is the chance for DND fans to let us know what they think to</p><p>0:57</p><p>really lend their voice to the chorus of DnD fans that will be really letting us</p><p>1:04</p><p>know where they want us to go next with this game that many of us have been</p><p>1:09</p><p>playing for decades and so many people have been playing since the 5th edition</p><p>1:15</p><p>players handbook came out in 2014. and so with this first one we thought</p><p>1:22</p><p>why not start at the start and that is uh figuring out where your character in</p><p>1:31</p><p>d d where did they come from and so when we say your character origin that's what</p><p>1:36</p><p>we're talking about what in your back story helped shape who you are and was</p><p>1:43</p><p>formative for you before you became an adventurer your adventuring life is largely</p><p>1:51</p><p>expressed by your character class and so character classes we'll get to in some</p><p>1:57</p><p>upcoming anarch Arcana articles in this one we're going to be looking at</p><p>2:03</p><p>three main elements that together Express who you were in the earliest</p><p>2:11</p><p>stages of your life and that is your character's race your character's background as well as whatever feat that</p><p>2:20</p><p>you get as part of that background because yes one of the new things here</p><p>2:25</p><p>which some of our recent d d books have already signaled was coming and many fans have already guessed coming that</p><p>2:33</p><p>everyone's background will now give them a first level feat but we'll talk more</p><p>2:38</p><p>about Feats I think a little later in the video so to begin since this is about Origins</p><p>2:44</p><p>let's start with race so your character's race in d d represents your ancestry in many ways</p><p>2:53</p><p>when you make your character you decide are is your character a member of the human race or one of the game's</p><p>2:59</p><p>Fantastical races various race options have appeared in many of our books over the last eight</p><p>3:06</p><p>years now is our time in this under turkana to revisit our old friends the races that</p><p>3:14</p><p>are in the player's handbook and so here we're going to be able to look at all of us together as d d fans the latest</p><p>3:21</p><p>versions of humans elves dwarves and others</p><p>3:26</p><p>many familiar aspects of those races are still here many of the traits that</p><p>3:34</p><p>people have been using for the last eight years they're right here on the page</p><p>3:39</p><p>but then there are also new traits and some of those traits that we've been all using in our characters have new options</p><p>3:47</p><p>great example of this in the dwarf you still have stone cunning</p><p>3:52</p><p>but now a dwarf as long as they're in contact with stone in some way whether</p><p>3:59</p><p>they're standing on it touching it dwarves now a certain number of times per day can give themselves Tremor sense</p><p>4:06</p><p>meaning they can sense through the Earth itself if there are creatures nearby</p><p>4:12</p><p>moving objects we're really leaning into</p><p>4:17</p><p>the Mythic stories of each of the race options in the game and looking for ways</p><p>4:24</p><p>to make them sort of the version truest to themselves like some something that</p><p>4:30</p><p>we would talk about while working on them is we want this dwarf to be the dwarfiest dwarf right right we want the</p><p>4:37</p><p>elf to be the elfiest elf and so we've been looking at ways of not only</p><p>4:42</p><p>maintaining continuity with with what sort of the general silhouette of that</p><p>4:48</p><p>race option is in the 2014 Players handbook but again bring some new elements to the foreground give you some</p><p>4:56</p><p>more fun things that you'll be able to do during play so that's another element</p><p>5:02</p><p>people are going to see in the races that ones that maybe in the past didn't</p><p>5:07</p><p>have an active ability something they could do during play now there they</p><p>5:12</p><p>might have one and so the dwarf's Tremor sense is an example of this now the dwarf has something that there they can</p><p>5:19</p><p>use that makes them feel dwarfy and will have usefulness and Adventures uh while</p><p>5:26</p><p>also having some of the familiar traits that they had before the resistance to</p><p>5:31</p><p>poison for instance right still here I love the narrative hook of that just because if you're a minor if you are a</p><p>5:38</p><p>tunnel Digger like in a war you are extremely sensitive to vibrations yes</p><p>5:44</p><p>you're just Ultra aware all the time so that's that's perfect for that uh playable race exactly and uh you will</p><p>5:53</p><p>get to see things like that uh in all of them where we took something that was</p><p>5:59</p><p>there before and often it's just we turned up the volume what can we do to this to make it even more fun uh give a</p><p>6:07</p><p>new dimension of play for people as they play their dwarf they're halfling their</p><p>6:12</p><p>gnome what have you uh in some cases</p><p>6:18</p><p>there are also options where before there were none one example I'm really</p><p>6:23</p><p>excited about is uh if you play a tiefling you now have several really</p><p>6:30</p><p>interesting choices choices that we began exploring years ago in modern canaan's Tome of foes and</p><p>6:38</p><p>now lean into here in the the this UA for the Player's handbook and that is</p><p>6:44</p><p>when you create a tiefling you decide what your infernal Legacy is I'm sorry</p><p>6:49</p><p>your fiendish legacy and one of those options is infernal but your legacy also</p><p>6:55</p><p>might be Abyssal or a a new third option which we're calling cathonic which has</p><p>7:02</p><p>to do each of these options has to do with different lower planes and so</p><p>7:08</p><p>infernal means you come your your legacy is connected to lawful evil planes if</p><p>7:16</p><p>you pick cathonic it's neutral evil planes and if you pick up Bissell chaotic evil planes now of course the</p><p>7:23</p><p>tiefling's moral Outlook is is not connected to this sort of origin of</p><p>7:29</p><p>their mystical powers which are shaped those Powers by this</p><p>7:35</p><p>choice so if you want the tiefling you have already in the 2014 player's</p><p>7:41</p><p>handbook choose the infernal Legacy and you're going to see you have the</p><p>7:47</p><p>familiar abilities although you have a little more now because now in addition to the magical abilities you had before</p><p>7:54</p><p>you now also have the Firebolt can't trip because you're going to be able to</p><p>7:59</p><p>hurl fire thanks to the Legacy that you have because that's very much the the</p><p>8:06</p><p>fire and the the pits and the Flames are basically what evokes that type of uh uh</p><p>8:13</p><p>setting for anything of infernal exactly whereas if you pick Abyssal you have a</p><p>8:19</p><p>completely different set of spells that you that you have in you innately and</p><p>8:26</p><p>then also your damage resistance is different so infernal tieflings have the</p><p>8:31</p><p>resistance to fire that tieflings have in the 2014 Players handbook whereas Abyssal and cathonic teeth links have</p><p>8:39</p><p>other damage resistances this sort of structure of giving you</p><p>8:45</p><p>choices that maybe you didn't have before is something you'll see in a variety of places not only in this under</p><p>8:53</p><p>tarkana but in future ones as well now there's another fun choice that</p><p>8:59</p><p>tieflings will have that they didn't have before and it's also a choice that humans have in this unarth Arcana and</p><p>9:05</p><p>that is their size if you are a human or a tiefling you're now going to be able</p><p>9:10</p><p>to decide whether you are medium as they are in the 2014 player's handbook or</p><p>9:16</p><p>small because first off in the real world there are humans who are small and so we</p><p>9:22</p><p>want to make sure that's now an option in the game as well and when it comes to</p><p>9:28</p><p>tieflings we added that option because some of the games iconic fiends are</p><p>9:34</p><p>actually quite little yeah and and so we thought how fun would it be to see more</p><p>9:39</p><p>height variants in tieflings a theme then that we carry over into a brand new</p><p>9:46</p><p>race that is also in this on our tarkana would you like to talk about that yes I</p><p>9:53</p><p>would love to so these are very unique week yes so in this on Earth Arcana we introduce a race</p><p>10:01</p><p>that we're calling the ardlings ardlings are also a people of the outer Plains</p><p>10:08</p><p>like tieflings and like asamar who appear in Monsters of the Multiverse</p><p>10:14</p><p>and ardlings are associated with three different groups of upper planes</p><p>10:21</p><p>you'll see there's a parallelism here tieflings are associated with sort of</p><p>10:27</p><p>three through the three main segments of the lower planes ardlings are associated with the three main segments of the</p><p>10:34</p><p>upper planes they can be smaller medium just like tieflings and all of their</p><p>10:40</p><p>abilities are themed around you know the heavens and whatnot but also visually</p><p>10:47</p><p>they are really going to stand out because one thing that sets ardlings</p><p>10:53</p><p>apart from say their asamar cousins is they all have the the face of an animal</p><p>11:02</p><p>and what we're doing here is we're really leaning into the fact that going all the way back to first edition many</p><p>11:09</p><p>of the game's celestials don't actually look like Angels many of the game celestials from The Game's long history</p><p>11:17</p><p>and I'm thinking here of cardinals Hound archons many of the avatars of specific</p><p>11:23</p><p>Gods many gods themselves in not only dnds pantheons but General mythology yes</p><p>11:30</p><p>but also in in human mythology have the visages of animals and so that that is</p><p>11:37</p><p>true of the ardlings where when you make one of these folk who can trace their</p><p>11:43</p><p>lineages to the upper planes you also decide uh what animal appearance you</p><p>11:49</p><p>have whether you know you're a bear or a lion or a cat or an eagle uh that that</p><p>11:58</p><p>is going to make it so that when when you're walking down the street people are going to know there's something</p><p>12:04</p><p>special about you especially when you then also temporarily Sprout your spectral Wings To Go on short short</p><p>12:12</p><p>little bouts of flight so this will also be the first time that we have introduced a a race with limited flight</p><p>12:19</p><p>in the player's handbook right and we saw that in a previous UA as well but</p><p>12:26</p><p>yeah this limited flight because flight can flight is an interesting thing yes and and this flight definitely is just</p><p>12:33</p><p>for little bouts because uh the ardlings do not have physical Wings all the time</p><p>12:39</p><p>but they can Channel their connection to the upper Plains to temporarily have these</p><p>12:45</p><p>luminous wings that they use to you know maybe reach a heart a a hard to reach</p><p>12:51</p><p>place I I like to imagine that you know some of them especially with their their animal features might sometimes just use</p><p>12:58</p><p>this ability to get that cat stranded up there in the tree uh yeah nothing nefarious</p><p>13:05</p><p>although although just as tieflings determine their own moral compasses this</p><p>13:12</p><p>is true of artlings as well so uh just because you know Grandma might have been</p><p>13:18</p><p>from Mount Celestia doesn't mean you're ardling shares the moral Outlook of that plane</p><p>13:24</p><p>so you could play a Sinister ardling and I think it would be quite interesting to</p><p>13:31</p><p>see that in in people's games in the years ahead oh yeah I'm already going to I'm playing a bat ardling a hundred</p><p>13:38</p><p>percent you have Unleashed my my bat humanoid bat fantasy already unknowingly</p><p>13:44</p><p>so I'm very excited for this and and I can't wait to find out if your bat artling is uh from the uh exalted</p><p>13:53</p><p>Heavenly or idyllic oh wow interesting yeah no that that will require some</p><p>13:59</p><p>thought yeah and because because just as in the tiefling that choice then uh</p><p>14:05</p><p>gives your character different magical abilities themed to</p><p>14:10</p><p>the the sort of group of planes that your character's Legacy is connected to so one of the races that is included</p><p>14:17</p><p>right from the get is in the player's handbook for 2024 presumably is the orc</p><p>14:25</p><p>so the orc is another new race for the</p><p>14:30</p><p>Player's handbook that appears here and people who have monsters of the Multiverse will see this orc is the orc</p><p>14:38</p><p>from that book and we've decided that because for many many years the orc has</p><p>14:44</p><p>been playable it's long past time for the orc to graduate to the player's</p><p>14:50</p><p>handbook right and so many people play them yes and and you know take take</p><p>14:57</p><p>their place uh next to uh this other cast of characters so I'm excited that</p><p>15:03</p><p>uh Orcs are are now going to be there in the games core rulebook but man</p><p>15:09</p><p>tiefling's got there first I know we also have</p><p>15:15</p><p>backgrounds and backgrounds have become so much more important than they were</p><p>15:20</p><p>before yes uh and not only more important but also more customizable</p><p>15:28</p><p>than they've ever been before and more narrative weight yes this is this is an important fact it's super important</p><p>15:34</p><p>about your character exactly um and this this emphasis on narrative</p><p>15:40</p><p>is something that people will also see uh glimmers of also back in the race</p><p>15:48</p><p>section of the same UA because uh something that we offer to players now</p><p>15:55</p><p>officially this is something people have been doing in their you know their games for many years uh</p><p>16:01</p><p>in a sort of story space between your race choice and your background choice</p><p>16:06</p><p>we encourage you to consider the possibility that your character</p><p>16:12</p><p>might have parents of different humanoid kinds your one parent might be a dwarf</p><p>16:18</p><p>the other one might be a halfling one parent might be a human and the other one might be an orc some of these</p><p>16:25</p><p>pairings the game has embraced in the past we're now opening it up so to</p><p>16:32</p><p>encourage people to realize many pairings are possible and when you do it what you do is you choose one of those</p><p>16:40</p><p>basically you choose the parent that gives your character your game traits right but then you can mix together the</p><p>16:48</p><p>visual qualities of the two to determine how your character looks and so you're you're kind of you have you have two</p><p>16:55</p><p>options to draw from for the aesthetic of your character and then again you choose which one is giving you your</p><p>17:02</p><p>special traits your characters size and speed that sort of thing and like</p><p>17:08</p><p>you said players have been doing this so for so long like my own wife plays a</p><p>17:13</p><p>gnome half Goblin a noblin right like this is very common you just</p><p>17:20</p><p>have to choose the the stats that you want to go with right yeah and and so again another example of us providing uh</p><p>17:29</p><p>new ways of experiencing the game we're all already playing</p><p>17:35</p><p>so now let's go from that to then the background yeah let's get into the</p><p>17:41</p><p>backgrounds and backgrounds are really exciting for me because of how we</p><p>17:49</p><p>essentially deconstructed them into their component parts examined each part and then reassembled</p><p>17:56</p><p>them and so the first thing that people are going to see is that the default option</p><p>18:04</p><p>now for your background is to build your own</p><p>18:09</p><p>in the 2014 Players handbook we had a bunch of backgrounds you could choose</p><p>18:14</p><p>from and then we had a rule that said if you want to customize a background here's how you do it we've essentially kind of</p><p>18:22</p><p>reversed the priority order where Now the default</p><p>18:28</p><p>is build your own background and we tell you exactly how</p><p>18:34</p><p>or choose one of the sample backgrounds that we provide that were built using</p><p>18:40</p><p>the rules that we just gave you for building a background and so what those</p><p>18:47</p><p>rules include are some choices for your character that can be very meaningful</p><p>18:54</p><p>for you not only in terms of your character's story but also in terms of</p><p>18:59</p><p>your character's abilities because first off speaking of abilities</p><p>19:04</p><p>one of your choices in background is where you're going to put a floating</p><p>19:10</p><p>plus two and a plus one to your ability scores people are already familiar</p><p>19:17</p><p>who've been playing d d with Tasha's cauldron of everything as well as some of our other recent books like Monsters</p><p>19:23</p><p>of the Multiverse that allow you to have a plus two and a plus one that you</p><p>19:29</p><p>decide where they go in your characters so this is going to feel familiar but</p><p>19:35</p><p>what's different is now that we're working on revising the player's handbook itself where those bonuses now</p><p>19:42</p><p>live in this play test material is in the background section and it makes</p><p>19:48</p><p>sense because you've been doing this this is your background this is like the life that you have led this is why you</p><p>19:53</p><p>are more dexterous this is why you have you're stronger because you lifted great</p><p>19:59</p><p>sword like you were a soldier you know this this kind of equates exactly because background is all about what</p><p>20:06</p><p>have you been doing yeah for all for all the years before you became an adventurer it it it has a meaningful</p><p>20:14</p><p>effect on your character's stats and now if you choose one of the pre-made</p><p>20:21</p><p>backgrounds people will see we've we have chosen what those ability score bonuses are connected to the story of</p><p>20:28</p><p>the background but if you use the default option which is building your own just as you can in</p><p>20:35</p><p>Tasha's cauldron of everything you can put that plus two in that plus one or</p><p>20:40</p><p>three plus ones wherever you want just as you can with tashas but and the</p><p>20:47</p><p>reason why we're doing it sort of both ways where if you do build your own you decide where they go or if you choose a</p><p>20:52</p><p>pre-made background we decide where they go because we also know there are many players who don't want to have to decide</p><p>20:58</p><p>and so if you just like I pick soldier soldier tells me to increase these two</p><p>21:05</p><p>stats in this way and then they're good to go it's sort of The Best of Both Worlds well and it illustrates the point</p><p>21:10</p><p>very well yes and that and really many of the backgrounds uh that we provide</p><p>21:15</p><p>are really just illustrations of how people can use the new background</p><p>21:22</p><p>building system so ability scores are a part of it you</p><p>21:27</p><p>just as you do now you uh in the 2014 Players handbook you'll also get two</p><p>21:32</p><p>skill proficiencies uh you get a tool proficiency you get a language uh you</p><p>21:39</p><p>also get a starting package of equipment and uh Even in our deconstruction and</p><p>21:45</p><p>rebuilding process even all those equipment packages uh have been examined because we're embracing uh this build</p><p>21:53</p><p>your own approach one of the things we needed to do was make it so that all the backgrounds have equipment packages of</p><p>22:01</p><p>the same value yeah because in the 2014 Players handbook they didn't and so now</p><p>22:07</p><p>if people like add up how you know the cost they'll see oh all the backgrounds</p><p>22:12</p><p>have equipment packages worth exactly 50 gold pieces instead of just going for</p><p>22:18</p><p>criminal or Noble right right and uh</p><p>22:24</p><p>one of the main reasons why we've done that is to empower this build your own</p><p>22:30</p><p>approach yeah so then the other thing you get in your</p><p>22:35</p><p>background and we touched on it earlier in our talk and it is in my mind the</p><p>22:41</p><p>most exciting new piece of background and that is you also get a first level feat</p><p>22:47</p><p>so in that statement there are a few things for me to unpack first off I just talked about a feat and gave it a level</p><p>22:56</p><p>that's critical because people are going to see not only in this under tarkana but in the upcoming Unearthed arcanas</p><p>23:02</p><p>over the next year plus they're going to see Feats appearing and</p><p>23:07</p><p>every feet will have a level on it the way to think of a feat is a feat is</p><p>23:13</p><p>essentially a class feature that doesn't belong to a single class and Justice</p><p>23:18</p><p>class features have levels Feats are now going to have levels that makes a lot of sense and and so there's a there are</p><p>23:26</p><p>several reasons for this one because we're really embracing Feats</p><p>23:31</p><p>in certain parts of this play test process backgrounds being</p><p>23:38</p><p>one of one of the main parts of the game where we're doing that we want to make sure that feat selection</p><p>23:45</p><p>is not overwhelming and one way for us to make it so that it's not overwhelming is to break Feats</p><p>23:52</p><p>up into smaller groups and one of those ways that we're doing that is with levels so for instance if</p><p>23:59</p><p>something in the game tells you go pick a first level feat then you know immediately well then I can ignore all</p><p>24:05</p><p>the Feats in this book that are for fourth level that are for 20th level or any other level that might be on the</p><p>24:12</p><p>feets instead you can just focus in on the first level ones and this allows</p><p>24:18</p><p>those Universal traits that don't belong to any specific class to have a variance</p><p>24:25</p><p>of power that fails like more in tune with your leveling up exactly like it</p><p>24:31</p><p>allows you not to like I'm just picking from the same pool of Feats as I've always done like no that you can get a</p><p>24:38</p><p>feat that is much more uh strong yeah well not only that but also something</p><p>24:44</p><p>people are going to see is that when you examine the first level Feats in this Unearthed Arcana if you're familiar with</p><p>24:51</p><p>the Feats that have been in the game in the last eight years some of them have in addition to including some sort of</p><p>24:57</p><p>special benefit have often also included a plus one to one of your ability scores</p><p>25:02</p><p>right you'll notice reading this document none of these Feats have a plus one to an ability score and that's</p><p>25:10</p><p>intentional because that is actually one of the signs that you're looking at a first level feat because when you see</p><p>25:16</p><p>some of the higher level feeds in our upcoming on Earth arcanas some of those</p><p>25:22</p><p>Feats will still have a plus one to a particular ability score but again one</p><p>25:27</p><p>of the signs of a first level feed is they don't include that and because first level feeds are not</p><p>25:34</p><p>meant to change your ability score because when you're building your</p><p>25:40</p><p>character there are already other things that are manipulating your ability scores right that those initial factors</p><p>25:46</p><p>whereas when you move forward and you start hitting other levels you are faced with the do I increase my ability stats</p><p>25:53</p><p>or do I go with feet right this kind of softens that as well of like well you're</p><p>25:59</p><p>still getting a benefit with some of these feeds well you're not only getting a benefit but it's a benefit your character didn't have before right this</p><p>26:05</p><p>is this is a pure addition that we're providing now for everybody and we have</p><p>26:12</p><p>that in mind as we decide what qualifies as a first level feed and what doesn't uh basically anything that's going to</p><p>26:20</p><p>dramatically increase uh character power in some way people are not going to see</p><p>26:26</p><p>as a first level feat uh that that is the domain of higher level Feats where</p><p>26:31</p><p>uh the game's math can handle adjustments to raw power most first</p><p>26:38</p><p>level Feats are about increasing a character's versatility and speaking to</p><p>26:44</p><p>different key backstories and you'll see that these Feats are you know</p><p>26:52</p><p>they all are featured in at least one of the sample backgrounds in this document</p><p>26:58</p><p>so you can also see looking at the sample backgrounds how to match</p><p>27:03</p><p>first level feeds with background if you decide to build your own background and</p><p>27:10</p><p>again if you don't want to you just grab one of these pre-made backgrounds and the background just feeds you a</p><p>27:16</p><p>particular feat for instance if you if you pick the Sailor you're gonna get</p><p>27:22</p><p>Tavern brawler and and the reason for that is because in the little story that we provide for the Sailor it's because</p><p>27:29</p><p>on your on your long Journeys you have spent a whole lot of time in taverns you</p><p>27:35</p><p>know in different ports of call and uh and in the process you've gotten really</p><p>27:40</p><p>good at participating in brawls whereas like criminal you get alert I believe</p><p>27:46</p><p>yes because that makes sense yes because you want to be very alert yeah look out</p><p>27:51</p><p>for the the soldiers of the crown or whatever exactly exactly and uh</p><p>27:57</p><p>people are going to see that alert which is a returning feat has new functionality uh yeah and uh I'm super</p><p>28:06</p><p>excited about this whole approach that we're taking with backgrounds of it's all about</p><p>28:12</p><p>building character your character's story and making certain meaningful game mechanic</p><p>28:20</p><p>choices that reflect the story you have in mind for your character and each of the sample backgrounds that</p><p>28:28</p><p>we provide are really there to inspire you to show you the kinds of backstories that you</p><p>28:35</p><p>can have for your character so that's why you're going to see again not only some returning backgrounds uh like</p><p>28:42</p><p>Soldier like sailor uh uh acolyte but you're also going to see brand new ones</p><p>28:48</p><p>like cultist uh Pilgrim and a number of</p><p>28:53</p><p>others all meant to show a different aspect of of a character's life that</p><p>29:01</p><p>could have been formative in who they are yeah and it's such a good uh it helps for a point of inspiration how you</p><p>29:08</p><p>role play your character as well yeah yeah and add like the meaningfulness of the backgrounds like backgrounds were</p><p>29:15</p><p>always cool before but now it's like okay this is this has a lot of them it has it has a lot of</p><p>29:21</p><p>oomph because its background is also where you can express your character's</p><p>29:29</p><p>culture where your character is from some of those elements that used to</p><p>29:35</p><p>exist in some of our character races those elements now exist in background</p><p>29:43</p><p>that migration of sort of cultural culturally encoded elements migrating to</p><p>29:50</p><p>background is a philosophy that informs</p><p>29:55</p><p>a number of the design decisions in this particular UA it's why for instance to</p><p>30:01</p><p>go back to one of our race options if you look at the dwarf in this unarth Arcana the dwarf does not have uh</p><p>30:10</p><p>Mountain dwarf and Hill dwarf as sub options anymore</p><p>30:15</p><p>and there's a reason for that it's because those options were only cultural for dwarves</p><p>30:22</p><p>in our DND worlds those are really cultural designations that different</p><p>30:28</p><p>dwarf communities have taken on and also in some DND worlds those names don't</p><p>30:34</p><p>appear at all right yeah and unlike say elves who actually have</p><p>30:40</p><p>different mystical abilities based on their connections with different environments you know whether it's wood</p><p>30:46</p><p>elves who have particular magical abilities because of their connection to primeval forests or drow who have you</p><p>30:55</p><p>know their magical abilities because of the Millennia they've spent in the magic saturated underdark</p><p>31:02</p><p>dwarves don't have those associations and so instead of having a choice which</p><p>31:09</p><p>was again cultural and culture now is reflected by background we focused in on</p><p>31:14</p><p>let's make the dwarf the dwarfiest dwarf and so in a few cases where maybe before there was an there's an option that's</p><p>31:21</p><p>not there anymore really often the option is just moved someplace else and so any of the</p><p>31:28</p><p>cultural cues that a person before was searching for in say their dwarf character they can now</p><p>31:36</p><p>replicate those and often with more oomph in the background system for</p><p>31:42</p><p>instance if you want to really Lean Into You know the the fairy tale dwarf who</p><p>31:49</p><p>not only has all the characteristics we expect of a dwarf but you know also is like a minor and some and you know this</p><p>31:56</p><p>sort of thing that I encourage people to go pick the laborer background where you're going to get all the stuff you</p><p>32:03</p><p>would expect for a character who's really leaning</p><p>32:08</p><p>into that archetype this all connects to Monsters of the Multiverse as well absolutely so</p><p>32:16</p><p>anything that you're seeing here is designed to play side by side with</p><p>32:23</p><p>books you have already and that includes recent books like Monsters of the Multiverse so the dwarf for instance</p><p>32:32</p><p>that you see in this on Earth Arcana is meant to exist in the game side by side</p><p>32:37</p><p>with the dwargar that appears in Monsters of the Multiverse the elf in</p><p>32:43</p><p>this UA is designed to stand side by side with the sea elf aladrin and Shadow</p><p>32:50</p><p>Kai who are in Monsters of the Multiverse same with gnomes where we</p><p>32:55</p><p>have we have the sort of the player's handbook gnome that we're looking at here and then we have the additional</p><p>33:01</p><p>gnome option of the deep gnome in Monsters of the Multiverse so really</p><p>33:07</p><p>when you look at the player's handbook version of something it is that is the</p><p>33:13</p><p>most sort of like archetypal Universal version the most common</p><p>33:18</p><p>version that you're going to see all of those other versions that we have</p><p>33:23</p><p>particularly in a book like Monsters of the Multiverse which we designed to be a big collection of options that would</p><p>33:31</p><p>then be able to stand shoulder to shoulder with the options in the new</p><p>33:36</p><p>core Rule books you then when you put them all together have this amazing family of options and</p><p>33:45</p><p>these new options don't take away those but instead in many ways</p><p>33:52</p><p>create some when you look at one and look at the other it really then</p><p>33:57</p><p>highlights even more what's special about each of the options this pipe test</p><p>34:02</p><p>material is meant to work and the future product that future players handbook very nicely with the books that already</p><p>34:09</p><p>exist exactly now there's a lot we could say about the Feats that you're getting</p><p>34:15</p><p>from those backgrounds correct and uh I'm really excited for people to read</p><p>34:22</p><p>through all of them to see what's going on in these feats rather than going through each one of</p><p>34:29</p><p>them uh as much as I would love to because there's so many people there's a lot to look at there's so many fun</p><p>34:36</p><p>things in these new Feats really what I'd love to do is talk briefly about some of the philosophy behind the</p><p>34:42</p><p>decision making here I've already talked a bit about some of the things that</p><p>34:47</p><p>distinguish a first level feat from higher level feeds uh there's another thing uh that informs</p><p>34:54</p><p>some of the decisions we made about the Feats here and that is first I'll talk about</p><p>35:02</p><p>Feats we revised and then I'll also talk about brand new Feats so</p><p>35:08</p><p>whenever we were revising a feat that already existed in the 2014 Players</p><p>35:14</p><p>handbook and made the determination that it was going to become a first level feat we not only wanted to make sure it was</p><p>35:21</p><p>delivering something with very clear functionality and clear value</p><p>35:28</p><p>we also wanted to make sure that the feet is useful to the people who most</p><p>35:34</p><p>are typically would want to take it here's what I mean by that if you look at the Healer feet in the</p><p>35:40</p><p>2014 player's handbook you read the title and you think hey I'm playing a life cleric I'm a Healer right</p><p>35:48</p><p>that's probably a feat I want to take but then if you read it not very beneficial no because that feat</p><p>35:55</p><p>was actually written for a person who maybe doesn't have any healing ability</p><p>36:00</p><p>right so we have kind of uh turn that on its head uh and we have now</p><p>36:08</p><p>made it so that this feat is beneficial to people who are already healers while</p><p>36:13</p><p>also providing a healing ability to somebody who lacks it so</p><p>36:19</p><p>that's the kind of the needle we're threading in a lot of these that maybe a feat that before</p><p>36:25</p><p>seemed to be calling to a particular type of character but then didn't connect with that character at all we</p><p>36:31</p><p>have now made it so that it is beneficial for that kind of character like many life clerics are now going to</p><p>36:37</p><p>want to take the Healer feet but then also many non-spell casting</p><p>36:42</p><p>characters I think might be drawn to the Healer feat because of their characters</p><p>36:48</p><p>back backstory because of the battle medic ability right that is now in the</p><p>36:55</p><p>Healer feet that allows you to actually heal somebody using a healer's kit and you'll see that</p><p>37:03</p><p>again and again in these Feats things that are either going to be beneficial</p><p>37:09</p><p>for the individual character who we expect would be attracted to the</p><p>37:14</p><p>feet or beneficial to the whole party here's an example of that in the alert</p><p>37:20</p><p>feet now first level feet that again the criminal has</p><p>37:28</p><p>not only do you get a bonus to your initiative role</p><p>37:34</p><p>but you also now have an ability when initiative is rolled you and another</p><p>37:39</p><p>member of your party can swap initiative which is amazing I love it and and this</p><p>37:46</p><p>that ability alone is going to make many groups like oh we are so happy if somebody has alert because we have all</p><p>37:53</p><p>playing d d been in that situation where like if only this particular character was able to go earlier exactly yeah and</p><p>38:01</p><p>and so now the character who is because this alert feed is designed to</p><p>38:06</p><p>mean this is the person who is exceptionally ready to jump into action and can help one of their buddies do so</p><p>38:14</p><p>and that's another yeah that's another example of like alert was a very like</p><p>38:19</p><p>for my character only feet like like I just want to be first right</p><p>38:24</p><p>now you have the option to like pass that on to someone else in your group and be a good party member exactly if</p><p>38:29</p><p>given the option but yeah like that's that's lovely that's that dual purpose for all these Feats yeah and then and</p><p>38:36</p><p>and then the brand new Feats are designed to</p><p>38:42</p><p>fill some character type gaps that existed before gaps that really came to</p><p>38:49</p><p>mind for us as we were designing the sample backgrounds what's an example of</p><p>38:54</p><p>one of the new Feats so musician right is one of the new Feats and with the</p><p>39:01</p><p>musician feat you can not only gain proficiency with three musical</p><p>39:07</p><p>instruments of your choice and sort of getting the three tool proficiencies used to be a function one of the</p><p>39:14</p><p>optional functions of the skill defeat but now you get a more flavorful version</p><p>39:19</p><p>of that not only in the musician feet but also elsewhere so you get to choose three musical</p><p>39:25</p><p>instruments that you're proficient with but then you also have the ability that</p><p>39:30</p><p>whenever you finish a short or long rest you can give inspiration to a number of</p><p>39:37</p><p>people who hear you play a song on one of your instruments and the number of people who can gain</p><p>39:45</p><p>inspiration is affected by your proficiency bonus so in other words the higher level you get it scales rather</p><p>39:52</p><p>obviously yeah and and so you know in any group we're like gosh</p><p>39:57</p><p>we'd really love to have sort of inspiration in our pocket ready to go and for anyone watching who doesn't know</p><p>40:03</p><p>what inspiration is because a lot of groups don't use it that's essentially having um advantage in your pocket ready</p><p>40:10</p><p>to use when you need it right uh and so a person with the musician feet using</p><p>40:16</p><p>this inspiring song can give people inspiration</p><p>40:21</p><p>so this brand new feat is not only filling a gap in our previous feat list</p><p>40:28</p><p>but it's also doing exactly what I was talking about earlier about the Healer feat and that is</p><p>40:34</p><p>it will be useful to also someone who's already a musician most most notably the</p><p>40:39</p><p>bar the bar because this ability to whenever you finish a rest to give</p><p>40:45</p><p>certain number of people of inspiration is not an ability that Barda has so this</p><p>40:51</p><p>combines really nicely with a Bard's kit so you can become the most Barty barred</p><p>40:57</p><p>or you can play a fighter who also on occasion takes out a loot yeah who</p><p>41:04</p><p>before battle placed this beautiful song and everyone is like now I'm ready to go</p><p>41:09</p><p>yeah that's perfect yeah and and and again that is the philosophy here</p><p>41:15</p><p>throughout is how can we make uh people who again want a taste of something they</p><p>41:21</p><p>don't have happy but then also make the people who already have the thing also happy magic initiate does this too magic</p><p>41:29</p><p>initiate like some of the Feats we've published in the past year or two now tells you hey not only do you get some</p><p>41:37</p><p>spells that you can cast for free but if you already have spell slots you</p><p>41:42</p><p>can use them to cast these spells too and we we saw this in the evolution of like tashas and other books where</p><p>41:49</p><p>that you you very key much keyed into the fact that like yeah I got this first level spell but like I can't upcast it</p><p>41:56</p><p>with magic initiatives right so it's a little like frustrating if that scale if that spell can scale up if you like use</p><p>42:04</p><p>a higher spell slot and now you can do that yeah if you want to hush rebuke someone right I love doing uh you can do</p><p>42:12</p><p>so now defeat also uh has been given broader</p><p>42:19</p><p>functionality because people are going to see uh in this feat a reference to</p><p>42:26</p><p>something that is new yeah let's talk about that let's talk about I assume</p><p>42:31</p><p>you're talking about spells and how they're defined yes so not only does the</p><p>42:36</p><p>magic initiate feat uh refer to what we're about to talk about but there there are references to it elsewhere in</p><p>42:43</p><p>the dock one of those being in the high elf and that is we now refer to three</p><p>42:50</p><p>new spell lists there is an Arcane spell list a Divine spell list and a primal</p><p>42:56</p><p>spell list in our work over the last few years as</p><p>43:02</p><p>we've been preparing start unveiling this material we realized that as the game expands as</p><p>43:10</p><p>there are new subclass options uh also with you know the introduction of a class like the artificer</p><p>43:18</p><p>with Feats with magic items with a variety of things that give you access</p><p>43:24</p><p>to spells there has been a growing need for us to have a new type of spell list</p><p>43:31</p><p>and that is a spell list that isn't tied to a particular class but is instead</p><p>43:37</p><p>tied to really the source of your magic right um and so in this case Arcane</p><p>43:45</p><p>spells are all about manipulating the background magic that's in the entire Multiverse Divine spells uh as people</p><p>43:53</p><p>would expect come from either gods or the Realms of the Gods and then Primal</p><p>44:00</p><p>spells are about drawing on the magic that is in not only sort of the elements</p><p>44:07</p><p>but also in the spirits of Nature and the way the way we sort of divided is</p><p>44:12</p><p>divine is really magic pulling from the Outer Planes Primal is pulling from the</p><p>44:18</p><p>inner planes and Arcane is pulling from sort of the Multiverse writ large</p><p>44:24</p><p>and so now rather than us directing you for certain Spell choices in particular</p><p>44:31</p><p>contexts like you know the previous magic initiate was like all right go</p><p>44:36</p><p>pick from the spell list of one of these particular classes which then suddenly</p><p>44:42</p><p>the moment we introduce a new class like artificer right then then we need a</p><p>44:47</p><p>whole new feat for that yeah this feat now grows with the future of the game</p><p>44:54</p><p>because now any time that we introduce a spell the spell itself will have for you</p><p>45:03</p><p>a tag that tells you if it's Arcane Divine or Primal or a mix because some</p><p>45:09</p><p>spells as people are going to see in some of our upcoming on our tarcana fall into multiple categories this is going</p><p>45:16</p><p>to have a tremendous payoff not only for like oh this later supplement added a new Arcane spell I have access to to the</p><p>45:25</p><p>Arcane spell list I can now have access to that spell without it having to route</p><p>45:31</p><p>through a particular class uh much more elegant solution yes and it</p><p>45:39</p><p>it also is another uh it has another purpose for us it's a way for us to take</p><p>45:45</p><p>this notion of these sources of magic which are mentioned at least Arcane and</p><p>45:50</p><p>divine are in the 2014 Players handbook but now we actually sort of give them</p><p>45:55</p><p>rules teeth rather than just sort of being a story rapper because Arcane and divine and then occasionally Primal when</p><p>46:02</p><p>it has been mentioned have really just been a flavor wrapper now they actually have substance in the game itself that</p><p>46:09</p><p>there is a list that you can go look at and go here are the sort of universal</p><p>46:15</p><p>Arcane spells here are the universal Divine spells and so on now people will</p><p>46:21</p><p>have to wait for upcoming under tarkanas to see how classes use those lists</p><p>46:27</p><p>because classes are going to use those lists but classes are also going to have access to spells that go beyond the</p><p>46:35</p><p>those Universal lists but again that's for that's for future us to talk about</p><p>46:41</p><p>uh and but again I think I think already this is super exciting being able to</p><p>46:47</p><p>reveal um these again these new types of spell lists that provide a tremendous amount</p><p>46:54</p><p>of flexibility for characters not only that will be able to be made with this series of unarth Arcana articles but</p><p>47:02</p><p>also that will be able to be made in the future yeah it is a very exciting time uh this</p><p>47:09</p><p>is a very weighty UA we're going to be doing this often this year uh</p><p>47:16</p><p>uh somewhat semi-monthly but yeah not not necessarily not necessarily strictly</p><p>47:24</p><p>defined yeah in terms of timing but we have a lot of uas coming out this year we need a lot of player feedback and</p><p>47:33</p><p>there is so much in this UA that we could talk about yes I know we do we</p><p>47:39</p><p>we everything and we could have made this a three hour video and and there are</p><p>47:46</p><p>before we sign off on this video yeah there are a couple other gems in this UA</p><p>47:52</p><p>I would love to go ahead go ahead yeah I uh I am I'm eager to hear so first I</p><p>47:58</p><p>encourage people in the rules glossary to look at not only the revised</p><p>48:04</p><p>definitions of a couple of our conditions they're also going to see there's a new condition that's in play</p><p>48:10</p><p>the slowed condition and people are going to see in the upcoming on Earth arcanas uh updates to a number of the</p><p>48:18</p><p>game's conditions so I'm excited to see what people think about that also I encourage people to take a look</p><p>48:25</p><p>at the new rules for inspiration because we've decided that rather than</p><p>48:32</p><p>inspiration being connected to essentially just the DM awarding people</p><p>48:37</p><p>for particular character choices instead inspiration is going to be</p><p>48:44</p><p>something you can reliably get whenever you roll a 20 on an ability check saving</p><p>48:50</p><p>throw or attack roll we wanted a way to feed people</p><p>48:56</p><p>inspiration through the system itself and we love this idea of when you have a</p><p>49:02</p><p>spectacular success you're inspired by it you bolstered by it and that can</p><p>49:08</p><p>start creating this sort of Snowball Effect yeah uh and that's what we're going for we've also uh tweaked the rule</p><p>49:17</p><p>on Inspirations so that it's still the same that you can only ever have one instant of of inspiration you don't get</p><p>49:23</p><p>the stockpile inspiration it's not you either have it or you don't but we've now made it so that if something in the</p><p>49:30</p><p>game gives you inspiration and you already have it you can then immediately give it to one of the other characters</p><p>49:37</p><p>in your group oh that's fantastic uh and it's likely that people are going to</p><p>49:43</p><p>have it because you get it by Rolling a 20 and one of the new traits of humans</p><p>49:48</p><p>in the game is humans whenever they finish a long rest have inspiration and so every human in your</p><p>49:56</p><p>group is going to start every adventuring day with inspiration and that means then if the human gets</p><p>50:02</p><p>inspiration and already has it they can then give inspiration to somebody else I think there's going to be a really fun</p><p>50:08</p><p>sort of you know inspiration flowing around yeah in the party</p><p>50:14</p><p>and what people are going to see as they actually experience this in play</p><p>50:20</p><p>what the system is intentionally doing is encouraging you to use the inspiration because there's more is</p><p>50:27</p><p>coming uh it's just like really yeah I don't know what I'm gonna need this exactly and it's we we often when we're</p><p>50:35</p><p>assessing different parts of the system uh if we see something that ends up getting hoarded so much that it actually</p><p>50:42</p><p>almost never sees use yeah that to us tells we need to change something so</p><p>50:48</p><p>that this actually becomes a fun part of play and not something that just gets marked during your character sheet and</p><p>50:54</p><p>then you forget about it is this the moment that I use it that that kind of almost anxiety like right like I've been</p><p>50:59</p><p>in Somalia you and I have been in so many one shots where it's like well I never used it yeah yeah exactly it's</p><p>51:05</p><p>gone forever whereas we want to make it easy for people to say yes yeah to say yes I'm going to use my inspiration uh</p><p>51:13</p><p>because it's likely more is coming right around the corner the gang of natural 20 thing is so exciting because like you</p><p>51:19</p><p>that's such a cinematic moment or like a great narrative moment of like I I've been very successful and now I have a</p><p>51:26</p><p>little bit left over and that could you could roll another 20 it could keep going and going and going and and to see</p><p>51:33</p><p>a game where like something like that happens I mean the odds are are</p><p>51:39</p><p>not high but they're higher now to see something like kind of amazing at the</p><p>51:44</p><p>table yeah yeah that's very very fun so critical hits have changed as well can you elaborate on on that</p><p>51:51</p><p>we are experimenting in this on Earth Arcana with a new take on the critical</p><p>51:57</p><p>hit so in addition to Rolling a 20 now feeding you inspiration whether it's an</p><p>52:04</p><p>ability check saving thrower attack roll we've now specified that if it's an</p><p>52:10</p><p>attacker and you roll a 20 it's also a critical hit as you would expect but what's different here is it's</p><p>52:19</p><p>only a critical hit if you were attacking with a weapon or an unarmed strike</p><p>52:24</p><p>now in most cases in our game that was already the case in actual play</p><p>52:32</p><p>because most spells in the game trigger saving throws rather than involving an</p><p>52:38</p><p>attack roll so spells scoring Critical Hits was a more sort of rare occurrence</p><p>52:44</p><p>than weapons scoring them but we're exploring this option and</p><p>52:50</p><p>again I really want to emphasize this is a great example of a play test giving us the chance to experiment with something</p><p>52:56</p><p>remember this is not set in stone right exactly uh we we want to see what does</p><p>53:06</p><p>the community think and how does this play out for them because what we're really trying to do is carve out a</p><p>53:13</p><p>clearer space for essentially Spell</p><p>53:18</p><p>operations on one side and weapon and unarmed strike operations on the other</p><p>53:24</p><p>and the critical hit was already confusing for a number of people because</p><p>53:30</p><p>I've actually lost count over the last eight years the number of times I've been asked by the community can spell</p><p>53:38</p><p>score a critical hit so funnily this this experiment in this UA will function for</p><p>53:46</p><p>many groups the way they were already playing because many groups had doubt that spells could actually critical even</p><p>53:51</p><p>though they could right and so now we're experimenting with well just what if they can't and this is a function of</p><p>54:00</p><p>weapon use and unarmed strike use which then also allows for us to do</p><p>54:05</p><p>greater Clarity because then it's there's not that fuzziness before of like take the dice that were involved in</p><p>54:12</p><p>the attack and roll them twice no now we Zoom way in it's take the weapon or the</p><p>54:17</p><p>unarmed strikes dice and roll them a second time now of</p><p>54:22</p><p>course people know that some people don't have dice for their unarmed strikes but monks and others absolutely</p><p>54:28</p><p>do and we wanted to make sure this critical hit option was available for them in addition to characters who rely</p><p>54:35</p><p>more on weapons now there's an additional Nuance here the way we have</p><p>54:41</p><p>worded this experimental rule it is only player characters who score Critical Hits</p><p>54:48</p><p>now I need to unpack that well it's kind so first</p><p>54:55</p><p>uh critical hits for Monsters often play out in</p><p>55:02</p><p>uh strange unsatisfying or terrifying ways and I'll</p><p>55:09</p><p>unpack I'll unpack those first they can be terrifying higher level terrifying is fine</p><p>55:16</p><p>first level terrifying can mean the character is gone uh so crits are extremely dangerous at</p><p>55:23</p><p>low levels for player characters you know that bug bear critting your first level character might mean that's</p><p>55:30</p><p>it your character is on on its on their way to the Grave yeah uh</p><p>55:35</p><p>and but then other times because of how a</p><p>55:41</p><p>monster's damage expression is built a monster critical hit can feel</p><p>55:47</p><p>unsatisfying uh and the DM might say there was a crit but the math doesn't</p><p>55:53</p><p>really deliver the punch that you you were expecting when the DM said that</p><p>56:00</p><p>also because a lot of DMS use static damage our crit role where you're</p><p>56:05</p><p>rolling a die a second time there's friction between that rule and how</p><p>56:10</p><p>monsters are actually designed and then there's a further reason that we're experimenting with this and that</p><p>56:16</p><p>is Monster's actually already have their own built-in crit like mechanic</p><p>56:25</p><p>and that is the recharge mechanic we use recharge abilities to deliver</p><p>56:31</p><p>those scary massive strikes right think</p><p>56:37</p><p>of the dragon's breath weapon when that happens everyone has put on notice and that is</p><p>56:42</p><p>the scary moment the DM decides when to use it so the DM</p><p>56:48</p><p>can make an informed decision when to crank up the difficulty in a battle the</p><p>56:55</p><p>DM has no control over a critical hit now uncertainty is also fun because we like</p><p>57:00</p><p>DMS being surprised but that's where the recharge role comes in because the DM wants the DM decides to essentially</p><p>57:07</p><p>press the things are going to get real big of the button back they're not sure</p><p>57:14</p><p>when they get the button back yeah yeah and so there is already this element of uncertainty purposefully built into the</p><p>57:21</p><p>recharge mechanic and so what we're exploring is this notion of really</p><p>57:28</p><p>monsters don't need crits because they have crits in another form and that is in recharge abilities and those the DM</p><p>57:36</p><p>has a bit more control over even though it's not total control because again once you use the DM doesn't know when</p><p>57:42</p><p>it's coming back uh that is that that modicum of control</p><p>57:47</p><p>is more in keeping with what we expect for a dungeon master and so we're exploring the crit as it's</p><p>57:54</p><p>essentially a special ability of player characters of occasionally they score</p><p>58:01</p><p>these surprisingly good hits that deal more damage than uh the weapon or</p><p>58:07</p><p>unarmed strike would normally deal uh this is this is a rule I I am very keen</p><p>58:14</p><p>to get feedback on and hope people will try it out in their game and</p><p>58:21</p><p>then we'll see where we go next Once once we get the feedback on it related to Rolling the D20 there's also another</p><p>58:28</p><p>significant thing in the rules glossary that uh I encourage people to take a</p><p>58:34</p><p>look at and that is we have decided to embrace how many</p><p>58:40</p><p>groups actually play and that is when you roll a 1 or a 20 for an ability</p><p>58:46</p><p>check saving thrower attack roll right a one is an automatic failure and a 20 is an automatic success</p><p>58:53</p><p>it will surprise some people watching that that's a change because I yeah I know because I've been doing it I don't</p><p>58:59</p><p>know for like 10 years yes uh because for yeah anyone who might not know previously a 20 meeting on</p><p>59:06</p><p>automatic success in a one meeting on automatic failure was only a function of the attack role right not of ability</p><p>59:13</p><p>checks and saving throws but what we have seen over the last eight years is</p><p>59:18</p><p>more and more groups use that rule for all of the D20 tests and we decided</p><p>59:25</p><p>rather than having the rules being in friction with how people actually play</p><p>59:31</p><p>the game let's update the rules so that the game plays the way people expect it to well</p><p>59:38</p><p>that's what's so much it was in this first play test material is much of that yes of how people</p><p>59:45</p><p>actually play or want to play because we over the last eight years through the</p><p>59:52</p><p>many uh surveys that people have filled out that have been valuable to our work</p><p>59:57</p><p>we've been listening we've been paying attention we watch streamed games we constantly play DND and all of that</p><p>1:00:05</p><p>feedback all of that play all of that observation has fed into what people are</p><p>1:00:12</p><p>seeing in this unearth Arcana and what they're going to see in the months ahead there there's two sides of the play test</p><p>1:00:18</p><p>material like this is a moment in time where like all of everyone's feedback has led to this play test material and</p><p>1:00:25</p><p>your feedback after this is going to lead to the final version so be sure to</p><p>1:00:31</p><p>play test absolutely because this is not the final version everything here is subject to change uh</p><p>1:00:39</p><p>this is really this UA in particular is our hello yeah hello we're listening yeah yeah and</p><p>1:00:47</p><p>the feedback that then the community provides in response will help determine</p><p>1:00:55</p><p>what parts of this make it into the new core books what parts do we set to the</p><p>1:01:02</p><p>side and what parts do we keep but change and so what everyone is going to</p><p>1:01:07</p><p>see just like with the DND Next process almost 10 years ago you're going to see an evolution</p><p>1:01:14</p><p>in these playtest materials in the game itself</p><p>1:01:20</p><p>also the exciting thing I think for everyone is you're going to be able to use all of these playtest stocks with</p><p>1:01:27</p><p>your existing core books we have designed these docs so that you can take</p><p>1:01:32</p><p>each one and other than the places where we tell you all right you know that thing in your book well here's here's an</p><p>1:01:39</p><p>update to it otherwise all this material works with the core books you already</p><p>1:01:44</p><p>have meaning the uas that are ahead will be very</p><p>1:01:50</p><p>targeted rather than it being like here is a cross-section of the of the entire game right instead we're going to drill</p><p>1:01:57</p><p>into one piece because that piece will now work with the books you have already</p><p>1:02:04</p><p>and so that's why you know in in coming ones we're going to drill deep on particular classes and then eventually</p><p>1:02:10</p><p>we'll drill deep on particular spells as we build this it's almost like we're</p><p>1:02:17</p><p>building a mosaic that in the end and you know once all the pieces are in</p><p>1:02:22</p><p>place you will get a glimpse of what the new core books are going to look like this has to be very exciting for you</p><p>1:02:29</p><p>like beyond the rules and the play test this is like a very exciting time to be a d d fan yeah and to be making DND yeah</p><p>1:02:36</p><p>yeah no it's it's wonderfully exciting uh because we're able to take something</p><p>1:02:42</p><p>that we love feed the passion that we in the community have had for it over the last</p><p>1:02:48</p><p>eight years feed all the conversations we've had internally that we've had with</p><p>1:02:54</p><p>fans out in the world and take all of that and let it flow into the game</p><p>1:02:59</p><p>itself so that it can move now into its its</p><p>1:03:05</p><p>next generation it's perfect I am excited for I'm very</p><p>1:03:10</p><p>excited for this video and for many more to come over the next few years yeah yeah excellent all right and uh</p><p>1:03:17</p><p>people will get access to this UA uh on D beyond.com yes that is also where you</p><p>1:03:24</p><p>get to play test and that will be coming out sometime after this video first</p><p>1:03:30</p><p>lands so for this particular one uh later today you should get access</p><p>1:03:36</p><p>to that I think that's it right yeah okay we're not going to be busy at all</p><p>1:03:42</p><p>thank you so much thank you[/spoiler]</p></blockquote><p></p>
[QUOTE="darjr, post: 8735306, member: 52905"] For the first playtest talks. Character Origins. [MEDIA=youtube]mOQ_Exh0DmY[/MEDIA] Get the playtest here. [URL unfurl="true"]https://www.dndbeyond.com/claim/source/one-dnd[/URL] See the spoiler block for the transcript [spoiler] Do 0:12 We Begin we we begin with Origins right appropriately enough we begin at the 0:18 beginning and so this under tarkana is the first and what's going to be a 0:25 series of Unearthed Arcana articles that come out every month or so over the 0:30 course of not only the next year but probably the next year and a half or so where we're 0:36 going to present different pieces of the player's handbook but with brand new 0:43 content then also familiar content but with new elements 0:49 updates and this is the chance for DND fans to let us know what they think to 0:57 really lend their voice to the chorus of DnD fans that will be really letting us 1:04 know where they want us to go next with this game that many of us have been 1:09 playing for decades and so many people have been playing since the 5th edition 1:15 players handbook came out in 2014. and so with this first one we thought 1:22 why not start at the start and that is uh figuring out where your character in 1:31 d d where did they come from and so when we say your character origin that's what 1:36 we're talking about what in your back story helped shape who you are and was 1:43 formative for you before you became an adventurer your adventuring life is largely 1:51 expressed by your character class and so character classes we'll get to in some 1:57 upcoming anarch Arcana articles in this one we're going to be looking at 2:03 three main elements that together Express who you were in the earliest 2:11 stages of your life and that is your character's race your character's background as well as whatever feat that 2:20 you get as part of that background because yes one of the new things here 2:25 which some of our recent d d books have already signaled was coming and many fans have already guessed coming that 2:33 everyone's background will now give them a first level feat but we'll talk more 2:38 about Feats I think a little later in the video so to begin since this is about Origins 2:44 let's start with race so your character's race in d d represents your ancestry in many ways 2:53 when you make your character you decide are is your character a member of the human race or one of the game's 2:59 Fantastical races various race options have appeared in many of our books over the last eight 3:06 years now is our time in this under turkana to revisit our old friends the races that 3:14 are in the player's handbook and so here we're going to be able to look at all of us together as d d fans the latest 3:21 versions of humans elves dwarves and others 3:26 many familiar aspects of those races are still here many of the traits that 3:34 people have been using for the last eight years they're right here on the page 3:39 but then there are also new traits and some of those traits that we've been all using in our characters have new options 3:47 great example of this in the dwarf you still have stone cunning 3:52 but now a dwarf as long as they're in contact with stone in some way whether 3:59 they're standing on it touching it dwarves now a certain number of times per day can give themselves Tremor sense 4:06 meaning they can sense through the Earth itself if there are creatures nearby 4:12 moving objects we're really leaning into 4:17 the Mythic stories of each of the race options in the game and looking for ways 4:24 to make them sort of the version truest to themselves like some something that 4:30 we would talk about while working on them is we want this dwarf to be the dwarfiest dwarf right right we want the 4:37 elf to be the elfiest elf and so we've been looking at ways of not only 4:42 maintaining continuity with with what sort of the general silhouette of that 4:48 race option is in the 2014 Players handbook but again bring some new elements to the foreground give you some 4:56 more fun things that you'll be able to do during play so that's another element 5:02 people are going to see in the races that ones that maybe in the past didn't 5:07 have an active ability something they could do during play now there they 5:12 might have one and so the dwarf's Tremor sense is an example of this now the dwarf has something that there they can 5:19 use that makes them feel dwarfy and will have usefulness and Adventures uh while 5:26 also having some of the familiar traits that they had before the resistance to 5:31 poison for instance right still here I love the narrative hook of that just because if you're a minor if you are a 5:38 tunnel Digger like in a war you are extremely sensitive to vibrations yes 5:44 you're just Ultra aware all the time so that's that's perfect for that uh playable race exactly and uh you will 5:53 get to see things like that uh in all of them where we took something that was 5:59 there before and often it's just we turned up the volume what can we do to this to make it even more fun uh give a 6:07 new dimension of play for people as they play their dwarf they're halfling their 6:12 gnome what have you uh in some cases 6:18 there are also options where before there were none one example I'm really 6:23 excited about is uh if you play a tiefling you now have several really 6:30 interesting choices choices that we began exploring years ago in modern canaan's Tome of foes and 6:38 now lean into here in the the this UA for the Player's handbook and that is 6:44 when you create a tiefling you decide what your infernal Legacy is I'm sorry 6:49 your fiendish legacy and one of those options is infernal but your legacy also 6:55 might be Abyssal or a a new third option which we're calling cathonic which has 7:02 to do each of these options has to do with different lower planes and so 7:08 infernal means you come your your legacy is connected to lawful evil planes if 7:16 you pick cathonic it's neutral evil planes and if you pick up Bissell chaotic evil planes now of course the 7:23 tiefling's moral Outlook is is not connected to this sort of origin of 7:29 their mystical powers which are shaped those Powers by this 7:35 choice so if you want the tiefling you have already in the 2014 player's 7:41 handbook choose the infernal Legacy and you're going to see you have the 7:47 familiar abilities although you have a little more now because now in addition to the magical abilities you had before 7:54 you now also have the Firebolt can't trip because you're going to be able to 7:59 hurl fire thanks to the Legacy that you have because that's very much the the 8:06 fire and the the pits and the Flames are basically what evokes that type of uh uh 8:13 setting for anything of infernal exactly whereas if you pick Abyssal you have a 8:19 completely different set of spells that you that you have in you innately and 8:26 then also your damage resistance is different so infernal tieflings have the 8:31 resistance to fire that tieflings have in the 2014 Players handbook whereas Abyssal and cathonic teeth links have 8:39 other damage resistances this sort of structure of giving you 8:45 choices that maybe you didn't have before is something you'll see in a variety of places not only in this under 8:53 tarkana but in future ones as well now there's another fun choice that 8:59 tieflings will have that they didn't have before and it's also a choice that humans have in this unarth Arcana and 9:05 that is their size if you are a human or a tiefling you're now going to be able 9:10 to decide whether you are medium as they are in the 2014 player's handbook or 9:16 small because first off in the real world there are humans who are small and so we 9:22 want to make sure that's now an option in the game as well and when it comes to 9:28 tieflings we added that option because some of the games iconic fiends are 9:34 actually quite little yeah and and so we thought how fun would it be to see more 9:39 height variants in tieflings a theme then that we carry over into a brand new 9:46 race that is also in this on our tarkana would you like to talk about that yes I 9:53 would love to so these are very unique week yes so in this on Earth Arcana we introduce a race 10:01 that we're calling the ardlings ardlings are also a people of the outer Plains 10:08 like tieflings and like asamar who appear in Monsters of the Multiverse 10:14 and ardlings are associated with three different groups of upper planes 10:21 you'll see there's a parallelism here tieflings are associated with sort of 10:27 three through the three main segments of the lower planes ardlings are associated with the three main segments of the 10:34 upper planes they can be smaller medium just like tieflings and all of their 10:40 abilities are themed around you know the heavens and whatnot but also visually 10:47 they are really going to stand out because one thing that sets ardlings 10:53 apart from say their asamar cousins is they all have the the face of an animal 11:02 and what we're doing here is we're really leaning into the fact that going all the way back to first edition many 11:09 of the game's celestials don't actually look like Angels many of the game celestials from The Game's long history 11:17 and I'm thinking here of cardinals Hound archons many of the avatars of specific 11:23 Gods many gods themselves in not only dnds pantheons but General mythology yes 11:30 but also in in human mythology have the visages of animals and so that that is 11:37 true of the ardlings where when you make one of these folk who can trace their 11:43 lineages to the upper planes you also decide uh what animal appearance you 11:49 have whether you know you're a bear or a lion or a cat or an eagle uh that that 11:58 is going to make it so that when when you're walking down the street people are going to know there's something 12:04 special about you especially when you then also temporarily Sprout your spectral Wings To Go on short short 12:12 little bouts of flight so this will also be the first time that we have introduced a a race with limited flight 12:19 in the player's handbook right and we saw that in a previous UA as well but 12:26 yeah this limited flight because flight can flight is an interesting thing yes and and this flight definitely is just 12:33 for little bouts because uh the ardlings do not have physical Wings all the time 12:39 but they can Channel their connection to the upper Plains to temporarily have these 12:45 luminous wings that they use to you know maybe reach a heart a a hard to reach 12:51 place I I like to imagine that you know some of them especially with their their animal features might sometimes just use 12:58 this ability to get that cat stranded up there in the tree uh yeah nothing nefarious 13:05 although although just as tieflings determine their own moral compasses this 13:12 is true of artlings as well so uh just because you know Grandma might have been 13:18 from Mount Celestia doesn't mean you're ardling shares the moral Outlook of that plane 13:24 so you could play a Sinister ardling and I think it would be quite interesting to 13:31 see that in in people's games in the years ahead oh yeah I'm already going to I'm playing a bat ardling a hundred 13:38 percent you have Unleashed my my bat humanoid bat fantasy already unknowingly 13:44 so I'm very excited for this and and I can't wait to find out if your bat artling is uh from the uh exalted 13:53 Heavenly or idyllic oh wow interesting yeah no that that will require some 13:59 thought yeah and because because just as in the tiefling that choice then uh 14:05 gives your character different magical abilities themed to 14:10 the the sort of group of planes that your character's Legacy is connected to so one of the races that is included 14:17 right from the get is in the player's handbook for 2024 presumably is the orc 14:25 so the orc is another new race for the 14:30 Player's handbook that appears here and people who have monsters of the Multiverse will see this orc is the orc 14:38 from that book and we've decided that because for many many years the orc has 14:44 been playable it's long past time for the orc to graduate to the player's 14:50 handbook right and so many people play them yes and and you know take take 14:57 their place uh next to uh this other cast of characters so I'm excited that 15:03 uh Orcs are are now going to be there in the games core rulebook but man 15:09 tiefling's got there first I know we also have 15:15 backgrounds and backgrounds have become so much more important than they were 15:20 before yes uh and not only more important but also more customizable 15:28 than they've ever been before and more narrative weight yes this is this is an important fact it's super important 15:34 about your character exactly um and this this emphasis on narrative 15:40 is something that people will also see uh glimmers of also back in the race 15:48 section of the same UA because uh something that we offer to players now 15:55 officially this is something people have been doing in their you know their games for many years uh 16:01 in a sort of story space between your race choice and your background choice 16:06 we encourage you to consider the possibility that your character 16:12 might have parents of different humanoid kinds your one parent might be a dwarf 16:18 the other one might be a halfling one parent might be a human and the other one might be an orc some of these 16:25 pairings the game has embraced in the past we're now opening it up so to 16:32 encourage people to realize many pairings are possible and when you do it what you do is you choose one of those 16:40 basically you choose the parent that gives your character your game traits right but then you can mix together the 16:48 visual qualities of the two to determine how your character looks and so you're you're kind of you have you have two 16:55 options to draw from for the aesthetic of your character and then again you choose which one is giving you your 17:02 special traits your characters size and speed that sort of thing and like 17:08 you said players have been doing this so for so long like my own wife plays a 17:13 gnome half Goblin a noblin right like this is very common you just 17:20 have to choose the the stats that you want to go with right yeah and and so again another example of us providing uh 17:29 new ways of experiencing the game we're all already playing 17:35 so now let's go from that to then the background yeah let's get into the 17:41 backgrounds and backgrounds are really exciting for me because of how we 17:49 essentially deconstructed them into their component parts examined each part and then reassembled 17:56 them and so the first thing that people are going to see is that the default option 18:04 now for your background is to build your own 18:09 in the 2014 Players handbook we had a bunch of backgrounds you could choose 18:14 from and then we had a rule that said if you want to customize a background here's how you do it we've essentially kind of 18:22 reversed the priority order where Now the default 18:28 is build your own background and we tell you exactly how 18:34 or choose one of the sample backgrounds that we provide that were built using 18:40 the rules that we just gave you for building a background and so what those 18:47 rules include are some choices for your character that can be very meaningful 18:54 for you not only in terms of your character's story but also in terms of 18:59 your character's abilities because first off speaking of abilities 19:04 one of your choices in background is where you're going to put a floating 19:10 plus two and a plus one to your ability scores people are already familiar 19:17 who've been playing d d with Tasha's cauldron of everything as well as some of our other recent books like Monsters 19:23 of the Multiverse that allow you to have a plus two and a plus one that you 19:29 decide where they go in your characters so this is going to feel familiar but 19:35 what's different is now that we're working on revising the player's handbook itself where those bonuses now 19:42 live in this play test material is in the background section and it makes 19:48 sense because you've been doing this this is your background this is like the life that you have led this is why you 19:53 are more dexterous this is why you have you're stronger because you lifted great 19:59 sword like you were a soldier you know this this kind of equates exactly because background is all about what 20:06 have you been doing yeah for all for all the years before you became an adventurer it it it has a meaningful 20:14 effect on your character's stats and now if you choose one of the pre-made 20:21 backgrounds people will see we've we have chosen what those ability score bonuses are connected to the story of 20:28 the background but if you use the default option which is building your own just as you can in 20:35 Tasha's cauldron of everything you can put that plus two in that plus one or 20:40 three plus ones wherever you want just as you can with tashas but and the 20:47 reason why we're doing it sort of both ways where if you do build your own you decide where they go or if you choose a 20:52 pre-made background we decide where they go because we also know there are many players who don't want to have to decide 20:58 and so if you just like I pick soldier soldier tells me to increase these two 21:05 stats in this way and then they're good to go it's sort of The Best of Both Worlds well and it illustrates the point 21:10 very well yes and that and really many of the backgrounds uh that we provide 21:15 are really just illustrations of how people can use the new background 21:22 building system so ability scores are a part of it you 21:27 just as you do now you uh in the 2014 Players handbook you'll also get two 21:32 skill proficiencies uh you get a tool proficiency you get a language uh you 21:39 also get a starting package of equipment and uh Even in our deconstruction and 21:45 rebuilding process even all those equipment packages uh have been examined because we're embracing uh this build 21:53 your own approach one of the things we needed to do was make it so that all the backgrounds have equipment packages of 22:01 the same value yeah because in the 2014 Players handbook they didn't and so now 22:07 if people like add up how you know the cost they'll see oh all the backgrounds 22:12 have equipment packages worth exactly 50 gold pieces instead of just going for 22:18 criminal or Noble right right and uh 22:24 one of the main reasons why we've done that is to empower this build your own 22:30 approach yeah so then the other thing you get in your 22:35 background and we touched on it earlier in our talk and it is in my mind the 22:41 most exciting new piece of background and that is you also get a first level feat 22:47 so in that statement there are a few things for me to unpack first off I just talked about a feat and gave it a level 22:56 that's critical because people are going to see not only in this under tarkana but in the upcoming Unearthed arcanas 23:02 over the next year plus they're going to see Feats appearing and 23:07 every feet will have a level on it the way to think of a feat is a feat is 23:13 essentially a class feature that doesn't belong to a single class and Justice 23:18 class features have levels Feats are now going to have levels that makes a lot of sense and and so there's a there are 23:26 several reasons for this one because we're really embracing Feats 23:31 in certain parts of this play test process backgrounds being 23:38 one of one of the main parts of the game where we're doing that we want to make sure that feat selection 23:45 is not overwhelming and one way for us to make it so that it's not overwhelming is to break Feats 23:52 up into smaller groups and one of those ways that we're doing that is with levels so for instance if 23:59 something in the game tells you go pick a first level feat then you know immediately well then I can ignore all 24:05 the Feats in this book that are for fourth level that are for 20th level or any other level that might be on the 24:12 feets instead you can just focus in on the first level ones and this allows 24:18 those Universal traits that don't belong to any specific class to have a variance 24:25 of power that fails like more in tune with your leveling up exactly like it 24:31 allows you not to like I'm just picking from the same pool of Feats as I've always done like no that you can get a 24:38 feat that is much more uh strong yeah well not only that but also something 24:44 people are going to see is that when you examine the first level Feats in this Unearthed Arcana if you're familiar with 24:51 the Feats that have been in the game in the last eight years some of them have in addition to including some sort of 24:57 special benefit have often also included a plus one to one of your ability scores 25:02 right you'll notice reading this document none of these Feats have a plus one to an ability score and that's 25:10 intentional because that is actually one of the signs that you're looking at a first level feat because when you see 25:16 some of the higher level feeds in our upcoming on Earth arcanas some of those 25:22 Feats will still have a plus one to a particular ability score but again one 25:27 of the signs of a first level feed is they don't include that and because first level feeds are not 25:34 meant to change your ability score because when you're building your 25:40 character there are already other things that are manipulating your ability scores right that those initial factors 25:46 whereas when you move forward and you start hitting other levels you are faced with the do I increase my ability stats 25:53 or do I go with feet right this kind of softens that as well of like well you're 25:59 still getting a benefit with some of these feeds well you're not only getting a benefit but it's a benefit your character didn't have before right this 26:05 is this is a pure addition that we're providing now for everybody and we have 26:12 that in mind as we decide what qualifies as a first level feed and what doesn't uh basically anything that's going to 26:20 dramatically increase uh character power in some way people are not going to see 26:26 as a first level feat uh that that is the domain of higher level Feats where 26:31 uh the game's math can handle adjustments to raw power most first 26:38 level Feats are about increasing a character's versatility and speaking to 26:44 different key backstories and you'll see that these Feats are you know 26:52 they all are featured in at least one of the sample backgrounds in this document 26:58 so you can also see looking at the sample backgrounds how to match 27:03 first level feeds with background if you decide to build your own background and 27:10 again if you don't want to you just grab one of these pre-made backgrounds and the background just feeds you a 27:16 particular feat for instance if you if you pick the Sailor you're gonna get 27:22 Tavern brawler and and the reason for that is because in the little story that we provide for the Sailor it's because 27:29 on your on your long Journeys you have spent a whole lot of time in taverns you 27:35 know in different ports of call and uh and in the process you've gotten really 27:40 good at participating in brawls whereas like criminal you get alert I believe 27:46 yes because that makes sense yes because you want to be very alert yeah look out 27:51 for the the soldiers of the crown or whatever exactly exactly and uh 27:57 people are going to see that alert which is a returning feat has new functionality uh yeah and uh I'm super 28:06 excited about this whole approach that we're taking with backgrounds of it's all about 28:12 building character your character's story and making certain meaningful game mechanic 28:20 choices that reflect the story you have in mind for your character and each of the sample backgrounds that 28:28 we provide are really there to inspire you to show you the kinds of backstories that you 28:35 can have for your character so that's why you're going to see again not only some returning backgrounds uh like 28:42 Soldier like sailor uh uh acolyte but you're also going to see brand new ones 28:48 like cultist uh Pilgrim and a number of 28:53 others all meant to show a different aspect of of a character's life that 29:01 could have been formative in who they are yeah and it's such a good uh it helps for a point of inspiration how you 29:08 role play your character as well yeah yeah and add like the meaningfulness of the backgrounds like backgrounds were 29:15 always cool before but now it's like okay this is this has a lot of them it has it has a lot of 29:21 oomph because its background is also where you can express your character's 29:29 culture where your character is from some of those elements that used to 29:35 exist in some of our character races those elements now exist in background 29:43 that migration of sort of cultural culturally encoded elements migrating to 29:50 background is a philosophy that informs 29:55 a number of the design decisions in this particular UA it's why for instance to 30:01 go back to one of our race options if you look at the dwarf in this unarth Arcana the dwarf does not have uh 30:10 Mountain dwarf and Hill dwarf as sub options anymore 30:15 and there's a reason for that it's because those options were only cultural for dwarves 30:22 in our DND worlds those are really cultural designations that different 30:28 dwarf communities have taken on and also in some DND worlds those names don't 30:34 appear at all right yeah and unlike say elves who actually have 30:40 different mystical abilities based on their connections with different environments you know whether it's wood 30:46 elves who have particular magical abilities because of their connection to primeval forests or drow who have you 30:55 know their magical abilities because of the Millennia they've spent in the magic saturated underdark 31:02 dwarves don't have those associations and so instead of having a choice which 31:09 was again cultural and culture now is reflected by background we focused in on 31:14 let's make the dwarf the dwarfiest dwarf and so in a few cases where maybe before there was an there's an option that's 31:21 not there anymore really often the option is just moved someplace else and so any of the 31:28 cultural cues that a person before was searching for in say their dwarf character they can now 31:36 replicate those and often with more oomph in the background system for 31:42 instance if you want to really Lean Into You know the the fairy tale dwarf who 31:49 not only has all the characteristics we expect of a dwarf but you know also is like a minor and some and you know this 31:56 sort of thing that I encourage people to go pick the laborer background where you're going to get all the stuff you 32:03 would expect for a character who's really leaning 32:08 into that archetype this all connects to Monsters of the Multiverse as well absolutely so 32:16 anything that you're seeing here is designed to play side by side with 32:23 books you have already and that includes recent books like Monsters of the Multiverse so the dwarf for instance 32:32 that you see in this on Earth Arcana is meant to exist in the game side by side 32:37 with the dwargar that appears in Monsters of the Multiverse the elf in 32:43 this UA is designed to stand side by side with the sea elf aladrin and Shadow 32:50 Kai who are in Monsters of the Multiverse same with gnomes where we 32:55 have we have the sort of the player's handbook gnome that we're looking at here and then we have the additional 33:01 gnome option of the deep gnome in Monsters of the Multiverse so really 33:07 when you look at the player's handbook version of something it is that is the 33:13 most sort of like archetypal Universal version the most common 33:18 version that you're going to see all of those other versions that we have 33:23 particularly in a book like Monsters of the Multiverse which we designed to be a big collection of options that would 33:31 then be able to stand shoulder to shoulder with the options in the new 33:36 core Rule books you then when you put them all together have this amazing family of options and 33:45 these new options don't take away those but instead in many ways 33:52 create some when you look at one and look at the other it really then 33:57 highlights even more what's special about each of the options this pipe test 34:02 material is meant to work and the future product that future players handbook very nicely with the books that already 34:09 exist exactly now there's a lot we could say about the Feats that you're getting 34:15 from those backgrounds correct and uh I'm really excited for people to read 34:22 through all of them to see what's going on in these feats rather than going through each one of 34:29 them uh as much as I would love to because there's so many people there's a lot to look at there's so many fun 34:36 things in these new Feats really what I'd love to do is talk briefly about some of the philosophy behind the 34:42 decision making here I've already talked a bit about some of the things that 34:47 distinguish a first level feat from higher level feeds uh there's another thing uh that informs 34:54 some of the decisions we made about the Feats here and that is first I'll talk about 35:02 Feats we revised and then I'll also talk about brand new Feats so 35:08 whenever we were revising a feat that already existed in the 2014 Players 35:14 handbook and made the determination that it was going to become a first level feat we not only wanted to make sure it was 35:21 delivering something with very clear functionality and clear value 35:28 we also wanted to make sure that the feet is useful to the people who most 35:34 are typically would want to take it here's what I mean by that if you look at the Healer feet in the 35:40 2014 player's handbook you read the title and you think hey I'm playing a life cleric I'm a Healer right 35:48 that's probably a feat I want to take but then if you read it not very beneficial no because that feat 35:55 was actually written for a person who maybe doesn't have any healing ability 36:00 right so we have kind of uh turn that on its head uh and we have now 36:08 made it so that this feat is beneficial to people who are already healers while 36:13 also providing a healing ability to somebody who lacks it so 36:19 that's the kind of the needle we're threading in a lot of these that maybe a feat that before 36:25 seemed to be calling to a particular type of character but then didn't connect with that character at all we 36:31 have now made it so that it is beneficial for that kind of character like many life clerics are now going to 36:37 want to take the Healer feet but then also many non-spell casting 36:42 characters I think might be drawn to the Healer feat because of their characters 36:48 back backstory because of the battle medic ability right that is now in the 36:55 Healer feet that allows you to actually heal somebody using a healer's kit and you'll see that 37:03 again and again in these Feats things that are either going to be beneficial 37:09 for the individual character who we expect would be attracted to the 37:14 feet or beneficial to the whole party here's an example of that in the alert 37:20 feet now first level feet that again the criminal has 37:28 not only do you get a bonus to your initiative role 37:34 but you also now have an ability when initiative is rolled you and another 37:39 member of your party can swap initiative which is amazing I love it and and this 37:46 that ability alone is going to make many groups like oh we are so happy if somebody has alert because we have all 37:53 playing d d been in that situation where like if only this particular character was able to go earlier exactly yeah and 38:01 and so now the character who is because this alert feed is designed to 38:06 mean this is the person who is exceptionally ready to jump into action and can help one of their buddies do so 38:14 and that's another yeah that's another example of like alert was a very like 38:19 for my character only feet like like I just want to be first right 38:24 now you have the option to like pass that on to someone else in your group and be a good party member exactly if 38:29 given the option but yeah like that's that's lovely that's that dual purpose for all these Feats yeah and then and 38:36 and then the brand new Feats are designed to 38:42 fill some character type gaps that existed before gaps that really came to 38:49 mind for us as we were designing the sample backgrounds what's an example of 38:54 one of the new Feats so musician right is one of the new Feats and with the 39:01 musician feat you can not only gain proficiency with three musical 39:07 instruments of your choice and sort of getting the three tool proficiencies used to be a function one of the 39:14 optional functions of the skill defeat but now you get a more flavorful version 39:19 of that not only in the musician feet but also elsewhere so you get to choose three musical 39:25 instruments that you're proficient with but then you also have the ability that 39:30 whenever you finish a short or long rest you can give inspiration to a number of 39:37 people who hear you play a song on one of your instruments and the number of people who can gain 39:45 inspiration is affected by your proficiency bonus so in other words the higher level you get it scales rather 39:52 obviously yeah and and so you know in any group we're like gosh 39:57 we'd really love to have sort of inspiration in our pocket ready to go and for anyone watching who doesn't know 40:03 what inspiration is because a lot of groups don't use it that's essentially having um advantage in your pocket ready 40:10 to use when you need it right uh and so a person with the musician feet using 40:16 this inspiring song can give people inspiration 40:21 so this brand new feat is not only filling a gap in our previous feat list 40:28 but it's also doing exactly what I was talking about earlier about the Healer feat and that is 40:34 it will be useful to also someone who's already a musician most most notably the 40:39 bar the bar because this ability to whenever you finish a rest to give 40:45 certain number of people of inspiration is not an ability that Barda has so this 40:51 combines really nicely with a Bard's kit so you can become the most Barty barred 40:57 or you can play a fighter who also on occasion takes out a loot yeah who 41:04 before battle placed this beautiful song and everyone is like now I'm ready to go 41:09 yeah that's perfect yeah and and and again that is the philosophy here 41:15 throughout is how can we make uh people who again want a taste of something they 41:21 don't have happy but then also make the people who already have the thing also happy magic initiate does this too magic 41:29 initiate like some of the Feats we've published in the past year or two now tells you hey not only do you get some 41:37 spells that you can cast for free but if you already have spell slots you 41:42 can use them to cast these spells too and we we saw this in the evolution of like tashas and other books where 41:49 that you you very key much keyed into the fact that like yeah I got this first level spell but like I can't upcast it 41:56 with magic initiatives right so it's a little like frustrating if that scale if that spell can scale up if you like use 42:04 a higher spell slot and now you can do that yeah if you want to hush rebuke someone right I love doing uh you can do 42:12 so now defeat also uh has been given broader 42:19 functionality because people are going to see uh in this feat a reference to 42:26 something that is new yeah let's talk about that let's talk about I assume 42:31 you're talking about spells and how they're defined yes so not only does the 42:36 magic initiate feat uh refer to what we're about to talk about but there there are references to it elsewhere in 42:43 the dock one of those being in the high elf and that is we now refer to three 42:50 new spell lists there is an Arcane spell list a Divine spell list and a primal 42:56 spell list in our work over the last few years as 43:02 we've been preparing start unveiling this material we realized that as the game expands as 43:10 there are new subclass options uh also with you know the introduction of a class like the artificer 43:18 with Feats with magic items with a variety of things that give you access 43:24 to spells there has been a growing need for us to have a new type of spell list 43:31 and that is a spell list that isn't tied to a particular class but is instead 43:37 tied to really the source of your magic right um and so in this case Arcane 43:45 spells are all about manipulating the background magic that's in the entire Multiverse Divine spells uh as people 43:53 would expect come from either gods or the Realms of the Gods and then Primal 44:00 spells are about drawing on the magic that is in not only sort of the elements 44:07 but also in the spirits of Nature and the way the way we sort of divided is 44:12 divine is really magic pulling from the Outer Planes Primal is pulling from the 44:18 inner planes and Arcane is pulling from sort of the Multiverse writ large 44:24 and so now rather than us directing you for certain Spell choices in particular 44:31 contexts like you know the previous magic initiate was like all right go 44:36 pick from the spell list of one of these particular classes which then suddenly 44:42 the moment we introduce a new class like artificer right then then we need a 44:47 whole new feat for that yeah this feat now grows with the future of the game 44:54 because now any time that we introduce a spell the spell itself will have for you 45:03 a tag that tells you if it's Arcane Divine or Primal or a mix because some 45:09 spells as people are going to see in some of our upcoming on our tarcana fall into multiple categories this is going 45:16 to have a tremendous payoff not only for like oh this later supplement added a new Arcane spell I have access to to the 45:25 Arcane spell list I can now have access to that spell without it having to route 45:31 through a particular class uh much more elegant solution yes and it 45:39 it also is another uh it has another purpose for us it's a way for us to take 45:45 this notion of these sources of magic which are mentioned at least Arcane and 45:50 divine are in the 2014 Players handbook but now we actually sort of give them 45:55 rules teeth rather than just sort of being a story rapper because Arcane and divine and then occasionally Primal when 46:02 it has been mentioned have really just been a flavor wrapper now they actually have substance in the game itself that 46:09 there is a list that you can go look at and go here are the sort of universal 46:15 Arcane spells here are the universal Divine spells and so on now people will 46:21 have to wait for upcoming under tarkanas to see how classes use those lists 46:27 because classes are going to use those lists but classes are also going to have access to spells that go beyond the 46:35 those Universal lists but again that's for that's for future us to talk about 46:41 uh and but again I think I think already this is super exciting being able to 46:47 reveal um these again these new types of spell lists that provide a tremendous amount 46:54 of flexibility for characters not only that will be able to be made with this series of unarth Arcana articles but 47:02 also that will be able to be made in the future yeah it is a very exciting time uh this 47:09 is a very weighty UA we're going to be doing this often this year uh 47:16 uh somewhat semi-monthly but yeah not not necessarily not necessarily strictly 47:24 defined yeah in terms of timing but we have a lot of uas coming out this year we need a lot of player feedback and 47:33 there is so much in this UA that we could talk about yes I know we do we 47:39 we everything and we could have made this a three hour video and and there are 47:46 before we sign off on this video yeah there are a couple other gems in this UA 47:52 I would love to go ahead go ahead yeah I uh I am I'm eager to hear so first I 47:58 encourage people in the rules glossary to look at not only the revised 48:04 definitions of a couple of our conditions they're also going to see there's a new condition that's in play 48:10 the slowed condition and people are going to see in the upcoming on Earth arcanas uh updates to a number of the 48:18 game's conditions so I'm excited to see what people think about that also I encourage people to take a look 48:25 at the new rules for inspiration because we've decided that rather than 48:32 inspiration being connected to essentially just the DM awarding people 48:37 for particular character choices instead inspiration is going to be 48:44 something you can reliably get whenever you roll a 20 on an ability check saving 48:50 throw or attack roll we wanted a way to feed people 48:56 inspiration through the system itself and we love this idea of when you have a 49:02 spectacular success you're inspired by it you bolstered by it and that can 49:08 start creating this sort of Snowball Effect yeah uh and that's what we're going for we've also uh tweaked the rule 49:17 on Inspirations so that it's still the same that you can only ever have one instant of of inspiration you don't get 49:23 the stockpile inspiration it's not you either have it or you don't but we've now made it so that if something in the 49:30 game gives you inspiration and you already have it you can then immediately give it to one of the other characters 49:37 in your group oh that's fantastic uh and it's likely that people are going to 49:43 have it because you get it by Rolling a 20 and one of the new traits of humans 49:48 in the game is humans whenever they finish a long rest have inspiration and so every human in your 49:56 group is going to start every adventuring day with inspiration and that means then if the human gets 50:02 inspiration and already has it they can then give inspiration to somebody else I think there's going to be a really fun 50:08 sort of you know inspiration flowing around yeah in the party 50:14 and what people are going to see as they actually experience this in play 50:20 what the system is intentionally doing is encouraging you to use the inspiration because there's more is 50:27 coming uh it's just like really yeah I don't know what I'm gonna need this exactly and it's we we often when we're 50:35 assessing different parts of the system uh if we see something that ends up getting hoarded so much that it actually 50:42 almost never sees use yeah that to us tells we need to change something so 50:48 that this actually becomes a fun part of play and not something that just gets marked during your character sheet and 50:54 then you forget about it is this the moment that I use it that that kind of almost anxiety like right like I've been 50:59 in Somalia you and I have been in so many one shots where it's like well I never used it yeah yeah exactly it's 51:05 gone forever whereas we want to make it easy for people to say yes yeah to say yes I'm going to use my inspiration uh 51:13 because it's likely more is coming right around the corner the gang of natural 20 thing is so exciting because like you 51:19 that's such a cinematic moment or like a great narrative moment of like I I've been very successful and now I have a 51:26 little bit left over and that could you could roll another 20 it could keep going and going and going and and to see 51:33 a game where like something like that happens I mean the odds are are 51:39 not high but they're higher now to see something like kind of amazing at the 51:44 table yeah yeah that's very very fun so critical hits have changed as well can you elaborate on on that 51:51 we are experimenting in this on Earth Arcana with a new take on the critical 51:57 hit so in addition to Rolling a 20 now feeding you inspiration whether it's an 52:04 ability check saving thrower attack roll we've now specified that if it's an 52:10 attacker and you roll a 20 it's also a critical hit as you would expect but what's different here is it's 52:19 only a critical hit if you were attacking with a weapon or an unarmed strike 52:24 now in most cases in our game that was already the case in actual play 52:32 because most spells in the game trigger saving throws rather than involving an 52:38 attack roll so spells scoring Critical Hits was a more sort of rare occurrence 52:44 than weapons scoring them but we're exploring this option and 52:50 again I really want to emphasize this is a great example of a play test giving us the chance to experiment with something 52:56 remember this is not set in stone right exactly uh we we want to see what does 53:06 the community think and how does this play out for them because what we're really trying to do is carve out a 53:13 clearer space for essentially Spell 53:18 operations on one side and weapon and unarmed strike operations on the other 53:24 and the critical hit was already confusing for a number of people because 53:30 I've actually lost count over the last eight years the number of times I've been asked by the community can spell 53:38 score a critical hit so funnily this this experiment in this UA will function for 53:46 many groups the way they were already playing because many groups had doubt that spells could actually critical even 53:51 though they could right and so now we're experimenting with well just what if they can't and this is a function of 54:00 weapon use and unarmed strike use which then also allows for us to do 54:05 greater Clarity because then it's there's not that fuzziness before of like take the dice that were involved in 54:12 the attack and roll them twice no now we Zoom way in it's take the weapon or the 54:17 unarmed strikes dice and roll them a second time now of 54:22 course people know that some people don't have dice for their unarmed strikes but monks and others absolutely 54:28 do and we wanted to make sure this critical hit option was available for them in addition to characters who rely 54:35 more on weapons now there's an additional Nuance here the way we have 54:41 worded this experimental rule it is only player characters who score Critical Hits 54:48 now I need to unpack that well it's kind so first 54:55 uh critical hits for Monsters often play out in 55:02 uh strange unsatisfying or terrifying ways and I'll 55:09 unpack I'll unpack those first they can be terrifying higher level terrifying is fine 55:16 first level terrifying can mean the character is gone uh so crits are extremely dangerous at 55:23 low levels for player characters you know that bug bear critting your first level character might mean that's 55:30 it your character is on on its on their way to the Grave yeah uh 55:35 and but then other times because of how a 55:41 monster's damage expression is built a monster critical hit can feel 55:47 unsatisfying uh and the DM might say there was a crit but the math doesn't 55:53 really deliver the punch that you you were expecting when the DM said that 56:00 also because a lot of DMS use static damage our crit role where you're 56:05 rolling a die a second time there's friction between that rule and how 56:10 monsters are actually designed and then there's a further reason that we're experimenting with this and that 56:16 is Monster's actually already have their own built-in crit like mechanic 56:25 and that is the recharge mechanic we use recharge abilities to deliver 56:31 those scary massive strikes right think 56:37 of the dragon's breath weapon when that happens everyone has put on notice and that is 56:42 the scary moment the DM decides when to use it so the DM 56:48 can make an informed decision when to crank up the difficulty in a battle the 56:55 DM has no control over a critical hit now uncertainty is also fun because we like 57:00 DMS being surprised but that's where the recharge role comes in because the DM wants the DM decides to essentially 57:07 press the things are going to get real big of the button back they're not sure 57:14 when they get the button back yeah yeah and so there is already this element of uncertainty purposefully built into the 57:21 recharge mechanic and so what we're exploring is this notion of really 57:28 monsters don't need crits because they have crits in another form and that is in recharge abilities and those the DM 57:36 has a bit more control over even though it's not total control because again once you use the DM doesn't know when 57:42 it's coming back uh that is that that modicum of control 57:47 is more in keeping with what we expect for a dungeon master and so we're exploring the crit as it's 57:54 essentially a special ability of player characters of occasionally they score 58:01 these surprisingly good hits that deal more damage than uh the weapon or 58:07 unarmed strike would normally deal uh this is this is a rule I I am very keen 58:14 to get feedback on and hope people will try it out in their game and 58:21 then we'll see where we go next Once once we get the feedback on it related to Rolling the D20 there's also another 58:28 significant thing in the rules glossary that uh I encourage people to take a 58:34 look at and that is we have decided to embrace how many 58:40 groups actually play and that is when you roll a 1 or a 20 for an ability 58:46 check saving thrower attack roll right a one is an automatic failure and a 20 is an automatic success 58:53 it will surprise some people watching that that's a change because I yeah I know because I've been doing it I don't 58:59 know for like 10 years yes uh because for yeah anyone who might not know previously a 20 meeting on 59:06 automatic success in a one meeting on automatic failure was only a function of the attack role right not of ability 59:13 checks and saving throws but what we have seen over the last eight years is 59:18 more and more groups use that rule for all of the D20 tests and we decided 59:25 rather than having the rules being in friction with how people actually play 59:31 the game let's update the rules so that the game plays the way people expect it to well 59:38 that's what's so much it was in this first play test material is much of that yes of how people 59:45 actually play or want to play because we over the last eight years through the 59:52 many uh surveys that people have filled out that have been valuable to our work 59:57 we've been listening we've been paying attention we watch streamed games we constantly play DND and all of that 1:00:05 feedback all of that play all of that observation has fed into what people are 1:00:12 seeing in this unearth Arcana and what they're going to see in the months ahead there there's two sides of the play test 1:00:18 material like this is a moment in time where like all of everyone's feedback has led to this play test material and 1:00:25 your feedback after this is going to lead to the final version so be sure to 1:00:31 play test absolutely because this is not the final version everything here is subject to change uh 1:00:39 this is really this UA in particular is our hello yeah hello we're listening yeah yeah and 1:00:47 the feedback that then the community provides in response will help determine 1:00:55 what parts of this make it into the new core books what parts do we set to the 1:01:02 side and what parts do we keep but change and so what everyone is going to 1:01:07 see just like with the DND Next process almost 10 years ago you're going to see an evolution 1:01:14 in these playtest materials in the game itself 1:01:20 also the exciting thing I think for everyone is you're going to be able to use all of these playtest stocks with 1:01:27 your existing core books we have designed these docs so that you can take 1:01:32 each one and other than the places where we tell you all right you know that thing in your book well here's here's an 1:01:39 update to it otherwise all this material works with the core books you already 1:01:44 have meaning the uas that are ahead will be very 1:01:50 targeted rather than it being like here is a cross-section of the of the entire game right instead we're going to drill 1:01:57 into one piece because that piece will now work with the books you have already 1:02:04 and so that's why you know in in coming ones we're going to drill deep on particular classes and then eventually 1:02:10 we'll drill deep on particular spells as we build this it's almost like we're 1:02:17 building a mosaic that in the end and you know once all the pieces are in 1:02:22 place you will get a glimpse of what the new core books are going to look like this has to be very exciting for you 1:02:29 like beyond the rules and the play test this is like a very exciting time to be a d d fan yeah and to be making DND yeah 1:02:36 yeah no it's it's wonderfully exciting uh because we're able to take something 1:02:42 that we love feed the passion that we in the community have had for it over the last 1:02:48 eight years feed all the conversations we've had internally that we've had with 1:02:54 fans out in the world and take all of that and let it flow into the game 1:02:59 itself so that it can move now into its its 1:03:05 next generation it's perfect I am excited for I'm very 1:03:10 excited for this video and for many more to come over the next few years yeah yeah excellent all right and uh 1:03:17 people will get access to this UA uh on D beyond.com yes that is also where you 1:03:24 get to play test and that will be coming out sometime after this video first 1:03:30 lands so for this particular one uh later today you should get access 1:03:36 to that I think that's it right yeah okay we're not going to be busy at all 1:03:42 thank you so much thank you[/spoiler] [/QUOTE]
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