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Fireball vs. Wind Wall
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<blockquote data-quote="Vrecknidj" data-source="post: 1902565" data-attributes="member: 7301"><p>Here's an option from an old, old WotC product (The Primal Order). The DM could assign relative values to the Wind Wall spell and the Fireball spell (both are usually 3rd level spells, so let's assume they both are, for now). Since the spells are of equal power (unless one is being cast with a metamagic feat to enhance it), there's no modifier from the spell itself.</p><p></p><p>Now the DM looks at the two casters. Suppose, for example, that the Fireball's caster is an evoker, maybe the DM would give him a +1. (Same, by the way, if the Wind Wall caster were an evoker, since both spells are evocation.)</p><p></p><p>The DM adds up any modifiers, and has the two make caster level checks. The one with the higher result overcomes the other (i.e. my magic over-powers your magic). The DM could rule that for every 5 ranks in Spellcraft, the individual gets a +1 to the roll, similarly with Knowledge (arcana), or whatever.</p><p></p><p>This allows both Jeff and Pendragon to be right, sometimes. If the person tossing the fireball is 17th level and is an evoker and has tons of ranks in those skills, he might have faced this defense before, and has learned how to overcome it. The measly 8th level wizard facing him hasn't ever thought that someone could figure out how to circumvent his Wind Wall defense.</p><p></p><p>Contrarily, if the person tossing the Fireball is a new-to-the-game 5th level wizard, trying to impress his other 5th level friends by tossing a Fireball at the powerful mage, he doesn't consider that the powerful mage has spent years crafting adequate defenses to this, and puts up a Wind Wall with just the right gusts to prevent the Fireball from affecting him.</p><p></p><p>This allows for some variation in the story-telling, it allows for the chance that the weaker of the two wil overcome the more powerful (as the story will sometimes allow), but usually favors the better prepared and more skillful.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1902565, member: 7301"] Here's an option from an old, old WotC product (The Primal Order). The DM could assign relative values to the Wind Wall spell and the Fireball spell (both are usually 3rd level spells, so let's assume they both are, for now). Since the spells are of equal power (unless one is being cast with a metamagic feat to enhance it), there's no modifier from the spell itself. Now the DM looks at the two casters. Suppose, for example, that the Fireball's caster is an evoker, maybe the DM would give him a +1. (Same, by the way, if the Wind Wall caster were an evoker, since both spells are evocation.) The DM adds up any modifiers, and has the two make caster level checks. The one with the higher result overcomes the other (i.e. my magic over-powers your magic). The DM could rule that for every 5 ranks in Spellcraft, the individual gets a +1 to the roll, similarly with Knowledge (arcana), or whatever. This allows both Jeff and Pendragon to be right, sometimes. If the person tossing the fireball is 17th level and is an evoker and has tons of ranks in those skills, he might have faced this defense before, and has learned how to overcome it. The measly 8th level wizard facing him hasn't ever thought that someone could figure out how to circumvent his Wind Wall defense. Contrarily, if the person tossing the Fireball is a new-to-the-game 5th level wizard, trying to impress his other 5th level friends by tossing a Fireball at the powerful mage, he doesn't consider that the powerful mage has spent years crafting adequate defenses to this, and puts up a Wind Wall with just the right gusts to prevent the Fireball from affecting him. This allows for some variation in the story-telling, it allows for the chance that the weaker of the two wil overcome the more powerful (as the story will sometimes allow), but usually favors the better prepared and more skillful. Dave [/QUOTE]
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