Last saturday I was DMing an adventure in which my players had a not very friendly experience with some ghouls and ghasts in a very long 5 feet wide corridor. When the action began I realised that I had an annoying lack of rules for fighting in such narrow areas.
I found it rather strange for fighters to wield two-handed battleaxes, or for archers to use bows in narrow areas (I think crossbows should be far more appropiate for tunnels, ask dwarves and drows if you want
). I didn't know also how to made ghouls and ghasts exchange their positions in these tunnels. I house-ruled that it takes a full round action for any creature (which hasn't got the tumble skill) to exchange his position with another in one-square wide tunnels but I would like some "official" rule on this.
I haven't found anything in the DMG and I wanted to know if there exists any supplement covering these rules.
Help please!
If not I'll have to make a journey to the House Rules forum.
I found it rather strange for fighters to wield two-handed battleaxes, or for archers to use bows in narrow areas (I think crossbows should be far more appropiate for tunnels, ask dwarves and drows if you want

I haven't found anything in the DMG and I wanted to know if there exists any supplement covering these rules.
Help please!
If not I'll have to make a journey to the House Rules forum.