RangerWickett
Legend
I just finished up my latest campaign, and the climax involved fighting an 80-foot tall skeletal colossus that was acting as a fantasy-style mecha suit for a demon god. Details here.
I really just winged how to run that encounter -- in particular, how a party fights a colossal creature, to make it more interesting than just standing at its feet and whacking away. So I'm curious, how would you run it? What resources, published or online, would you use to resolve such a fight? What should a colossus do? What rules should be used for it?
I remember recently playing against a huge dragon in Red Hand of Doom, and once it landed we all swarmed it . . . and just stood still for 5 rounds wailing on each other, since there was no incentive to move. That's boring. I want to come up with ideas or rules to make fights against massive foes more interesting?
I know Dragon magazine a few years ago had an article for Shadow of the Colossus (a video game that addresses this very issue), but I checked all of the issues I have, and I don't have that one, apparently. Anyone care to fill me in?
Likewise, God of War II has a rather awesome battle against the animated Colossus of Rhodes, which involves using lots of terrain to your advantage. So yeah, what can we do to make such scenes better in D&D?
I really just winged how to run that encounter -- in particular, how a party fights a colossal creature, to make it more interesting than just standing at its feet and whacking away. So I'm curious, how would you run it? What resources, published or online, would you use to resolve such a fight? What should a colossus do? What rules should be used for it?
I remember recently playing against a huge dragon in Red Hand of Doom, and once it landed we all swarmed it . . . and just stood still for 5 rounds wailing on each other, since there was no incentive to move. That's boring. I want to come up with ideas or rules to make fights against massive foes more interesting?
I know Dragon magazine a few years ago had an article for Shadow of the Colossus (a video game that addresses this very issue), but I checked all of the issues I have, and I don't have that one, apparently. Anyone care to fill me in?
Likewise, God of War II has a rather awesome battle against the animated Colossus of Rhodes, which involves using lots of terrain to your advantage. So yeah, what can we do to make such scenes better in D&D?